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https://github.com/truewhile/MeBox.git
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优化问题
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@@ -0,0 +1,40 @@
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import {
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LOCK_ZONE_HEIGHT,
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LOCK_ZONE_WIDTH,
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isPointerInLockZone,
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} from './playerLockZone.ts'
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function check(name: string, condition: boolean) {
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if (!condition) throw new Error(`playerLockZone: ${name}`)
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}
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const H = 800
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const MID = H / 2
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// 命中:紧贴左边缘、垂直正中。
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check('left edge at vertical center hits', isPointerInLockZone(0, MID, H))
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check('inside the zone near the left hits', isPointerInLockZone(LOCK_ZONE_WIDTH - 1, MID, H))
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check('top of the zone still hits', isPointerInLockZone(10, MID - LOCK_ZONE_HEIGHT / 2, H))
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check('bottom of the zone still hits', isPointerInLockZone(10, MID + LOCK_ZONE_HEIGHT / 2, H))
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// 未命中:右侧超出宽度、上下超出高度、中心之外。
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check('beyond the width misses', !isPointerInLockZone(LOCK_ZONE_WIDTH + 1, MID, H))
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check('just past the width edge misses', !isPointerInLockZone(LOCK_ZONE_WIDTH + 0.5, MID, H))
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check('above the zone misses', !isPointerInLockZone(10, MID - LOCK_ZONE_HEIGHT / 2 - 1, H))
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check('below the zone misses', !isPointerInLockZone(10, MID + LOCK_ZONE_HEIGHT / 2 + 1, H))
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check('negative x misses', !isPointerInLockZone(-1, MID, H))
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check('top-left corner misses', !isPointerInLockZone(0, 0, H))
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check('right edge at center misses', !isPointerInLockZone(1200, MID, H))
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// 不同画面高度下感应区跟着中心移动。
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check('tracks center on a short stage', isPointerInLockZone(10, 300, 600))
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check('short stage: off-center misses', !isPointerInLockZone(10, MID, 600))
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// 脏数据一律不命中,避免锁在奇怪的位置冒出来。
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check('NaN x misses', !isPointerInLockZone(Number.NaN, MID, H))
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check('NaN y misses', !isPointerInLockZone(10, Number.NaN, H))
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check('zero stage height misses', !isPointerInLockZone(10, 0, 0))
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check('negative stage height misses', !isPointerInLockZone(10, 0, -100))
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check('NaN stage height misses', !isPointerInLockZone(10, 0, Number.NaN))
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console.log('playerLockZone.test.ts ok')
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@@ -0,0 +1,27 @@
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// 播放器「锁」按钮的几何判定。
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//
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// 锁按钮默认隐身:桌面端靠鼠标移到画面左侧中间把它唤出来,移动端靠点击画面。
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// 这里用坐标判断鼠标是否落在感应区里,而不是在画面上摆一个透明的热区元素——
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// 隐形热区会吃掉全景拖动的手势,也会挡住画面本身的单击。
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/** 感应区宽度(像素),自画面左边缘向右展开。 */
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export const LOCK_ZONE_WIDTH = 72
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/** 感应区高度(像素),以画面垂直中心为基准上下各展开一半。 */
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export const LOCK_ZONE_HEIGHT = 88
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/**
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* 判断鼠标位置(相对画面左上角)是否落在锁按钮的感应区内。
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*
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* 参数异常(NaN、画面高度为 0 等)一律返回 false:宁可锁不出现,也不要因为
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* 拿到脏数据让它在莫名其妙的位置冒出来。
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*/
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export function isPointerInLockZone(
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offsetX: number,
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offsetY: number,
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stageHeight: number,
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): boolean {
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if (!Number.isFinite(offsetX) || !Number.isFinite(offsetY)) return false
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if (!Number.isFinite(stageHeight) || stageHeight <= 0) return false
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if (offsetX < 0 || offsetX > LOCK_ZONE_WIDTH) return false
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return Math.abs(offsetY - stageHeight / 2) <= LOCK_ZONE_HEIGHT / 2
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}
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