mirror of
https://github.com/truewhile/MeBox.git
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添加弹幕功能
添加弹幕功能
This commit is contained in:
@@ -0,0 +1,65 @@
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import { api } from './client'
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// DanmakuEpisode / DanmakuAnime mirror the dandanplay search response. When
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// multiple anime match, the backend returns them as candidates and the player
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// asks the user which to load (disambiguation).
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export interface DanmakuEpisode {
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episodeId: number
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episodeTitle: string
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}
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export interface DanmakuAnime {
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animeId: number
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animeTitle: string
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episodes: DanmakuEpisode[]
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}
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// DanmakuFetchResult mirrors the backend /api/danmaku/:id response: renderer
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// knobs (resolved from runtime settings) plus the raw upstream payload. The
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// dandanplay protocol delivers Bilibili-format XML or its own JSON shape
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// ({comments:[{p,m,t}]}); source_type is sniffed from the body by the backend
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// ("auto" when there is nothing to sniff). When several anime matched,
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// candidates is non-empty and raw is empty.
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export interface DanmakuFetchResult {
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enabled: boolean
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source_type: 'auto' | 'xml' | 'json'
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opacity: string
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font_size: string
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area: string
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raw?: string
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candidates?: DanmakuAnime[]
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}
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export type DanmakuFetchOptions = {
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/** Overrides the media-derived search keyword (manual search). */
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kw?: string
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/** Forces a specific danmaku library chosen by the user. */
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episodeId?: number | string
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}
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// danmakuAPI fetches danmaku comments for a media item. The backend resolves
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// the configured dandanplay source by the video's name (search for episode,
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// then fetch its comment library) and returns the raw Bilibili-format XML;
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// parsing into comment objects happens client-side in utils/parseDanmaku.
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export const danmakuAPI = {
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fetch: (mediaId: string, options: DanmakuFetchOptions = {}) =>
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api
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.get<DanmakuFetchResult>(`/danmaku/${encodeURIComponent(mediaId)}`, {
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params: { kw: options.kw || undefined, episodeId: options.episodeId || undefined },
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timeout: 20_000,
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})
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.then((r) => r.data),
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// config returns the renderer knobs so the player can initialize its
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// danmaku control panel without admin privileges.
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config: () =>
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api
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.get<{
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enabled: boolean
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source?: string
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opacity: string
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font_size: string
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area: string
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}>('/danmaku/config')
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.then((r) => r.data),
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}
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@@ -0,0 +1,247 @@
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import { useEffect, useRef } from 'react'
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import { create, type Manager, type ManagerPlugin } from 'danmu'
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import { danmakuAPI, type DanmakuAnime } from '../api/danmaku'
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import type { Media } from '../types'
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import { parseDanmaku, type Comment } from '../utils/parseDanmaku'
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// DanmakuStage overlays danmu (the same engine behind dan-player) onto the
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// <video> element. The upstream payload (dandanplay Bilibili-format XML) is
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// fetched by the backend keyed on the video's name; parsing happens here.
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//
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// Loading follows danmaku-anywhere's flow: the backend auto-resolves when the
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// search hits exactly one anime; when several anime match it returns
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// candidates and the player shows a picker (`onCandidates`). After the user
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// picks, `episodeId` forces that library.
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//
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// The component is controlled by the player page: enabled toggles loading,
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// opacity / fontSize / area are applied live via the engine's setters, and
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// `search` re-fetches with a custom keyword (null = use the media's own name).
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type DanmakuStageProps = {
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media: Media | null
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videoRef: React.RefObject<HTMLVideoElement>
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enabled?: boolean
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opacity?: number
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fontSize?: number
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area?: number
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/** Custom search keyword; null/undefined uses the video name. */
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search?: string | null
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/** Explicit danmaku library chosen by the user; null = auto-resolve. */
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episodeId?: number | string | null
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/** Called after each fetch attempt (success or error) finishes. */
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onLoaded?: () => void
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/** Called when multiple anime matched and the user must pick one. */
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onCandidates?: (candidates: DanmakuAnime[]) => void
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}
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// Average of the engine's durationRange (ms). Used to compute how far a
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// comment should already have flown when it is pushed late after a seek.
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const TRAVEL_MS = 5000
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// How long a fixed top/bottom comment stays visible.
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const FIXED_HOLD_MS = 4500
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const MAX_VIEW = 200
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export function DanmakuStage({
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media,
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videoRef,
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enabled = true,
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opacity = 1,
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fontSize = 24,
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area = 1,
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search = null,
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episodeId = null,
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onLoaded,
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onCandidates,
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}: DanmakuStageProps) {
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const holderRef = useRef<HTMLDivElement>(null)
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const managerRef = useRef<Manager<Comment> | null>(null)
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const fontPxRef = useRef(fontSize)
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const liveRef = useRef({ opacity, area })
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// Live knobs in refs so the engine effect reads current values without
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// depending on them (avoiding engine recreation on every slider move).
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useEffect(() => {
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fontPxRef.current = fontSize
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liveRef.current = { opacity, area }
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}, [opacity, area, fontSize])
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// Engine lifecycle: create once per media + video element, keep alive while
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// danmaku is enabled.
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useEffect(() => {
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const holder = holderRef.current
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const video = videoRef.current
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if (!holder || !media || !video || !enabled) return
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let disposed = false
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let frozen = false
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let nextIndex = 0
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let comments: Comment[] = []
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const renderer: ManagerPlugin<Comment> = {
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name: 'danmaku-stage-render',
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$createNode: (dm, node) => {
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const base = fontPxRef.current
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node.textContent = dm.data.text
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node.style.color = dm.data.color
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node.style.fontSize = `${Math.round(base * dm.data.size)}px`
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node.style.fontWeight = '600'
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node.style.textShadow = '0 1px 2px rgba(0,0,0,.7)'
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node.style.whiteSpace = 'nowrap'
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node.style.lineHeight = '1.2'
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node.style.userSelect = 'none'
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node.style.pointerEvents = 'none'
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node.style.willChange = 'transform'
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},
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}
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const manager = create<Comment>({
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plugin: renderer,
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mode: 'strict',
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interval: 250,
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gap: 4,
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trackHeight: `${Math.max(20, Math.round(fontPxRef.current * 1.4))}px`,
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durationRange: [Math.round(TRAVEL_MS * 0.8), Math.round(TRAVEL_MS * 1.2)],
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direction: 'right',
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limits: { view: MAX_VIEW, stash: Infinity },
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})
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managerRef.current = manager
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manager.mount(holder)
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// 弹幕层不拦截播放器控制栏的点击。
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holder.style.pointerEvents = 'none'
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const applyLiveSettings = () => {
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const { opacity: liveOpacity, area: liveArea } = liveRef.current
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manager.setOpacity(liveOpacity)
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// 显示区域:area ∈ (0,1] 表示弹幕占视频高度的比例。
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const a = Math.min(1, Math.max(0.05, liveArea))
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manager.setArea({ y: { start: 0, end: `${Math.round(a * 100)}%` } })
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}
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applyLiveSettings()
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const loadDanmaku = async () => {
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try {
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const res = await danmakuAPI.fetch(media.id, {
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kw: search ?? undefined,
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episodeId: episodeId ?? undefined,
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})
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if (disposed) return
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if (res.candidates && res.candidates.length > 0) {
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// 多番剧命中:交回播放器展示候选让用户选择(disambiguation)。
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comments = []
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onCandidates?.(res.candidates)
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return
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}
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if (res.enabled) {
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comments = parseDanmaku(res.raw || '', res.source_type)
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.filter((c) => Number.isFinite(c.time) && c.time >= 0)
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.sort((a, b) => a.time - b.time)
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nextIndex = 0
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} else {
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comments = []
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}
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} catch {
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// 拉取失败时静默关闭弹幕,不打断播放。
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comments = []
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} finally {
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if (!disposed) onLoaded?.()
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}
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}
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const pushFlex = (comment: Comment, progress?: number) => {
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const isTop = comment.mode === 'top'
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manager.pushFlexibleDanmaku(comment, {
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duration: FIXED_HOLD_MS,
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direction: 'none',
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progress,
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position: (dm, container) => ({
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x: Math.max(4, (container.width - dm.getWidth()) / 2),
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y: isTop
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? Math.max(4, Math.round(fontPxRef.current / 2))
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: Math.max(4, container.height - dm.getHeight() - 4),
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}),
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})
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}
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// 推入所有时间已到的弹幕;跳转后 `progress` 让弹幕从屏幕中部出现。
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const pushDue = (now: number) => {
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while (nextIndex < comments.length && comments[nextIndex].time <= now) {
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const c = comments[nextIndex]
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const elapsed = now - c.time
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if (elapsed <= TRAVEL_MS / 1000) {
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const progress = Math.min(0.95, Math.max(0, elapsed / (TRAVEL_MS / 1000)))
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if (c.mode === 'scroll') {
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manager.push(c, { progress })
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} else {
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pushFlex(c, progress)
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}
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}
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// 已飞出屏幕(超过 TRAVEL_MS)的弹幕直接丢弃,不进入队列。
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nextIndex++
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}
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}
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let raf = 0
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const tick = () => {
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raf = requestAnimationFrame(tick)
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if (!disposed && !frozen && videoRef.current && !videoRef.current.paused) {
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pushDue(videoRef.current.currentTime)
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}
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}
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const onPlay = () => {
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frozen = false
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manager.unfreeze()
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tick()
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}
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const onPause = () => {
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frozen = true
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manager.freeze()
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cancelAnimationFrame(raf)
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}
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const onSeeked = () => {
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// 跳转后屏幕上的弹幕瞬间失效:清空画面与待发布队列,
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// 由 rAF tick 从新位置按需重新推入(含 progress 中段补放)。
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manager.clear()
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nextIndex = 0
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}
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video.addEventListener('play', onPlay)
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video.addEventListener('playing', onPlay)
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video.addEventListener('pause', onPause)
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video.addEventListener('seeked', onSeeked)
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void loadDanmaku()
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if (!video.paused) onPlay()
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return () => {
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disposed = true
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cancelAnimationFrame(raf)
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video.removeEventListener('play', onPlay)
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video.removeEventListener('playing', onPlay)
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video.removeEventListener('pause', onPause)
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video.removeEventListener('seeked', onSeeked)
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manager.freeze()
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manager.clear()
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manager.unmount()
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managerRef.current = null
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}
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// search / episodeId 变化时重新拉取弹幕(含媒体/开关切换)。
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}, [media, videoRef, enabled, search, episodeId, onLoaded, onCandidates])
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// Live renderer knobs: opacity / area / font size without recreating the
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// engine. font size additionally rescales currently visible comments.
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useEffect(() => {
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const manager = managerRef.current
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if (!manager) return
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manager.setOpacity(opacity)
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const a = Math.min(1, Math.max(0.05, area))
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manager.setArea({ y: { start: 0, end: `${Math.round(a * 100)}%` } })
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manager.each((dm) => {
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if (dm.node) {
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dm.node.style.fontSize = `${Math.round(fontSize * dm.data.size)}px`
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}
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})
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}, [opacity, area, fontSize])
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return <div ref={holderRef} className="pointer-events-none absolute inset-0" />
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}
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@@ -0,0 +1,263 @@
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import { useEffect, useRef, useState } from 'react'
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import {
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Maximize,
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MessageSquareText,
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Minimize,
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Pause,
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PictureInPicture,
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Play,
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Volume2,
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VolumeX,
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} from 'lucide-react'
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// PlayerControls — custom bottom control bar replacing the native <video
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// controls> (which cannot host custom buttons). The danmaku toggle sits right
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// next to the volume control. The bar auto-hides while playing and reappears
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// on mouse movement; it stays visible while paused.
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//
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// Native keyboard shortcuts (space / arrows) still work because they are
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// element-level defaults on <video>. Subtitles from <track> elements keep
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// rendering (the default track shows as before); only the track picker UI is
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// not re-implemented here.
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function formatTime(s: number): string {
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if (!Number.isFinite(s) || s < 0) s = 0
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const m = Math.floor(s / 60)
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const sec = Math.floor(s % 60)
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return `${m}:${String(sec).padStart(2, '0')}`
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}
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type PlayerControlsProps = {
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videoRef: React.RefObject<HTMLVideoElement>
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danmakuOpen: boolean
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danmakuEnabled: boolean
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onToggleDanmaku: () => void
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}
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export function PlayerControls({
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videoRef,
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danmakuOpen,
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danmakuEnabled,
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onToggleDanmaku,
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}: PlayerControlsProps) {
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const video = () => videoRef.current
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const container = () => videoRef.current?.parentElement ?? null
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const [playing, setPlaying] = useState(false)
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const [currentTime, setCurrentTime] = useState(0)
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const [duration, setDuration] = useState(0)
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const [volume, setVolume] = useState(1)
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const [muted, setMuted] = useState(false)
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const [fullscreen, setFullscreen] = useState(false)
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const [pip, setPip] = useState(false)
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const [uiVisible, setUiVisible] = useState(true)
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const hideTimerRef = useRef<ReturnType<typeof setTimeout> | null>(null)
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// 播放时 3 秒无操作自动隐藏控制栏;暂停时保持显示。监听挂在视频容器上,
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// 控制栏隐藏(pointer-events-none)后移动鼠标仍能重新唤起。
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useEffect(() => {
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const el = video()
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if (!el) return
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const parent = el.parentElement
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const onMove = () => {
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setUiVisible(true)
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if (hideTimerRef.current) clearTimeout(hideTimerRef.current)
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if (!el.paused) {
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hideTimerRef.current = setTimeout(() => setUiVisible(false), 3000)
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}
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}
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const onLeave = () => {
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if (el.paused) return
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if (hideTimerRef.current) clearTimeout(hideTimerRef.current)
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setUiVisible(false)
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}
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const syncPlay = () => {
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setPlaying(!el.paused)
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onMove()
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}
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const syncTime = () => setCurrentTime(el.currentTime)
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const syncMeta = () => {
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setDuration(el.duration || 0)
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setCurrentTime(el.currentTime)
|
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}
|
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const syncVolume = () => {
|
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setVolume(el.volume)
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setMuted(el.muted)
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}
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const syncFullscreen = () => setFullscreen(document.fullscreenElement === parent)
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const syncPip = () => setPip(document.pictureInPictureElement === el)
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||||
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parent?.addEventListener('mousemove', onMove)
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parent?.addEventListener('mouseleave', onLeave)
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el.addEventListener('play', syncPlay)
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el.addEventListener('playing', syncPlay)
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el.addEventListener('pause', syncPlay)
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el.addEventListener('timeupdate', syncTime)
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||||
el.addEventListener('durationchange', syncMeta)
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el.addEventListener('loadedmetadata', syncMeta)
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el.addEventListener('volumechange', syncVolume)
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document.addEventListener('fullscreenchange', syncFullscreen)
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||||
el.addEventListener('enterpictureinpicture', syncPip)
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el.addEventListener('leavepictureinpicture', syncPip)
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||||
|
||||
syncMeta()
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||||
syncVolume()
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||||
syncFullscreen()
|
||||
return () => {
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||||
parent?.removeEventListener('mousemove', onMove)
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||||
parent?.removeEventListener('mouseleave', onLeave)
|
||||
el.removeEventListener('play', syncPlay)
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el.removeEventListener('playing', syncPlay)
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el.removeEventListener('pause', syncPlay)
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el.removeEventListener('timeupdate', syncTime)
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el.removeEventListener('durationchange', syncMeta)
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el.removeEventListener('loadedmetadata', syncMeta)
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||||
el.removeEventListener('volumechange', syncVolume)
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document.removeEventListener('fullscreenchange', syncFullscreen)
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||||
el.removeEventListener('enterpictureinpicture', syncPip)
|
||||
el.removeEventListener('leavepictureinpicture', syncPip)
|
||||
if (hideTimerRef.current) clearTimeout(hideTimerRef.current)
|
||||
}
|
||||
// eslint-disable-next-line react-hooks/exhaustive-deps
|
||||
}, [videoRef])
|
||||
|
||||
const togglePlay = () => {
|
||||
const el = video()
|
||||
if (!el) return
|
||||
if (el.paused) void el.play()?.catch(() => undefined)
|
||||
else el.pause()
|
||||
}
|
||||
|
||||
const seek = (v: number) => {
|
||||
const el = video()
|
||||
if (!el) return
|
||||
el.currentTime = v
|
||||
setCurrentTime(v)
|
||||
}
|
||||
|
||||
const changeVolume = (v: number) => {
|
||||
const el = video()
|
||||
if (!el) return
|
||||
el.volume = v
|
||||
el.muted = v === 0
|
||||
setVolume(v)
|
||||
setMuted(v === 0)
|
||||
}
|
||||
|
||||
const toggleMute = () => {
|
||||
const el = video()
|
||||
if (!el) return
|
||||
el.muted = !el.muted
|
||||
}
|
||||
|
||||
const toggleFullscreen = () => {
|
||||
const el = container()
|
||||
if (!el) return
|
||||
if (document.fullscreenElement) {
|
||||
void document.exitFullscreen()
|
||||
} else {
|
||||
void el.requestFullscreen?.()
|
||||
}
|
||||
}
|
||||
|
||||
const togglePip = () => {
|
||||
const el = video()
|
||||
if (!el) return
|
||||
if (document.pictureInPictureElement) {
|
||||
void document.exitPictureInPicture()
|
||||
} else {
|
||||
void el.requestPictureInPicture?.()
|
||||
}
|
||||
}
|
||||
|
||||
const pipSupported =
|
||||
typeof document !== 'undefined' &&
|
||||
'pictureInPictureEnabled' in document &&
|
||||
document.pictureInPictureEnabled
|
||||
|
||||
return (
|
||||
<div
|
||||
className={`pointer-events-auto absolute inset-x-0 bottom-0 z-20 px-3 pb-2 pt-12 transition-opacity duration-300 ${
|
||||
uiVisible ? 'opacity-100' : 'pointer-events-none opacity-0'
|
||||
}`}
|
||||
onClick={(e) => e.stopPropagation()}
|
||||
>
|
||||
<div className="flex items-center gap-2 text-white">
|
||||
<button
|
||||
onClick={togglePlay}
|
||||
className="rounded-full p-1.5 transition hover:bg-white/15"
|
||||
title={playing ? '暂停' : '播放'}
|
||||
>
|
||||
{playing ? <Pause size={20} /> : <Play size={20} />}
|
||||
</button>
|
||||
|
||||
<input
|
||||
type="range"
|
||||
min={0}
|
||||
max={duration || 0}
|
||||
step={0.1}
|
||||
value={currentTime}
|
||||
onChange={(e) => seek(Number(e.target.value))}
|
||||
className="min-w-0 flex-1 accent-rose-500"
|
||||
aria-label="播放进度"
|
||||
/>
|
||||
|
||||
<span className="shrink-0 font-mono text-xs tabular-nums text-white/85">
|
||||
{formatTime(currentTime)} / {formatTime(duration)}
|
||||
</span>
|
||||
|
||||
{pipSupported && (
|
||||
<button
|
||||
onClick={togglePip}
|
||||
className="rounded-full p-1.5 transition hover:bg-white/15"
|
||||
title={pip ? '退出画中画' : '画中画'}
|
||||
>
|
||||
<PictureInPicture size={18} className={pip ? 'text-rose-400' : ''} />
|
||||
</button>
|
||||
)}
|
||||
|
||||
<button
|
||||
onClick={onToggleDanmaku}
|
||||
className={
|
||||
'flex items-center gap-1.5 rounded-full px-2.5 py-1.5 text-xs font-medium transition ' +
|
||||
(danmakuOpen || danmakuEnabled
|
||||
? 'bg-rose-500/90 text-white hover:bg-rose-500'
|
||||
: 'bg-white/10 text-white/80 hover:bg-white/20')
|
||||
}
|
||||
title="弹幕设置"
|
||||
>
|
||||
<MessageSquareText size={15} />
|
||||
弹幕
|
||||
{danmakuEnabled && <span className="h-1.5 w-1.5 rounded-full bg-lime-400" />}
|
||||
</button>
|
||||
|
||||
<button
|
||||
onClick={toggleMute}
|
||||
className="rounded-full p-1.5 transition hover:bg-white/15"
|
||||
title={muted || volume === 0 ? '取消静音' : '静音'}
|
||||
>
|
||||
{muted || volume === 0 ? <VolumeX size={18} /> : <Volume2 size={18} />}
|
||||
</button>
|
||||
<input
|
||||
type="range"
|
||||
min={0}
|
||||
max={1}
|
||||
step={0.05}
|
||||
value={muted ? 0 : volume}
|
||||
onChange={(e) => changeVolume(Number(e.target.value))}
|
||||
className="w-16 accent-rose-500"
|
||||
aria-label="音量"
|
||||
/>
|
||||
|
||||
<button
|
||||
onClick={toggleFullscreen}
|
||||
className="rounded-full p-1.5 transition hover:bg-white/15"
|
||||
title={fullscreen ? '退出全屏' : '全屏'}
|
||||
>
|
||||
{fullscreen ? <Minimize size={18} /> : <Maximize size={18} />}
|
||||
</button>
|
||||
</div>
|
||||
</div>
|
||||
)
|
||||
}
|
||||
@@ -0,0 +1,286 @@
|
||||
import { useEffect, useState } from 'react'
|
||||
import { Check, ChevronRight, Loader2, MessageSquareText, Search, X } from 'lucide-react'
|
||||
|
||||
import type { DanmakuAnime, DanmakuEpisode } from '../api/danmaku'
|
||||
|
||||
// PlayerDanmakuPanel — the on-player danmaku control panel. It toggles
|
||||
// loading, lets the user re-search by a custom keyword, and adjusts the
|
||||
// renderer knobs (display area / opacity / font size) live. Values are
|
||||
// controlled by PlayerPage so the panel is purely presentational.
|
||||
//
|
||||
// The knobs change immediately on drag; a "re-search" only fires when the
|
||||
// user clicks the search button (or presses Enter) so sliders don't trigger
|
||||
// network requests. When the backend returns multiple anime candidates
|
||||
// (disambiguation), the panel shows the picker so the user can choose the
|
||||
// right danmaku library by hand — mirroring danmaku-anywhere's selector.
|
||||
type PlayerDanmakuPanelProps = {
|
||||
open: boolean
|
||||
onClose: () => void
|
||||
enabled: boolean
|
||||
onToggleEnabled: (v: boolean) => void
|
||||
search: string
|
||||
onSearch: (kw: string) => void
|
||||
searching: boolean
|
||||
area: number
|
||||
onAreaChange: (v: number) => void
|
||||
opacity: number
|
||||
onOpacityChange: (v: number) => void
|
||||
fontSize: number
|
||||
onFontSizeChange: (v: number) => void
|
||||
/** Multiple anime matched — user must pick one. */
|
||||
candidates: DanmakuAnime[]
|
||||
/** Human-readable label of the currently selected library. */
|
||||
selectedSource: string
|
||||
onSelectEpisode: (episodeId: number, animeTitle: string, episodeTitle: string) => void
|
||||
onResetAuto: () => void
|
||||
}
|
||||
|
||||
export function PlayerDanmakuPanel({
|
||||
open,
|
||||
onClose,
|
||||
enabled,
|
||||
onToggleEnabled,
|
||||
search,
|
||||
onSearch,
|
||||
searching,
|
||||
area,
|
||||
onAreaChange,
|
||||
opacity,
|
||||
onOpacityChange,
|
||||
fontSize,
|
||||
onFontSizeChange,
|
||||
candidates,
|
||||
selectedSource,
|
||||
onSelectEpisode,
|
||||
onResetAuto,
|
||||
}: PlayerDanmakuPanelProps) {
|
||||
const [draft, setDraft] = useState(search)
|
||||
// 展开的番剧(动画 → 集数两级树),默认全展开便于选择。
|
||||
const [openAnime, setOpenAnime] = useState<Set<number>>(new Set())
|
||||
|
||||
// 面板打开时同步外部搜索词到输入框草稿,并展开全部候选。
|
||||
useEffect(() => {
|
||||
if (open) {
|
||||
setDraft(search)
|
||||
setOpenAnime(new Set(candidates.map((c) => c.animeId)))
|
||||
}
|
||||
}, [open, search, candidates])
|
||||
|
||||
if (!open) return null
|
||||
|
||||
const toggleAnime = (animeId: number) => {
|
||||
setOpenAnime((prev) => {
|
||||
const next = new Set(prev)
|
||||
if (next.has(animeId)) {
|
||||
next.delete(animeId)
|
||||
} else {
|
||||
next.add(animeId)
|
||||
}
|
||||
return next
|
||||
})
|
||||
}
|
||||
|
||||
return (
|
||||
// 面板悬浮于视频上方:阻止点击冒泡,避免触发视频区域的播放/暂停切换。
|
||||
<div
|
||||
onClick={(e) => e.stopPropagation()}
|
||||
className="absolute right-4 top-16 z-30 w-72 rounded-2xl border border-white/15 bg-black/80 p-4 text-white shadow-2xl backdrop-blur"
|
||||
>
|
||||
<div className="mb-3 flex items-center justify-between">
|
||||
<div className="flex items-center gap-2 text-sm font-semibold">
|
||||
<MessageSquareText size={16} /> 弹幕设置
|
||||
</div>
|
||||
<button
|
||||
onClick={onClose}
|
||||
className="rounded-full p-1 text-white/60 transition hover:bg-white/10 hover:text-white"
|
||||
title="关闭"
|
||||
>
|
||||
<X size={16} />
|
||||
</button>
|
||||
</div>
|
||||
|
||||
{/* 是否加载弹幕 */}
|
||||
<label className="mb-3 flex cursor-pointer items-center justify-between text-sm">
|
||||
<span className="text-white/85">加载弹幕</span>
|
||||
<input
|
||||
type="checkbox"
|
||||
checked={enabled}
|
||||
onChange={(e) => onToggleEnabled(e.target.checked)}
|
||||
className="h-4 w-4 accent-rose-500"
|
||||
/>
|
||||
</label>
|
||||
|
||||
{/* 搜索弹幕 */}
|
||||
<div className="mb-4">
|
||||
<div className="mb-1 text-xs text-white/60">搜索弹幕(留空 = 按视频名)</div>
|
||||
<div className="flex items-center gap-1">
|
||||
<input
|
||||
value={draft}
|
||||
onChange={(e) => setDraft(e.target.value)}
|
||||
onKeyDown={(e) => {
|
||||
if (e.key === 'Enter') onSearch(draft.trim())
|
||||
}}
|
||||
placeholder="输入番剧名…"
|
||||
className="min-w-0 flex-1 rounded-lg border border-white/15 bg-white/5 px-2.5 py-1.5 text-sm outline-none placeholder:text-white/35 focus:border-rose-400/60"
|
||||
/>
|
||||
<button
|
||||
onClick={() => onSearch(draft.trim())}
|
||||
disabled={searching}
|
||||
className="flex items-center gap-1 rounded-lg bg-rose-500/90 px-2.5 py-1.5 text-xs font-medium transition hover:bg-rose-500 disabled:opacity-50"
|
||||
>
|
||||
{searching ? <Loader2 size={13} className="animate-spin" /> : <Search size={13} />}
|
||||
搜索
|
||||
</button>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
{/* 当前来源 / 候选手动选取 */}
|
||||
{selectedSource && (
|
||||
<div className="mb-3 flex items-center justify-between rounded-lg border border-white/10 bg-white/5 px-2.5 py-1.5 text-xs">
|
||||
<span className="min-w-0 truncate text-white/75" title={selectedSource}>
|
||||
当前: {selectedSource}
|
||||
</span>
|
||||
<button
|
||||
onClick={onResetAuto}
|
||||
className="ml-2 shrink-0 text-rose-300 transition hover:text-rose-200"
|
||||
title="清除手动选择,恢复自动匹配"
|
||||
>
|
||||
自动
|
||||
</button>
|
||||
</div>
|
||||
)}
|
||||
|
||||
{candidates.length > 0 && (
|
||||
<div className="mb-4 rounded-lg border border-amber-400/25 bg-amber-400/5 p-2">
|
||||
<div className="mb-1.5 px-1 text-xs font-medium text-amber-200">
|
||||
搜到多部番剧,请选择弹幕来源:
|
||||
</div>
|
||||
<div className="max-h-52 overflow-y-auto pr-1">
|
||||
{candidates.map((anime, i) => (
|
||||
<div key={anime.animeId} className="mb-1">
|
||||
<button
|
||||
onClick={() => toggleAnime(anime.animeId)}
|
||||
className="flex w-full items-center gap-1 rounded-md px-1.5 py-1 text-left text-sm text-white/85 transition hover:bg-white/10"
|
||||
>
|
||||
<ChevronRight
|
||||
size={13}
|
||||
className={
|
||||
'shrink-0 transition-transform ' +
|
||||
(openAnime.has(anime.animeId) ? 'rotate-90' : '')
|
||||
}
|
||||
/>
|
||||
<span className="min-w-0 flex-1 truncate">
|
||||
{anime.animeTitle}
|
||||
{anime.animeTitle === '' && `番剧 ${i + 1}`}
|
||||
</span>
|
||||
<span className="shrink-0 text-[10px] text-white/40">
|
||||
{anime.episodes.length} 集
|
||||
</span>
|
||||
</button>
|
||||
{openAnime.has(anime.animeId) && (
|
||||
<div className="ml-5 border-l border-white/10 pl-2">
|
||||
{anime.episodes.map((ep) => (
|
||||
<EpisodeRow
|
||||
key={ep.episodeId}
|
||||
episode={ep}
|
||||
onSelect={() =>
|
||||
onSelectEpisode(ep.episodeId, anime.animeTitle, ep.episodeTitle)
|
||||
}
|
||||
/>
|
||||
))}
|
||||
</div>
|
||||
)}
|
||||
</div>
|
||||
))}
|
||||
</div>
|
||||
</div>
|
||||
)}
|
||||
|
||||
{/* 屏幕占比(显示区域) */}
|
||||
<SliderRow
|
||||
label="屏幕占比"
|
||||
value={area}
|
||||
min={0.1}
|
||||
max={1}
|
||||
step={0.05}
|
||||
format={(v) => `${Math.round(v * 100)}%`}
|
||||
onChange={onAreaChange}
|
||||
/>
|
||||
{/* 透明度 */}
|
||||
<SliderRow
|
||||
label="透明度"
|
||||
value={opacity}
|
||||
min={0.1}
|
||||
max={1}
|
||||
step={0.05}
|
||||
format={(v) => `${Math.round(v * 100)}%`}
|
||||
onChange={onOpacityChange}
|
||||
/>
|
||||
{/* 字体大小 */}
|
||||
<SliderRow
|
||||
label="字体大小"
|
||||
value={fontSize}
|
||||
min={14}
|
||||
max={48}
|
||||
step={1}
|
||||
format={(v) => `${Math.round(v)}px`}
|
||||
onChange={onFontSizeChange}
|
||||
/>
|
||||
</div>
|
||||
)
|
||||
}
|
||||
|
||||
function SliderRow({
|
||||
label,
|
||||
value,
|
||||
min,
|
||||
max,
|
||||
step,
|
||||
format,
|
||||
onChange,
|
||||
}: {
|
||||
label: string
|
||||
value: number
|
||||
min: number
|
||||
max: number
|
||||
step: number
|
||||
format: (v: number) => string
|
||||
onChange: (v: number) => void
|
||||
}) {
|
||||
return (
|
||||
<div className="mb-3">
|
||||
<div className="mb-1 flex items-center justify-between text-xs">
|
||||
<span className="text-white/60">{label}</span>
|
||||
<span className="font-mono text-white/85">{format(value)}</span>
|
||||
</div>
|
||||
<input
|
||||
type="range"
|
||||
min={min}
|
||||
max={max}
|
||||
step={step}
|
||||
value={value}
|
||||
onChange={(e) => onChange(Number(e.target.value))}
|
||||
className="w-full accent-rose-500"
|
||||
/>
|
||||
</div>
|
||||
)
|
||||
}
|
||||
|
||||
function EpisodeRow({
|
||||
episode,
|
||||
onSelect,
|
||||
}: {
|
||||
episode: DanmakuEpisode
|
||||
onSelect: () => void
|
||||
}) {
|
||||
return (
|
||||
<button
|
||||
onClick={onSelect}
|
||||
className="flex w-full items-center gap-1.5 rounded-md px-1.5 py-1 text-left text-xs text-white/70 transition hover:bg-rose-500/20 hover:text-white"
|
||||
title={`选择《${episode.episodeTitle}》的弹幕`}
|
||||
>
|
||||
<Check size={12} className="shrink-0 text-rose-400" />
|
||||
<span className="min-w-0 flex-1 truncate">{episode.episodeTitle}</span>
|
||||
</button>
|
||||
)
|
||||
}
|
||||
@@ -5,6 +5,7 @@ import toast from 'react-hot-toast'
|
||||
|
||||
import { mediaAPI } from '../api/library'
|
||||
import { api, hlsURL, streamURL } from '../api/client'
|
||||
import { danmakuAPI, type DanmakuAnime } from '../api/danmaku'
|
||||
import { playbackAPI } from '../api/playback'
|
||||
import { subtitlesAPI, type SubtitleTrack } from '../api/subtitles'
|
||||
import { systemAPI } from '../api/system'
|
||||
@@ -13,6 +14,7 @@ import { getSeriesKey, isEpisodeLike } from '../utils/groupSeries'
|
||||
import { pickPlayerMode, needsTranscodeForBrowser, type PlayerMode } from './playerPageModel'
|
||||
import { PlayerTopBar } from './PlayerTopBar'
|
||||
import { PlayerVideoStage } from './PlayerVideoStage'
|
||||
import { PlayerDanmakuPanel } from '../components/PlayerDanmakuPanel'
|
||||
|
||||
// Fullscreen, dark-themed video page.
|
||||
//
|
||||
@@ -43,6 +45,21 @@ export function PlayerPage() {
|
||||
// 「客户端直连解码」模式:宿主机不转码,播放器强制 direct play、隐藏 HLS 切换。
|
||||
const [directOnly, setDirectOnly] = useState(false)
|
||||
|
||||
// 弹幕控制:状态来自 /api/danmaku/config 初始值,用户在面板里实时调整。
|
||||
const [danmakuOpen, setDanmakuOpen] = useState(false)
|
||||
const [danmakuEnabled, setDanmakuEnabled] = useState(true)
|
||||
const [danmakuSearch, setDanmakuSearch] = useState<string | null>(null)
|
||||
const [danmakuSearching, setDanmakuSearching] = useState(false)
|
||||
// 用户从候选列表选定的弹幕库;null = 自动匹配。
|
||||
const [danmakuEpisodeId, setDanmakuEpisodeId] = useState<number | string | null>(null)
|
||||
// 自动匹配歧义(多番剧命中)时的候选列表。
|
||||
const [danmakuCandidates, setDanmakuCandidates] = useState<DanmakuAnime[]>([])
|
||||
// 用户当前选定的弹幕来源描述(面板中展示)。
|
||||
const [danmakuSelectedSource, setDanmakuSelectedSource] = useState('')
|
||||
const [danmakuOpacity, setDanmakuOpacity] = useState(1)
|
||||
const [danmakuFontSize, setDanmakuFontSize] = useState(24)
|
||||
const [danmakuArea, setDanmakuArea] = useState(1)
|
||||
|
||||
const teardownHls = useCallback((mediaId?: string, stopServer = false) => {
|
||||
if (hlsRef.current) {
|
||||
hlsRef.current.destroy()
|
||||
@@ -75,6 +92,57 @@ export function PlayerPage() {
|
||||
.catch(() => setDirectOnly(false))
|
||||
}, [])
|
||||
|
||||
// 读取宿主机已保存的弹幕参数作为面板初始值(无 admin 权限也可读)。
|
||||
useEffect(() => {
|
||||
danmakuAPI
|
||||
.config()
|
||||
.then((cfg) => {
|
||||
setDanmakuEnabled(cfg.enabled)
|
||||
setDanmakuOpacity(Number(cfg.opacity) || 1)
|
||||
setDanmakuFontSize(Number(cfg.font_size) || 24)
|
||||
setDanmakuArea(Number(cfg.area) || 1)
|
||||
})
|
||||
.catch(() => undefined)
|
||||
}, [])
|
||||
|
||||
// 用户手动搜索:带关键词重新拉取(search=null 时按视频名)。
|
||||
// loading 状态由 DanmakuStage 拉取完成回调(onLoaded)驱动。
|
||||
const searchDanmaku = useCallback((kw: string) => {
|
||||
setDanmakuSearching(true)
|
||||
setDanmakuCandidates([])
|
||||
setDanmakuEpisodeId(null)
|
||||
setDanmakuSearch(kw || null)
|
||||
}, [])
|
||||
|
||||
const danmakuLoaded = useCallback(() => {
|
||||
setDanmakuSearching(false)
|
||||
}, [])
|
||||
|
||||
// 多番剧命中(disambiguation):展示候选让用户选择。
|
||||
const danmakuGotCandidates = useCallback((candidates: DanmakuAnime[]) => {
|
||||
setDanmakuCandidates(candidates)
|
||||
setDanmakuSearching(false)
|
||||
// 候选是静默返回的(此时没有任何弹幕);自动打开面板提示用户选择来源。
|
||||
if (candidates.length > 0) setDanmakuOpen(true)
|
||||
}, [])
|
||||
|
||||
// 用户选定某个弹幕库:显式 episodeId 重新拉取。
|
||||
const danmakuSelectEpisode = useCallback((episodeId: number, animeTitle: string, episodeTitle: string) => {
|
||||
setDanmakuEpisodeId(episodeId)
|
||||
setDanmakuCandidates([])
|
||||
setDanmakuSearching(true)
|
||||
// 展示当前所选来源(面板标题处可见)。
|
||||
setDanmakuSelectedSource(`${animeTitle}・${episodeTitle}`)
|
||||
}, [])
|
||||
|
||||
// 回到自动匹配(清除用户手动选择)。
|
||||
const danmakuResetAuto = useCallback(() => {
|
||||
setDanmakuEpisodeId(null)
|
||||
setDanmakuCandidates([])
|
||||
setDanmakuSearching(true)
|
||||
setDanmakuSearch(null)
|
||||
}, [])
|
||||
|
||||
// Load metadata and pick a default mode.
|
||||
useEffect(() => {
|
||||
if (!id) return
|
||||
@@ -215,6 +283,37 @@ export function PlayerPage() {
|
||||
subs={subs}
|
||||
videoRef={ref}
|
||||
onVideoError={handleVideoError}
|
||||
danmakuEnabled={danmakuEnabled}
|
||||
danmakuOpacity={danmakuOpacity}
|
||||
danmakuFontSize={danmakuFontSize}
|
||||
danmakuArea={danmakuArea}
|
||||
danmakuSearch={danmakuSearch}
|
||||
danmakuEpisodeId={danmakuEpisodeId}
|
||||
danmakuOpen={danmakuOpen}
|
||||
onToggleDanmaku={() => setDanmakuOpen((v) => !v)}
|
||||
onDanmakuLoaded={danmakuLoaded}
|
||||
onDanmakuCandidates={danmakuGotCandidates}
|
||||
danmakuPanel={
|
||||
<PlayerDanmakuPanel
|
||||
open={danmakuOpen}
|
||||
onClose={() => setDanmakuOpen(false)}
|
||||
enabled={danmakuEnabled}
|
||||
onToggleEnabled={setDanmakuEnabled}
|
||||
search={danmakuSearch ?? ''}
|
||||
onSearch={searchDanmaku}
|
||||
searching={danmakuSearching}
|
||||
area={danmakuArea}
|
||||
onAreaChange={setDanmakuArea}
|
||||
opacity={danmakuOpacity}
|
||||
onOpacityChange={setDanmakuOpacity}
|
||||
fontSize={danmakuFontSize}
|
||||
onFontSizeChange={setDanmakuFontSize}
|
||||
candidates={danmakuCandidates}
|
||||
selectedSource={danmakuSelectedSource}
|
||||
onSelectEpisode={danmakuSelectEpisode}
|
||||
onResetAuto={danmakuResetAuto}
|
||||
/>
|
||||
}
|
||||
/>
|
||||
</div>
|
||||
)
|
||||
|
||||
@@ -9,7 +9,12 @@ type PlayerTopBarProps = {
|
||||
onToggleMode: () => void
|
||||
}
|
||||
|
||||
export function PlayerTopBar({ directOnly, mode, onBack, onToggleMode }: PlayerTopBarProps) {
|
||||
export function PlayerTopBar({
|
||||
directOnly,
|
||||
mode,
|
||||
onBack,
|
||||
onToggleMode,
|
||||
}: PlayerTopBarProps) {
|
||||
return (
|
||||
<div className="pointer-events-none absolute inset-x-0 top-0 z-20 flex items-center justify-between p-4 sm:p-6">
|
||||
<button
|
||||
@@ -19,30 +24,32 @@ export function PlayerTopBar({ directOnly, mode, onBack, onToggleMode }: PlayerT
|
||||
<ArrowLeft size={16} /> 返回
|
||||
</button>
|
||||
|
||||
{directOnly ? (
|
||||
<span
|
||||
className="pointer-events-auto flex items-center gap-2 rounded-full border border-white/15 bg-black/70 px-4 py-2 text-sm font-medium text-white shadow-xl backdrop-blur"
|
||||
title="宿主机不转码,由客户端本地解码直连"
|
||||
>
|
||||
<Sparkles size={14} /> 客户端直连解码
|
||||
</span>
|
||||
) : (
|
||||
<button
|
||||
onClick={onToggleMode}
|
||||
className="pointer-events-auto flex items-center gap-2 rounded-full border border-white/15 bg-black/70 px-4 py-2 text-sm font-medium text-white shadow-xl backdrop-blur transition hover:bg-black/85"
|
||||
title="切换播放模式"
|
||||
>
|
||||
{mode === 'hls' ? (
|
||||
<>
|
||||
<RefreshCw size={14} /> HLS 转码中
|
||||
</>
|
||||
) : (
|
||||
<>
|
||||
<Sparkles size={14} /> 直接播放
|
||||
</>
|
||||
)}
|
||||
</button>
|
||||
)}
|
||||
<div className="pointer-events-auto flex items-center gap-2">
|
||||
{directOnly ? (
|
||||
<span
|
||||
className="flex items-center gap-2 rounded-full border border-white/15 bg-black/70 px-4 py-2 text-sm font-medium text-white shadow-xl backdrop-blur"
|
||||
title="宿主机不转码,由客户端本地解码直连"
|
||||
>
|
||||
<Sparkles size={14} /> 客户端直连解码
|
||||
</span>
|
||||
) : (
|
||||
<button
|
||||
onClick={onToggleMode}
|
||||
className="flex items-center gap-2 rounded-full border border-white/15 bg-black/70 px-4 py-2 text-sm font-medium text-white shadow-xl backdrop-blur transition hover:bg-black/85"
|
||||
title="切换播放模式"
|
||||
>
|
||||
{mode === 'hls' ? (
|
||||
<>
|
||||
<RefreshCw size={14} /> HLS 转码中
|
||||
</>
|
||||
) : (
|
||||
<>
|
||||
<Sparkles size={14} /> 直接播放
|
||||
</>
|
||||
)}
|
||||
</button>
|
||||
)}
|
||||
</div>
|
||||
</div>
|
||||
)
|
||||
}
|
||||
}
|
||||
@@ -1,7 +1,10 @@
|
||||
import type { RefObject } from 'react'
|
||||
import type { ReactNode, RefObject } from 'react'
|
||||
|
||||
import { subtitlesAPI, type SubtitleTrack } from '../api/subtitles'
|
||||
import { type DanmakuAnime } from '../api/danmaku'
|
||||
import type { Media } from '../types'
|
||||
import { DanmakuStage } from '../components/DanmakuStage'
|
||||
import { PlayerControls } from '../components/PlayerControls'
|
||||
|
||||
type PlayerVideoStageProps = {
|
||||
media: Media | null
|
||||
@@ -9,6 +12,18 @@ type PlayerVideoStageProps = {
|
||||
subs: SubtitleTrack[]
|
||||
videoRef: RefObject<HTMLVideoElement>
|
||||
onVideoError: () => void
|
||||
danmakuEnabled: boolean
|
||||
danmakuOpacity: number
|
||||
danmakuFontSize: number
|
||||
danmakuArea: number
|
||||
danmakuSearch: string | null
|
||||
danmakuEpisodeId: number | string | null
|
||||
danmakuOpen: boolean
|
||||
onToggleDanmaku: () => void
|
||||
onDanmakuLoaded: () => void
|
||||
onDanmakuCandidates: (candidates: DanmakuAnime[]) => void
|
||||
/** Danmaku settings panel; rendered inside the stage so it stays visible in fullscreen. */
|
||||
danmakuPanel: ReactNode
|
||||
}
|
||||
|
||||
export function PlayerVideoStage({
|
||||
@@ -17,29 +32,78 @@ export function PlayerVideoStage({
|
||||
subs,
|
||||
videoRef,
|
||||
onVideoError,
|
||||
danmakuEnabled,
|
||||
danmakuOpacity,
|
||||
danmakuFontSize,
|
||||
danmakuArea,
|
||||
danmakuSearch,
|
||||
danmakuEpisodeId,
|
||||
danmakuOpen,
|
||||
onToggleDanmaku,
|
||||
onDanmakuLoaded,
|
||||
onDanmakuCandidates,
|
||||
danmakuPanel,
|
||||
}: PlayerVideoStageProps) {
|
||||
// 点击视频切换播放/暂停;双击切换全屏(控制栏事件自行阻止冒泡)。
|
||||
const togglePlay = () => {
|
||||
const video = videoRef.current
|
||||
if (!video) return
|
||||
if (video.paused) void video.play()?.catch(() => undefined)
|
||||
else video.pause()
|
||||
}
|
||||
const toggleFullscreen = () => {
|
||||
const stage = videoRef.current?.parentElement
|
||||
if (!stage) return
|
||||
if (document.fullscreenElement) void document.exitFullscreen()
|
||||
else void stage.requestFullscreen?.()
|
||||
}
|
||||
|
||||
return (
|
||||
<div className="flex flex-1 items-center justify-center">
|
||||
<div
|
||||
className="relative flex flex-1 items-center justify-center overflow-hidden bg-black"
|
||||
onClick={togglePlay}
|
||||
onDoubleClick={toggleFullscreen}
|
||||
>
|
||||
{media ? (
|
||||
<video
|
||||
ref={videoRef}
|
||||
controls
|
||||
autoPlay
|
||||
playsInline
|
||||
className="max-h-screen w-full max-w-[1600px] bg-black"
|
||||
onError={onVideoError}
|
||||
>
|
||||
{subs.map((track, index) => (
|
||||
<track
|
||||
key={track.path}
|
||||
kind="subtitles"
|
||||
src={subtitlesAPI.url(media.id, track.path)}
|
||||
srcLang={track.lang}
|
||||
label={track.label || track.lang}
|
||||
default={index === 0}
|
||||
/>
|
||||
))}
|
||||
</video>
|
||||
<>
|
||||
<video
|
||||
ref={videoRef}
|
||||
autoPlay
|
||||
playsInline
|
||||
className="relative z-0 max-h-screen w-full max-w-[1600px] bg-black"
|
||||
onError={onVideoError}
|
||||
>
|
||||
{subs.map((track, index) => (
|
||||
<track
|
||||
key={track.path}
|
||||
kind="subtitles"
|
||||
src={subtitlesAPI.url(media.id, track.path)}
|
||||
srcLang={track.lang}
|
||||
label={track.label || track.lang}
|
||||
default={index === 0}
|
||||
/>
|
||||
))}
|
||||
</video>
|
||||
<DanmakuStage
|
||||
media={media}
|
||||
videoRef={videoRef}
|
||||
enabled={danmakuEnabled}
|
||||
opacity={danmakuOpacity}
|
||||
fontSize={danmakuFontSize}
|
||||
area={danmakuArea}
|
||||
search={danmakuSearch}
|
||||
episodeId={danmakuEpisodeId}
|
||||
onLoaded={onDanmakuLoaded}
|
||||
onCandidates={onDanmakuCandidates}
|
||||
/>
|
||||
<PlayerControls
|
||||
videoRef={videoRef}
|
||||
danmakuOpen={danmakuOpen}
|
||||
danmakuEnabled={danmakuEnabled}
|
||||
onToggleDanmaku={onToggleDanmaku}
|
||||
/>
|
||||
{danmakuPanel}
|
||||
</>
|
||||
) : (
|
||||
<p className="text-sand-500">加载中…</p>
|
||||
)}
|
||||
@@ -50,4 +114,4 @@ export function PlayerVideoStage({
|
||||
) : null}
|
||||
</div>
|
||||
)
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,50 @@
|
||||
import type { SettingGroup } from './settingsGroupTypes'
|
||||
|
||||
// 弹幕配置:对接 dandanplay(弹弹play)协议弹幕源 + 渲染通用功能。
|
||||
// 来源地址留空时使用官方 https://api.dandanplay.net;填写任何符合
|
||||
// dandanplay 协议(/api/v2/search/episodes + /api/v2/comment/:id)的服务地址均可。
|
||||
export const danmakuSettingsGroup: SettingGroup = {
|
||||
key: 'danmaku',
|
||||
label: '弹幕',
|
||||
description: '弹幕来源(dandanplay 协议)与渲染参数(透明度 / 字号 / 显示区域)',
|
||||
items: [
|
||||
{
|
||||
key: 'danmaku.enabled',
|
||||
label: '启用弹幕',
|
||||
type: 'toggle',
|
||||
hint: '关闭后播放页不拉取、不渲染弹幕',
|
||||
defaultValue: 'true',
|
||||
},
|
||||
{
|
||||
key: 'danmaku.source',
|
||||
label: '弹幕服务地址(dandanplay 协议)',
|
||||
type: 'text',
|
||||
hint: '留空使用官方 https://api.dandanplay.net。可填写自建或第三方符合 dandanplay 协议的服务地址(含 /api/v2/search/episodes 搜索与 /api/v2/comment/:id 弹幕接口)。播放时按视频名称搜索番剧并拉取 Bilibili 格式 XML 弹幕。',
|
||||
placeholder: 'https://api.dandanplay.net',
|
||||
},
|
||||
{
|
||||
key: 'danmaku.opacity',
|
||||
label: '弹幕透明度',
|
||||
type: 'number',
|
||||
hint: '0.1 ~ 1,数值越小越透明(1 为完全不透明)',
|
||||
defaultValue: '1',
|
||||
placeholder: '1',
|
||||
},
|
||||
{
|
||||
key: 'danmaku.font_size',
|
||||
label: '弹幕字号',
|
||||
type: 'number',
|
||||
hint: '弹幕渲染字号(px),默认 24',
|
||||
defaultValue: '24',
|
||||
placeholder: '24',
|
||||
},
|
||||
{
|
||||
key: 'danmaku.area',
|
||||
label: '弹幕显示区域',
|
||||
type: 'number',
|
||||
hint: '0 ~ 1,弹幕占视频高度比例(1 为全屏,0.5 为上半屏)',
|
||||
defaultValue: '1',
|
||||
placeholder: '1',
|
||||
},
|
||||
],
|
||||
}
|
||||
@@ -1,5 +1,6 @@
|
||||
import { adultSettingsGroup } from './settingsGroupAccess'
|
||||
import { apiConfigsSettingsGroup } from './settingsGroupAPIConfigs'
|
||||
import { danmakuSettingsGroup } from './settingsGroupDanmaku'
|
||||
import { generalSettingsGroup } from './settingsGroupGeneral'
|
||||
import { librarySettingsGroup } from './settingsGroupLibrary'
|
||||
import { recognitionWordsSettingsGroup } from './settingsGroupRecognitionWords'
|
||||
@@ -12,6 +13,7 @@ export const GROUPS: SettingGroup[] = [
|
||||
librarySettingsGroup,
|
||||
apiConfigsSettingsGroup,
|
||||
recognitionWordsSettingsGroup,
|
||||
danmakuSettingsGroup,
|
||||
adultSettingsGroup,
|
||||
]
|
||||
|
||||
|
||||
@@ -0,0 +1,187 @@
|
||||
// Danmaku parsing utilities. Normalizes Bilibili XML and custom JSON danmaku
|
||||
// sources into a single Comment[] shape that the player renders.
|
||||
//
|
||||
// The Bilibili <d> element carries a `p` attribute:
|
||||
// p="time, mode, fontSize, color, timestamp, pool, senderHash, dmid"
|
||||
// where mode: 1=scroll, 4=bottom, 5=top.
|
||||
//
|
||||
// Custom JSON sources may look like either `{ comments: [...] }` or a bare
|
||||
// array; each comment may be an object `{ time, text, mode, color, size }` or
|
||||
// the classic CCL tuple `[time, mode, size, color, text]`. The dandanplay
|
||||
// protocol's own JSON shape `{ comments: [{ p: "time,mode,color,user", m:
|
||||
// text, t: seconds }] }` is detected and parsed too.
|
||||
|
||||
export type DanmakuMode = 'scroll' | 'top' | 'bottom'
|
||||
|
||||
export interface Comment {
|
||||
/** Offset in seconds relative to the clip start. */
|
||||
time: number
|
||||
text: string
|
||||
mode: DanmakuMode
|
||||
/** CSS color, e.g. "#ffffff" or a hex int string. */
|
||||
color: string
|
||||
/** Font size ratio relative to the default (1 = default). */
|
||||
size: number
|
||||
}
|
||||
|
||||
const BILI_MODES: Record<string, DanmakuMode> = { '1': 'scroll', '4': 'bottom', '5': 'top' }
|
||||
|
||||
function biliColorToCSS(color: string): string {
|
||||
if (color && color !== '16777215') {
|
||||
return `#${Number(color).toString(16).padStart(6, '0')}`
|
||||
}
|
||||
return '#ffffff'
|
||||
}
|
||||
|
||||
/** Parse a Bilibili XML danmaku document into normalized comments. */
|
||||
//
|
||||
// Two flavors of `p` attribute exist:
|
||||
// Bilibili: time, mode, fontSize, color, timestamp, pool, senderHash, dmid
|
||||
// dandanplay: time, mode, color, userId (4 fields only)
|
||||
// Field count disambiguates: >=5 fields means Bilibili (color at index 3),
|
||||
// 4 fields means dandanplay (color at index 2).
|
||||
function parseBilibiliXml(xml: string): Comment[] {
|
||||
const comments: Comment[] = []
|
||||
const pattern = /<d\s+p="([^"]*)"[^>]*>([\s\S]*?)<\/d>/g
|
||||
let match: RegExpExecArray | null
|
||||
while ((match = pattern.exec(xml)) !== null) {
|
||||
const fields = match[1].split(',')
|
||||
const text = match[2].trim()
|
||||
const t = Number(fields[0])
|
||||
if (!text || !Number.isFinite(t) || t < 0) continue
|
||||
const modeStr = fields[1]
|
||||
const isDandanplay = fields.length >= 4 && fields.length < 5
|
||||
const sizeStr = isDandanplay ? '' : fields[2]
|
||||
const colorStr = isDandanplay ? fields[2] : fields[3]
|
||||
comments.push({
|
||||
time: t,
|
||||
text,
|
||||
mode: BILI_MODES[modeStr] ?? 'scroll',
|
||||
color: biliColorToCSS(colorStr),
|
||||
size: clampSize(Number(sizeStr)),
|
||||
})
|
||||
}
|
||||
return comments
|
||||
}
|
||||
|
||||
interface JsonComment {
|
||||
time?: number
|
||||
text?: string
|
||||
mode?: number | string
|
||||
color?: string | number
|
||||
size?: number
|
||||
/** dandanplay JSON 弹幕(弹弹play 新接口 / 自建源):p="time,mode,color,user" */
|
||||
p?: string
|
||||
m?: string
|
||||
t?: number
|
||||
}
|
||||
|
||||
/** dandanplay JSON items look like { p, m, t, cid, like } — no time/text keys. */
|
||||
function isDandanplayJson(list: JsonComment[]): boolean {
|
||||
const first = list[0]
|
||||
return (
|
||||
!!first &&
|
||||
typeof first === 'object' &&
|
||||
!Array.isArray(first) &&
|
||||
typeof first.p === 'string' &&
|
||||
typeof first.m === 'string'
|
||||
)
|
||||
}
|
||||
|
||||
/** Parse the dandanplay JSON shape: { comments: [{ p, m, t, ... }] }. */
|
||||
function parseDandanplayJson(list: JsonComment[]): Comment[] {
|
||||
const comments: Comment[] = []
|
||||
for (const item of list) {
|
||||
if (!item || typeof item !== 'object' || Array.isArray(item)) continue
|
||||
const text = String(item.m ?? '').trim()
|
||||
if (!text) continue
|
||||
const fields = String(item.p ?? '').split(',')
|
||||
const t = Number(fields[0])
|
||||
if (!Number.isFinite(t) || t < 0) continue
|
||||
comments.push({
|
||||
time: t,
|
||||
text,
|
||||
mode: BILI_MODES[fields[1]] ?? 'scroll',
|
||||
color: biliColorToCSS(fields[2]),
|
||||
size: 1,
|
||||
})
|
||||
}
|
||||
return comments
|
||||
}
|
||||
|
||||
function clampSize(size: number): number {
|
||||
if (!Number.isFinite(size) || size <= 0) return 1
|
||||
// Bilibili font sizes are absolute 12-64; fold them onto a ~0.75-1.5 ratio.
|
||||
return Math.min(1.6, Math.max(0.6, size / 25))
|
||||
}
|
||||
|
||||
/** Parse custom JSON danmaku data into normalized comments. */
|
||||
function parseJson(raw: string): Comment[] {
|
||||
const data = JSON.parse(raw) as JsonComment[] | { comments?: JsonComment[] } | unknown
|
||||
const list = Array.isArray(data) ? data : (data as { comments?: JsonComment[] })?.comments
|
||||
if (!Array.isArray(list)) return []
|
||||
if (isDandanplayJson(list)) return parseDandanplayJson(list)
|
||||
const comments: Comment[] = []
|
||||
for (const rawComment of list) {
|
||||
let keyed: JsonComment
|
||||
if (Array.isArray(rawComment)) {
|
||||
// Classic CCL tuple: [time, mode, size, color, text]
|
||||
keyed = {
|
||||
time: Number(rawComment[0]),
|
||||
mode: rawComment[1],
|
||||
size: Number(rawComment[2]),
|
||||
color: rawComment[3],
|
||||
text: rawComment[4],
|
||||
}
|
||||
} else {
|
||||
keyed = rawComment as JsonComment
|
||||
}
|
||||
const t = Number(keyed.time)
|
||||
const text = String(keyed.text ?? '').trim()
|
||||
if (!text || !Number.isFinite(t) || t < 0) continue
|
||||
// Accept both Bilibili mode ints and explicit "scroll"/"top"/"bottom".
|
||||
let mode: DanmakuMode
|
||||
if (typeof keyed.mode === 'string') {
|
||||
mode = (['scroll', 'top', 'bottom'] as const).includes(keyed.mode as DanmakuMode)
|
||||
? (keyed.mode as DanmakuMode)
|
||||
: 'scroll'
|
||||
} else {
|
||||
mode = BILI_MODES[String(keyed.mode)] ?? 'scroll'
|
||||
}
|
||||
let color = '#ffffff'
|
||||
if (typeof keyed.color === 'string') {
|
||||
if (/^#/.test(keyed.color)) {
|
||||
color = keyed.color
|
||||
} else {
|
||||
const n = Number(keyed.color)
|
||||
if (Number.isFinite(n)) color = `#${n.toString(16).padStart(6, '0')}`
|
||||
}
|
||||
} else if (typeof keyed.color === 'number' && Number.isFinite(keyed.color)) {
|
||||
color = `#${keyed.color.toString(16).padStart(6, '0')}`
|
||||
}
|
||||
comments.push({ time: t, text, mode, color, size: clampSize(Number(keyed.size)) })
|
||||
}
|
||||
return comments
|
||||
}
|
||||
|
||||
/**
|
||||
* Parse danmaku payload into normalized comments. Auto-detects the format when
|
||||
* `sourceType` is "auto" (tries JSON first, falls back to XML).
|
||||
*/
|
||||
export function parseDanmaku(raw: string, sourceType: 'auto' | 'xml' | 'json'): Comment[] {
|
||||
if (sourceType === 'json' || (sourceType === 'auto' && looksLikeJson(raw))) {
|
||||
try {
|
||||
return parseJson(raw)
|
||||
} catch {
|
||||
if (sourceType === 'json') return []
|
||||
}
|
||||
}
|
||||
if (sourceType === 'xml') return parseBilibiliXml(raw)
|
||||
// auto: JSON parsing failed or didn't look like JSON — try XML.
|
||||
return parseBilibiliXml(raw)
|
||||
}
|
||||
|
||||
function looksLikeJson(raw: string): boolean {
|
||||
const trimmed = raw.trimStart()
|
||||
return trimmed.startsWith('[') || trimmed.startsWith('{')
|
||||
}
|
||||
Reference in New Issue
Block a user