mirror of
https://github.com/truewhile/MeBox.git
synced 2026-10-02 12:26:36 +08:00
添加VR360播放功能
This commit is contained in:
@@ -16,6 +16,7 @@ import {
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PictureInPicture,
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Play,
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Rewind,
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Rotate3d,
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SkipBack,
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SkipForward,
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Timer,
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@@ -24,6 +25,7 @@ import {
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} from 'lucide-react'
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import type { SubtitleTrack } from '../api/subtitles'
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import type { PlaybackQuality } from '../types'
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import type { Vr360Profile } from '../utils/vr360'
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import {
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formatPlaybackRate,
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normalizePlaybackRate,
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@@ -116,6 +118,11 @@ type PlayerControlsProps = {
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selectedQuality?: string
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onSelectQuality?: (quality: PlaybackQuality) => void
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showQuality?: boolean
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/** VR 全景播放配置;非 null 表示当前处于 VR 模式。 */
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vr360?: Vr360Profile | null
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/** 是否由文件名/画幅自动识别为 VR 素材(按钮上加一个小圆点提示)。 */
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vr360Detected?: boolean
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onToggleVr360?: () => void
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/** Media metadata duration (seconds). Used when HLS only knows transcoded length. */
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knownDuration?: number
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/** Absolute source offset of the current HLS session (seconds). */
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@@ -159,6 +166,9 @@ export function PlayerControls({
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selectedQuality = '',
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onSelectQuality,
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showQuality = false,
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vr360 = null,
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vr360Detected = false,
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onToggleVr360,
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knownDuration = 0,
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streamOffset = 0,
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onSeekAbsolute,
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@@ -1090,6 +1100,24 @@ export function PlayerControls({
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{danmakuEnabled && <span className="h-1.5 w-1.5 rounded-full bg-lime-400" />}
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</button>
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{/* VR 全景播放开关 */}
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{onToggleVr360 && (
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<button
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onClick={onToggleVr360}
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className={
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'flex items-center gap-1.5 rounded-full px-2.5 py-1.5 text-xs font-medium transition ' +
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(vr360
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? 'bg-rose-500/90 text-white hover:bg-rose-500'
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: 'bg-white/10 text-white/80 hover:bg-white/20')
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}
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title={vr360 ? '退出 VR 全景播放' : '切换到 VR 全景播放(可用鼠标或陀螺仪转动视角)'}
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>
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<Rotate3d size={15} />
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<span className="hidden sm:inline">VR</span>
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{vr360Detected && !vr360 && <span className="h-1.5 w-1.5 rounded-full bg-amber-300" />}
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</button>
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)}
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<button
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onClick={toggleMute}
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className="rounded-full p-1.5 transition hover:bg-white/15"
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@@ -0,0 +1,613 @@
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import { useCallback, useEffect, useRef, useState } from 'react'
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import type { PointerEvent as ReactPointerEvent, RefObject } from 'react'
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import { Check, Compass, Minus, Plus, RotateCcw, Settings2, Smartphone } from 'lucide-react'
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import {
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VR360_DEFAULT_FOV,
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VR360_MAX_FOV,
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VR360_MIN_FOV,
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VR360_PROJECTION_OPTIONS,
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VR360_STEREO_OPTIONS,
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vr360FrameUv,
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type Vr360Profile,
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} from '../utils/vr360'
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import {
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applyViewOffset,
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cameraForward,
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cameraFromDeviceOrientation,
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cameraFromYawPitch,
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clampNumber,
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degToRad,
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forwardPitch,
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forwardYaw,
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viewMatrixFromCamera,
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type Mat3,
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} from '../utils/vr360Math'
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// 只引入类型:渲染器本体走动态 import,普通播放不会下载 WebGL 全景渲染代码。
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import type { Vr360Renderer } from '../utils/vr360Renderer'
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// 全景播放舞台:一个覆盖整个播放区域的 WebGL 画布。视频元素本身仍在后台正常
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// 播放(音轨、进度、弹幕、字幕都不受影响),只是画面被贴到了球面上。
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//
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// 视角控制:
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// 1. 鼠标/手指拖拽 → 转动视角(画面跟随手指),滚轮/双指捏合 → 变焦;
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// 2. 手机陀螺仪 → 转动设备即转动视角。iOS 13+ 必须在用户手势里调用
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// DeviceOrientationEvent.requestPermission,所以这里做成显式按钮。
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type ViewState = {
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/** 拖拽模式下的方位角(弧度,0 = 默认正前方)。 */
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yaw: number
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/** 拖拽模式下的俯仰角(弧度,+ 为抬头)。 */
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pitch: number
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fov: number
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/** 陀螺仪是否接管视角。 */
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gyroActive: boolean
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/** 最近一次设备姿态对应的相机旋转矩阵。 */
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deviceCamera: Mat3 | null
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gyroYawOffset: number
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gyroPitchOffset: number
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}
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type PointerState = {
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x: number
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y: number
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startX: number
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startY: number
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startAt: number
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moved: boolean
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}
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type GyroState = 'off' | 'pending' | 'active' | 'denied' | 'unsupported' | 'unavailable'
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type Vr360StageProps = {
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videoRef: RefObject<HTMLVideoElement>
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profile: Vr360Profile
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/** 控制栏是否可见:不可见时隐藏 VR 自身的浮层按钮。 */
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uiVisible: boolean
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/** 轻触画面(未发生拖拽)时回调,与普通播放一致:唤出控制栏或切换播放。 */
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onSurfaceTap: () => void
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onReady: () => void
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onError: (message: string) => void
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/** 用户调整投影方式/立体布局时回调,由播放页保存为下次进入的默认值。 */
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onProfileChange?: (profile: Vr360Profile) => void
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}
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/** 每像素拖拽对应的转角(弧度)。视场角越小时画面越「拉近」,拖拽也应更细腻。 */
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const DRAG_RAD_PER_PIXEL = 0.0035
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const TAP_MAX_DISTANCE = 8
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const TAP_MAX_DURATION_MS = 400
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const GYRO_PROBE_MS = 1500
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const PITCH_LIMIT = Math.PI / 2 - 0.03
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const WHEEL_ZOOM_SPEED = 0.0015
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function screenOrientationAngle(): number {
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if (
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typeof screen !== 'undefined' &&
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screen.orientation &&
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typeof screen.orientation.angle === 'number'
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) {
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return screen.orientation.angle
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}
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const legacy = (window as unknown as { orientation?: number }).orientation
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return typeof legacy === 'number' ? legacy : 0
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}
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type DeviceOrientationEventConstructor = {
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requestPermission?: () => Promise<'granted' | 'denied' | 'default'>
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}
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function gyroStateHint(state: GyroState): string {
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if (state === 'active') return '陀螺仪已开启:转动设备即可改变视角'
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if (state === 'pending') return '正在等待陀螺仪数据…'
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if (state === 'denied') return '陀螺仪权限被拒绝,请在浏览器设置里允许「运动与方向」访问'
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if (state === 'unavailable') return '没有收到陀螺仪数据,当前设备可能不支持'
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if (state === 'unsupported') return '当前浏览器不支持陀螺仪'
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return ''
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}
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export function Vr360Stage({
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videoRef,
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profile,
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uiVisible,
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onSurfaceTap,
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onReady,
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onError,
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onProfileChange,
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}: Vr360StageProps) {
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const canvasRef = useRef<HTMLCanvasElement>(null)
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const rendererRef = useRef<Vr360Renderer | null>(null)
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const viewRef = useRef<ViewState>({
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yaw: 0,
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pitch: 0,
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fov: VR360_DEFAULT_FOV,
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gyroActive: false,
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deviceCamera: null,
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gyroYawOffset: 0,
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gyroPitchOffset: 0,
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})
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const dirtyRef = useRef(true)
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const readyRef = useRef(false)
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const pointersRef = useRef(new Map<number, PointerState>())
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const pinchDistanceRef = useRef<number | null>(null)
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const alignmentRef = useRef<{ yaw: number; pitch: number } | null>(null)
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const gyroProbeRef = useRef<ReturnType<typeof setTimeout> | null>(null)
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const absoluteSeenRef = useRef(false)
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const profileRef = useRef(profile)
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const [gyroState, setGyroState] = useState<GyroState>('off')
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const [fovHint, setFovHint] = useState(VR360_DEFAULT_FOV)
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const [settingsOpen, setSettingsOpen] = useState(false)
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// 回调放进 ref:渲染器只在挂载时创建一次,不因父组件重渲染而重建。
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const callbacksRef = useRef({ onSurfaceTap, onReady, onError })
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useEffect(() => {
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callbacksRef.current = { onSurfaceTap, onReady, onError }
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}, [onSurfaceTap, onReady, onError])
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const markDirty = useCallback(() => {
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dirtyRef.current = true
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}, [])
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// 当前相机姿态:陀螺仪接管时以设备姿态为基准叠加拖拽偏移,否则纯拖拽角度。
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const currentCamera = useCallback((): Mat3 => {
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const view = viewRef.current
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if (view.gyroActive && view.deviceCamera) {
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return applyViewOffset(view.deviceCamera, view.gyroYawOffset, view.gyroPitchOffset)
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}
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return cameraFromYawPitch(view.yaw, view.pitch)
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}, [])
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const draw = useCallback(() => {
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const renderer = rendererRef.current
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if (!renderer) return
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renderer.setView(viewMatrixFromCamera(currentCamera()))
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renderer.setFov(viewRef.current.fov)
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renderer.draw()
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if (!readyRef.current) {
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// 第一帧真正画出来之后才通知上层:渲染失败时上层会退出 VR 模式。
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readyRef.current = true
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callbacksRef.current.onReady()
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}
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}, [currentCamera])
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const applyProfile = useCallback((renderer: Vr360Renderer, next: Vr360Profile) => {
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renderer.setProjection(next.projection)
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const { scale, offset } = vr360FrameUv(next.stereo)
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renderer.setFrameUv(scale, offset)
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dirtyRef.current = true
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}, [])
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// 创建渲染器(懒加载 WebGL 模块,普通播放不会下载全景渲染代码)。
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useEffect(() => {
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const canvas = canvasRef.current
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const video = videoRef.current
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if (!canvas || !video) return
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let cancelled = false
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let created: Vr360Renderer | null = null
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void import('../utils/vr360Renderer')
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.then((module) => {
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if (cancelled) return
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created = module.createVr360Renderer(canvas, video, {
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onContextLost: () => callbacksRef.current.onError('VR 渲染上下文已丢失,已退出 VR 播放'),
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onTextureError: () => callbacksRef.current.onError('无法读取视频画面用于 VR 渲染'),
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})
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if (!created) {
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callbacksRef.current.onError('当前浏览器不支持 WebGL,无法使用 VR 播放')
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return
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}
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rendererRef.current = created
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const rect = canvas.getBoundingClientRect()
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created.resize(rect.width, rect.height)
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applyProfile(created, profileRef.current)
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})
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.catch(() => {
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if (!cancelled) callbacksRef.current.onError('VR 渲染组件加载失败')
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})
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return () => {
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cancelled = true
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rendererRef.current = null
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created?.dispose()
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}
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}, [applyProfile, videoRef])
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// 投影方式/立体布局变化时重建网格与 UV 裁切。
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useEffect(() => {
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profileRef.current = profile
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const renderer = rendererRef.current
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if (renderer) applyProfile(renderer, profile)
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}, [applyProfile, profile])
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// 画布尺寸跟随舞台(窗口缩放、全屏切换、首次布局)。
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// 观测父容器而不是画布自身:画布尺寸由 CSS 撑满父容器,观测自身会在
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// 「设置绘制缓冲区分辨率 → 布局变化 → 再次触发观测」之间来回放大。
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useEffect(() => {
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const canvas = canvasRef.current
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if (!canvas) return
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const target = canvas.parentElement ?? canvas
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const observer = new ResizeObserver((entries) => {
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const entry = entries[0]
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if (!entry) return
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rendererRef.current?.resize(entry.contentRect.width, entry.contentRect.height)
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markDirty()
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})
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observer.observe(target)
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const rect = target.getBoundingClientRect()
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rendererRef.current?.resize(rect.width, rect.height)
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return () => observer.disconnect()
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}, [markDirty])
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// 渲染循环:requestVideoFrameCallback 标记「有新画面」,rAF 按需绘制。
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// 暂停且无输入时不出图,避免持续占用 GPU。
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useEffect(() => {
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let handle = 0
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let cancelled = false
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const video = videoRef.current as
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| (HTMLVideoElement & { requestVideoFrameCallback?: (callback: () => void) => number })
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| null
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if (video && typeof video.requestVideoFrameCallback === 'function') {
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const onVideoFrame = () => {
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if (cancelled) return
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dirtyRef.current = true
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video.requestVideoFrameCallback?.(onVideoFrame)
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}
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video.requestVideoFrameCallback(onVideoFrame)
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}
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const tick = () => {
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if (cancelled) return
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handle = requestAnimationFrame(tick)
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if (!dirtyRef.current) return
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dirtyRef.current = false
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draw()
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}
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handle = requestAnimationFrame(tick)
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return () => {
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cancelled = true
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cancelAnimationFrame(handle)
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}
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}, [draw, videoRef])
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// 设备姿态 → 相机姿态。第一帧有效数据到达时把视角对齐过去,避免画面跳动。
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const handleOrientation = useCallback((event: DeviceOrientationEvent) => {
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if (event.alpha === null && event.beta === null && event.gamma === null) return
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if (event.type === 'deviceorientationabsolute') absoluteSeenRef.current = true
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// 同时收到绝对与相对事件时以绝对朝向为准(方位角才有意义)。
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else if (absoluteSeenRef.current) return
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|
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const camera = cameraFromDeviceOrientation(
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degToRad(event.alpha ?? 0),
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degToRad(event.beta ?? 0),
|
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degToRad(event.gamma ?? 0),
|
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degToRad(screenOrientationAngle()),
|
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)
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const view = viewRef.current
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view.deviceCamera = camera
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||||
|
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const alignment = alignmentRef.current
|
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if (alignment) {
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const forward = cameraForward(camera)
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view.gyroYawOffset = alignment.yaw - forwardYaw(forward)
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view.gyroPitchOffset = clampNumber(alignment.pitch - forwardPitch(forward), -1.2, 1.2)
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alignmentRef.current = null
|
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if (gyroProbeRef.current) {
|
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clearTimeout(gyroProbeRef.current)
|
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gyroProbeRef.current = null
|
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}
|
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setGyroState('active')
|
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}
|
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|
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view.gyroActive = true
|
||||
dirtyRef.current = true
|
||||
}, [])
|
||||
|
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const stopGyro = useCallback(() => {
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window.removeEventListener('deviceorientation', handleOrientation)
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window.removeEventListener('deviceorientationabsolute', handleOrientation)
|
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if (gyroProbeRef.current) {
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clearTimeout(gyroProbeRef.current)
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gyroProbeRef.current = null
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}
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alignmentRef.current = null
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absoluteSeenRef.current = false
|
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}, [handleOrientation])
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|
||||
const startGyro = useCallback(() => {
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alignmentRef.current = { yaw: viewRef.current.yaw, pitch: viewRef.current.pitch }
|
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absoluteSeenRef.current = false
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window.addEventListener('deviceorientation', handleOrientation)
|
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window.addEventListener('deviceorientationabsolute', handleOrientation)
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// 桌面浏览器/无陀螺仪设备会一直收不到事件,超时后提示并回退到拖拽模式。
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||||
gyroProbeRef.current = setTimeout(() => {
|
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gyroProbeRef.current = null
|
||||
if (alignmentRef.current) {
|
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stopGyro()
|
||||
setGyroState('unavailable')
|
||||
}
|
||||
}, GYRO_PROBE_MS)
|
||||
}, [handleOrientation, stopGyro])
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||||
|
||||
const toggleGyro = useCallback(() => {
|
||||
if (gyroState === 'active' || gyroState === 'pending') {
|
||||
// 关闭陀螺仪时用当前合成视角续上,画面不会跳。
|
||||
const forward = cameraForward(currentCamera())
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viewRef.current.yaw = forwardYaw(forward)
|
||||
viewRef.current.pitch = clampNumber(forwardPitch(forward), -PITCH_LIMIT, PITCH_LIMIT)
|
||||
viewRef.current.gyroActive = false
|
||||
viewRef.current.gyroYawOffset = 0
|
||||
viewRef.current.gyroPitchOffset = 0
|
||||
stopGyro()
|
||||
setGyroState('off')
|
||||
markDirty()
|
||||
return
|
||||
}
|
||||
|
||||
const orientationEvent = (
|
||||
window as unknown as { DeviceOrientationEvent?: DeviceOrientationEventConstructor }
|
||||
).DeviceOrientationEvent
|
||||
if (!orientationEvent) {
|
||||
setGyroState('unsupported')
|
||||
return
|
||||
}
|
||||
setGyroState('pending')
|
||||
const requestPermission = orientationEvent.requestPermission
|
||||
if (typeof requestPermission !== 'function') {
|
||||
startGyro()
|
||||
return
|
||||
}
|
||||
// iOS 13+ 必须在用户手势里申请权限,这里由按钮点击直接触发。
|
||||
void requestPermission
|
||||
.call(orientationEvent)
|
||||
.then((result) => {
|
||||
if (result === 'granted') startGyro()
|
||||
else setGyroState('denied')
|
||||
})
|
||||
.catch(() => setGyroState('denied'))
|
||||
}, [currentCamera, gyroState, markDirty, startGyro, stopGyro])
|
||||
|
||||
useEffect(() => () => stopGyro(), [stopGyro])
|
||||
|
||||
const zoomBy = useCallback(
|
||||
(factor: number) => {
|
||||
const view = viewRef.current
|
||||
view.fov = clampNumber(view.fov * factor, VR360_MIN_FOV, VR360_MAX_FOV)
|
||||
setFovHint(view.fov)
|
||||
markDirty()
|
||||
},
|
||||
[markDirty],
|
||||
)
|
||||
|
||||
const resetView = useCallback(() => {
|
||||
const view = viewRef.current
|
||||
view.yaw = 0
|
||||
view.pitch = 0
|
||||
view.fov = VR360_DEFAULT_FOV
|
||||
view.gyroYawOffset = 0
|
||||
view.gyroPitchOffset = 0
|
||||
setFovHint(view.fov)
|
||||
markDirty()
|
||||
}, [markDirty])
|
||||
|
||||
const pinchDistance = useCallback((): number => {
|
||||
const pointers = [...pointersRef.current.values()]
|
||||
if (pointers.length < 2) return 0
|
||||
return Math.hypot(pointers[0].x - pointers[1].x, pointers[0].y - pointers[1].y)
|
||||
}, [])
|
||||
|
||||
const handlePointerDown = (event: ReactPointerEvent<HTMLCanvasElement>) => {
|
||||
try {
|
||||
event.currentTarget.setPointerCapture?.(event.pointerId)
|
||||
} catch {
|
||||
// 某些环境(合成事件、非活跃指针)会抛 InvalidPointerId,退化为普通拖拽即可。
|
||||
}
|
||||
pointersRef.current.set(event.pointerId, {
|
||||
x: event.clientX,
|
||||
y: event.clientY,
|
||||
startX: event.clientX,
|
||||
startY: event.clientY,
|
||||
startAt: Date.now(),
|
||||
moved: false,
|
||||
})
|
||||
if (pointersRef.current.size === 2) {
|
||||
pinchDistanceRef.current = pinchDistance()
|
||||
// 双指手势一律不算轻触,避免捏合缩放时误触发播放/暂停。
|
||||
for (const pointer of pointersRef.current.values()) pointer.moved = true
|
||||
}
|
||||
}
|
||||
|
||||
const handlePointerMove = (event: ReactPointerEvent<HTMLCanvasElement>) => {
|
||||
const pointer = pointersRef.current.get(event.pointerId)
|
||||
if (!pointer) return
|
||||
const dx = event.clientX - pointer.x
|
||||
const dy = event.clientY - pointer.y
|
||||
pointer.x = event.clientX
|
||||
pointer.y = event.clientY
|
||||
if (
|
||||
Math.hypot(event.clientX - pointer.startX, event.clientY - pointer.startY) > TAP_MAX_DISTANCE
|
||||
) {
|
||||
pointer.moved = true
|
||||
}
|
||||
|
||||
if (pointersRef.current.size >= 2) {
|
||||
const distance = pinchDistance()
|
||||
const previous = pinchDistanceRef.current
|
||||
pinchDistanceRef.current = distance
|
||||
if (previous && distance > 0) zoomBy(previous / distance)
|
||||
return
|
||||
}
|
||||
|
||||
const view = viewRef.current
|
||||
const scale = DRAG_RAD_PER_PIXEL * (view.fov / VR360_DEFAULT_FOV)
|
||||
if (view.gyroActive && view.deviceCamera) {
|
||||
view.gyroYawOffset -= dx * scale
|
||||
view.gyroPitchOffset = clampNumber(
|
||||
view.gyroPitchOffset + dy * scale,
|
||||
-PITCH_LIMIT,
|
||||
PITCH_LIMIT,
|
||||
)
|
||||
} else {
|
||||
view.yaw -= dx * scale
|
||||
view.pitch = clampNumber(view.pitch + dy * scale, -PITCH_LIMIT, PITCH_LIMIT)
|
||||
}
|
||||
markDirty()
|
||||
}
|
||||
|
||||
const endPointer = (event: ReactPointerEvent<HTMLCanvasElement>) => {
|
||||
const pointer = pointersRef.current.get(event.pointerId)
|
||||
pointersRef.current.delete(event.pointerId)
|
||||
if (pointersRef.current.size < 2) pinchDistanceRef.current = null
|
||||
if (!pointer) return
|
||||
const isTap =
|
||||
!pointer.moved &&
|
||||
Date.now() - pointer.startAt <= TAP_MAX_DURATION_MS &&
|
||||
pointersRef.current.size === 0
|
||||
if (isTap) onSurfaceTap()
|
||||
}
|
||||
|
||||
useEffect(() => {
|
||||
const canvas = canvasRef.current
|
||||
if (!canvas) return
|
||||
const onWheel = (event: WheelEvent) => {
|
||||
event.preventDefault()
|
||||
zoomBy(1 + event.deltaY * WHEEL_ZOOM_SPEED)
|
||||
}
|
||||
canvas.addEventListener('wheel', onWheel, { passive: false })
|
||||
return () => canvas.removeEventListener('wheel', onWheel)
|
||||
}, [zoomBy])
|
||||
|
||||
const hint = gyroStateHint(gyroState)
|
||||
|
||||
return (
|
||||
<>
|
||||
<canvas
|
||||
ref={canvasRef}
|
||||
data-vr360-surface
|
||||
className="absolute inset-0 h-full w-full cursor-grab touch-none select-none active:cursor-grabbing"
|
||||
onPointerDown={handlePointerDown}
|
||||
onPointerMove={handlePointerMove}
|
||||
onPointerUp={endPointer}
|
||||
onPointerCancel={endPointer}
|
||||
// 轻触由指针逻辑自己处理(拖动时不能误触发播放/暂停),
|
||||
// 同时阻止冒泡到舞台的点击逻辑,避免一次触摸切换两次播放状态。
|
||||
onClick={(event) => event.stopPropagation()}
|
||||
/>
|
||||
<div
|
||||
className={`pointer-events-none absolute inset-x-0 top-2 z-20 flex flex-col items-center gap-1.5 px-2 transition-opacity duration-300 ${
|
||||
uiVisible ? 'opacity-100' : 'opacity-0'
|
||||
}`}
|
||||
>
|
||||
<div className="pointer-events-auto flex flex-wrap items-center justify-center gap-1.5 rounded-2xl border border-white/15 bg-black/65 px-2 py-1.5 text-white shadow-2xl backdrop-blur">
|
||||
<button
|
||||
type="button"
|
||||
onClick={toggleGyro}
|
||||
className={`flex items-center gap-1.5 rounded-full px-2.5 py-1 text-xs font-medium transition ${
|
||||
gyroState === 'active'
|
||||
? 'bg-rose-500/90 text-white hover:bg-rose-500'
|
||||
: 'bg-white/10 text-white/85 hover:bg-white/20'
|
||||
}`}
|
||||
title="用手机陀螺仪转动视角"
|
||||
>
|
||||
<Smartphone size={14} />
|
||||
陀螺仪
|
||||
{gyroState === 'active' && <Compass size={13} className="text-white/85" />}
|
||||
</button>
|
||||
<button
|
||||
type="button"
|
||||
onClick={resetView}
|
||||
className="flex items-center gap-1.5 rounded-full bg-white/10 px-2.5 py-1 text-xs font-medium text-white/85 transition hover:bg-white/20"
|
||||
title="恢复默认视角与视场角"
|
||||
>
|
||||
<RotateCcw size={14} />
|
||||
重置
|
||||
</button>
|
||||
<button
|
||||
type="button"
|
||||
onClick={() => setSettingsOpen((open) => !open)}
|
||||
className={`flex items-center gap-1.5 rounded-full px-2.5 py-1 text-xs font-medium transition ${
|
||||
settingsOpen
|
||||
? 'bg-rose-500/90 text-white hover:bg-rose-500'
|
||||
: 'bg-white/10 text-white/85 hover:bg-white/20'
|
||||
}`}
|
||||
title="投影方式与画幅布局"
|
||||
>
|
||||
<Settings2 size={14} />
|
||||
画面
|
||||
</button>
|
||||
<div className="flex items-center gap-0.5">
|
||||
<button
|
||||
type="button"
|
||||
onClick={() => zoomBy(1.15)}
|
||||
className="rounded-full p-1.5 transition hover:bg-white/15"
|
||||
title="视野拉远"
|
||||
>
|
||||
<Minus size={15} />
|
||||
</button>
|
||||
<span className="w-9 text-center text-[10px] tabular-nums text-white/75">
|
||||
{(VR360_DEFAULT_FOV / fovHint).toFixed(1)}×
|
||||
</span>
|
||||
<button
|
||||
type="button"
|
||||
onClick={() => zoomBy(1 / 1.15)}
|
||||
className="rounded-full p-1.5 transition hover:bg-white/15"
|
||||
title="视野拉近"
|
||||
>
|
||||
<Plus size={15} />
|
||||
</button>
|
||||
</div>
|
||||
</div>
|
||||
<p className="pointer-events-none rounded-full bg-black/45 px-3 py-1 text-[10px] text-white/70 backdrop-blur">
|
||||
{hint || '拖动旋转视角 · 滚轮或双指缩放'}
|
||||
</p>
|
||||
{settingsOpen ? (
|
||||
<div className="pointer-events-auto w-[min(92vw,420px)] rounded-2xl border border-white/15 bg-black/75 px-3 py-2.5 text-white shadow-2xl backdrop-blur">
|
||||
<p className="mb-1.5 text-[10px] uppercase tracking-wide text-white/45">投影方式</p>
|
||||
<div className="flex flex-wrap gap-1.5">
|
||||
{VR360_PROJECTION_OPTIONS.map(([value, label]) => (
|
||||
<button
|
||||
key={value}
|
||||
type="button"
|
||||
onClick={() => onProfileChange?.({ ...profile, projection: value })}
|
||||
className={`flex items-center gap-1 rounded-lg px-2.5 py-1 text-[11px] transition ${
|
||||
profile.projection === value
|
||||
? 'bg-rose-500/25 text-rose-200'
|
||||
: 'bg-white/5 text-white/75 hover:bg-white/15'
|
||||
}`}
|
||||
>
|
||||
{profile.projection === value && <Check size={11} />}
|
||||
{label}
|
||||
</button>
|
||||
))}
|
||||
</div>
|
||||
<p className="mb-1.5 mt-2.5 text-[10px] uppercase tracking-wide text-white/45">
|
||||
画幅布局
|
||||
</p>
|
||||
<div className="flex flex-wrap gap-1.5">
|
||||
{VR360_STEREO_OPTIONS.map(([value, label]) => (
|
||||
<button
|
||||
key={value}
|
||||
type="button"
|
||||
onClick={() => onProfileChange?.({ ...profile, stereo: value })}
|
||||
className={`flex items-center gap-1 rounded-lg px-2.5 py-1 text-[11px] transition ${
|
||||
profile.stereo === value
|
||||
? 'bg-rose-500/25 text-rose-200'
|
||||
: 'bg-white/5 text-white/75 hover:bg-white/15'
|
||||
}`}
|
||||
>
|
||||
{profile.stereo === value && <Check size={11} />}
|
||||
{label}
|
||||
</button>
|
||||
))}
|
||||
</div>
|
||||
{profile.stereo !== 'mono' && (
|
||||
<p className="mt-2 text-[10px] leading-relaxed text-white/45">
|
||||
左右/上下并排素材在当前屏幕上只显示左眼画面;真正的双眼立体画面需要 VR
|
||||
头显(WebXR)。
|
||||
</p>
|
||||
)}
|
||||
</div>
|
||||
) : null}
|
||||
</div>
|
||||
</>
|
||||
)
|
||||
}
|
||||
Reference in New Issue
Block a user