优化vr播放逻辑

This commit is contained in:
truewhile
2026-09-17 09:22:00 +08:00
parent ebf791c436
commit ec7be38266
8 changed files with 349 additions and 99 deletions
+108 -84
View File
@@ -44,6 +44,10 @@ import {
// controls> (which cannot host custom buttons). The danmaku toggle sits right
// next to the volume control. The bar auto-hides while playing and reappears
// on mouse movement; it stays visible while paused or when hovering/interacting.
//
// VR 全景播放里这条规则要反过来:按住拖动就是转动视角,属于观看动作而不是
// 操作意图,所以这类鼠标/触摸移动既不唤出控制栏,还会在开始转视角时立刻把
// 浮层收掉(见 onVrPointerDown / onVrPointerMove)。
function formatTime(s: number): string {
if (!Number.isFinite(s) || s < 0) s = 0
@@ -58,6 +62,12 @@ const SEEK_APPLY_MS = 220
const SEEK_HINT_MS = 700
const PLAYBACK_RATE_REPEAT_MS = 140
const PLAYBACK_RATE_HINT_MS = 900
/** 播放中控制栏无操作自动隐藏的延时。 */
const CONTROLS_HIDE_DELAY_MS = 3000
/** VR 全景播放的隐藏延时更短:浮层由单击唤出,收得越快越不打扰观看。 */
const VR_CONTROLS_HIDE_DELAY_MS = 2000
/** VR 视角拖拽超过这个距离才算「真的在转动视角」,轻触不受影响。 */
const VR_VIEW_DRAG_DISTANCE = 6
type SeekHint = {
dir: 'back' | 'forward'
@@ -92,6 +102,8 @@ type PlayerControlsProps = {
onPlaybackRateCommit?: (rate: number) => void
uiVisible: boolean
onUiVisibleChange: (visible: boolean) => void
/** 外部浮层(VR 工具条/设置面板)正被鼠标悬停:此时控制栏不自动隐藏。 */
uiHold?: boolean
subs: SubtitleTrack[]
/** 当前激活字幕轨道:-1=关闭,0..n-1=对应轨道。 */
subtitleIndex: number
@@ -141,6 +153,7 @@ export function PlayerControls({
onPlaybackRateCommit,
uiVisible,
onUiVisibleChange,
uiHold = false,
subs,
subtitleIndex,
onSelectSubtitle,
@@ -196,13 +209,13 @@ export function PlayerControls({
const [speedMenuOpen, setSpeedMenuOpen] = useState(false)
const speedMenuRef = useRef<HTMLDivElement | null>(null)
const hideTimerRef = useRef<ReturnType<typeof setTimeout> | null>(null)
const controlsHoveredRef = useRef(false)
const isScrubbingRef = useRef(false)
const subtitleMenuOpenRef = useRef(false)
const qualityMenuOpenRef = useRef(false)
const speedMenuOpenRef = useRef(false)
const danmakuOpenRef = useRef(false)
const playlistOpenRef = useRef(false)
/** 控制栏当前是否处于「必须保持显示」的状态(悬停/拖进度/菜单或面板打开)。 */
const holdControlsRef = useRef(false)
/** 当前是否在 VR 全景播放中。 */
const vr360ActiveRef = useRef(Boolean(vr360))
/** VR 画布上的按下状态:按住拖动 = 转动视角,不唤出控制栏。 */
const vrDragRef = useRef<{ x: number; y: number; moved: boolean } | null>(null)
const pendingSeekRef = useRef<number | null>(null)
const applySeekRef = useRef<(absolute: number) => void>(() => undefined)
const durationRef = useRef(0)
@@ -217,33 +230,28 @@ export function PlayerControls({
const [playbackRateHint, setPlaybackRateHint] = useState<number | null>(null)
const [stageEl, setStageEl] = useState<HTMLElement | null>(null)
useEffect(() => {
controlsHoveredRef.current = controlsHovered
}, [controlsHovered])
useEffect(() => {
isScrubbingRef.current = isScrubbing
}, [isScrubbing])
useEffect(() => {
subtitleMenuOpenRef.current = subtitleMenuOpen
}, [subtitleMenuOpen])
vr360ActiveRef.current = Boolean(vr360)
}, [vr360])
// 「保持显示」条件集中在这里:悬停控制栏、拖动进度条、打开任何菜单或面板。
// 事件回调里读 ref,渲染里读派生值,两边始终一致。
const keepControlsVisible =
uiHold ||
controlsHovered ||
isScrubbing ||
subtitleMenuOpen ||
qualityMenuOpen ||
speedMenuOpen ||
danmakuOpen ||
playlistOpen
useEffect(() => {
qualityMenuOpenRef.current = qualityMenuOpen
}, [qualityMenuOpen])
useEffect(() => {
speedMenuOpenRef.current = speedMenuOpen
}, [speedMenuOpen])
useEffect(() => {
danmakuOpenRef.current = danmakuOpen
}, [danmakuOpen])
useEffect(() => {
playlistOpenRef.current = playlistOpen
}, [playlistOpen])
holdControlsRef.current = keepControlsVisible
}, [keepControlsVisible])
useEffect(() => {
durationRef.current = duration
@@ -303,45 +311,64 @@ export function PlayerControls({
const stage = container()
if (!el || !stage) return
const holdControls = () => holdControlsRef.current
const hideDelay = () =>
vr360ActiveRef.current ? VR_CONTROLS_HIDE_DELAY_MS : CONTROLS_HIDE_DELAY_MS
const resetTimer = () => {
if (hideTimerRef.current) clearTimeout(hideTimerRef.current)
if (
!el.paused &&
!controlsHoveredRef.current &&
!isScrubbingRef.current &&
!subtitleMenuOpenRef.current &&
!qualityMenuOpenRef.current &&
!speedMenuOpenRef.current &&
!danmakuOpenRef.current &&
!playlistOpenRef.current
) {
hideTimerRef.current = setTimeout(() => {
if (
!controlsHoveredRef.current &&
!isScrubbingRef.current &&
!subtitleMenuOpenRef.current &&
!qualityMenuOpenRef.current &&
!speedMenuOpenRef.current &&
!danmakuOpenRef.current &&
!playlistOpenRef.current
) {
onUiVisibleChange(false)
}
}, 3000)
}
if (el.paused || holdControls()) return
hideTimerRef.current = setTimeout(() => {
if (holdControls()) return
onUiVisibleChange(false)
}, hideDelay())
}
// 通用「用户活动」入口:显示控制栏并重新计时。播放/暂停等事件也走这里。
const onMove = () => {
onUiVisibleChange(true)
resetTimer()
}
// VR 全景播放里鼠标/触摸移动是「转动视角」的观看动作,不是操作控制栏的意图:
// · 移动一律不唤出控制栏(拖动结束后的轻微抖动、手机上轻触产生的兼容
// mousemove 都不会让进度条又冒出来);
// · 一旦判定用户真的在转视角,就立刻收起浮层,还给用户一个干净的画面。
// 需要控制栏时用轻触/单击画面唤出(见 PlayerVideoStage 的 handleSurfaceActivate)。
const onStageMouseMove = () => {
if (vr360ActiveRef.current) return
onMove()
}
const onVrPointerDown = (event: PointerEvent) => {
if (!vr360ActiveRef.current) return
const target = event.target
if (!(target instanceof Element) || !target.closest('[data-vr360-surface]')) return
vrDragRef.current = { x: event.clientX, y: event.clientY, moved: false }
}
const onVrPointerMove = (event: PointerEvent) => {
const drag = vrDragRef.current
if (!drag || drag.moved) return
if (Math.hypot(event.clientX - drag.x, event.clientY - drag.y) <= VR_VIEW_DRAG_DISTANCE) return
drag.moved = true
if (holdControls()) return
if (hideTimerRef.current) clearTimeout(hideTimerRef.current)
onUiVisibleChange(false)
}
const endVrDrag = () => {
vrDragRef.current = null
}
const onLeave = (e: MouseEvent) => {
endVrDrag()
// 仅当光标真正移出 stage 容器时才处理
if (e.relatedTarget && stage.contains(e.relatedTarget as Node)) {
return
}
if (el.paused || controlsHoveredRef.current || isScrubbingRef.current || playlistOpenRef.current) return
if (el.paused || holdControls()) return
if (hideTimerRef.current) clearTimeout(hideTimerRef.current)
onUiVisibleChange(false)
}
@@ -381,8 +408,14 @@ export function PlayerControls({
const syncFullscreen = () => setFullscreen(Boolean(document.fullscreenElement))
const syncPip = () => setPip(document.pictureInPictureElement === el)
stage.addEventListener('mousemove', onMove)
stage.addEventListener('mousemove', onStageMouseMove)
stage.addEventListener('mouseleave', onLeave)
// VR 视角拖拽:pointer 事件比 mouse 事件先到达,可以在同一次移动里
// 先判定「这是转动视角」,避免鼠标移动先把控制栏唤出来再收掉。
stage.addEventListener('pointerdown', onVrPointerDown)
stage.addEventListener('pointermove', onVrPointerMove)
stage.addEventListener('pointerup', endVrDrag)
stage.addEventListener('pointercancel', endVrDrag)
el.addEventListener('play', syncPlay)
el.addEventListener('playing', syncPlay)
@@ -399,8 +432,12 @@ export function PlayerControls({
syncVolume()
syncFullscreen()
return () => {
stage.removeEventListener('mousemove', onMove)
stage.removeEventListener('mousemove', onStageMouseMove)
stage.removeEventListener('mouseleave', onLeave)
stage.removeEventListener('pointerdown', onVrPointerDown)
stage.removeEventListener('pointermove', onVrPointerMove)
stage.removeEventListener('pointerup', endVrDrag)
stage.removeEventListener('pointercancel', endVrDrag)
el.removeEventListener('play', syncPlay)
el.removeEventListener('playing', syncPlay)
el.removeEventListener('pause', syncPlay)
@@ -422,19 +459,23 @@ export function PlayerControls({
setDuration(Math.max(knownDuration || 0, streamOffset + streamDur))
}, [knownDuration, streamOffset, video])
// 当悬停或菜单状态改变时,更新控制栏计时器
// 控制栏的自动隐藏计时器:只要控制栏处于显示状态,就始终安排一次隐藏。
// 之前只在「悬停/菜单状态变化」时才安排,用轻触或点击唤出控制栏后如果没有
// 鼠标移动,计时器永远不会被安排,控制栏就会一直留在画面上。
useEffect(() => {
if (controlsHovered || isScrubbing || subtitleMenuOpen || qualityMenuOpen || speedMenuOpen || danmakuOpen || playlistOpen) {
if (hideTimerRef.current) clearTimeout(hideTimerRef.current)
if (keepControlsVisible) {
onUiVisibleChange(true)
if (hideTimerRef.current) clearTimeout(hideTimerRef.current)
} else {
const el = video()
if (el && !el.paused) {
if (hideTimerRef.current) clearTimeout(hideTimerRef.current)
hideTimerRef.current = setTimeout(() => onUiVisibleChange(false), 3000)
}
return
}
}, [controlsHovered, isScrubbing, subtitleMenuOpen, qualityMenuOpen, speedMenuOpen, danmakuOpen, playlistOpen, onUiVisibleChange, video])
if (!uiVisible) return
const el = video()
if (!el || el.paused) return
hideTimerRef.current = setTimeout(() => {
if (holdControlsRef.current) return
onUiVisibleChange(false)
}, vr360ActiveRef.current ? VR_CONTROLS_HIDE_DELAY_MS : CONTROLS_HIDE_DELAY_MS)
}, [uiVisible, keepControlsVisible, onUiVisibleChange, video])
const togglePlay = () => {
const el = video()
@@ -516,30 +557,13 @@ export function PlayerControls({
onUiVisibleChange(true)
if (hideTimerRef.current) clearTimeout(hideTimerRef.current)
const el = video()
if (
!el ||
el.paused ||
controlsHoveredRef.current ||
isScrubbingRef.current ||
subtitleMenuOpenRef.current ||
qualityMenuOpenRef.current ||
danmakuOpenRef.current ||
playlistOpenRef.current
) {
if (!el || el.paused || holdControlsRef.current) {
return
}
hideTimerRef.current = setTimeout(() => {
if (
!controlsHoveredRef.current &&
!isScrubbingRef.current &&
!subtitleMenuOpenRef.current &&
!qualityMenuOpenRef.current &&
!danmakuOpenRef.current &&
!playlistOpenRef.current
) {
onUiVisibleChange(false)
}
}, 3000)
if (holdControlsRef.current) return
onUiVisibleChange(false)
}, vr360ActiveRef.current ? VR_CONTROLS_HIDE_DELAY_MS : CONTROLS_HIDE_DELAY_MS)
}, [onUiVisibleChange, video])
const queueRelativeSeek = useCallback((delta: number, immediate: boolean) => {