import { LOCK_ZONE_HEIGHT, LOCK_ZONE_WIDTH, isPointerInLockZone, } from './playerLockZone.ts' function check(name: string, condition: boolean) { if (!condition) throw new Error(`playerLockZone: ${name}`) } const H = 800 const MID = H / 2 // 命中:紧贴左边缘、垂直正中。 check('left edge at vertical center hits', isPointerInLockZone(0, MID, H)) check('inside the zone near the left hits', isPointerInLockZone(LOCK_ZONE_WIDTH - 1, MID, H)) check('top of the zone still hits', isPointerInLockZone(10, MID - LOCK_ZONE_HEIGHT / 2, H)) check('bottom of the zone still hits', isPointerInLockZone(10, MID + LOCK_ZONE_HEIGHT / 2, H)) // 未命中:右侧超出宽度、上下超出高度、中心之外。 check('beyond the width misses', !isPointerInLockZone(LOCK_ZONE_WIDTH + 1, MID, H)) check('just past the width edge misses', !isPointerInLockZone(LOCK_ZONE_WIDTH + 0.5, MID, H)) check('above the zone misses', !isPointerInLockZone(10, MID - LOCK_ZONE_HEIGHT / 2 - 1, H)) check('below the zone misses', !isPointerInLockZone(10, MID + LOCK_ZONE_HEIGHT / 2 + 1, H)) check('negative x misses', !isPointerInLockZone(-1, MID, H)) check('top-left corner misses', !isPointerInLockZone(0, 0, H)) check('right edge at center misses', !isPointerInLockZone(1200, MID, H)) // 不同画面高度下感应区跟着中心移动。 check('tracks center on a short stage', isPointerInLockZone(10, 300, 600)) check('short stage: off-center misses', !isPointerInLockZone(10, MID, 600)) // 脏数据一律不命中,避免锁在奇怪的位置冒出来。 check('NaN x misses', !isPointerInLockZone(Number.NaN, MID, H)) check('NaN y misses', !isPointerInLockZone(10, Number.NaN, H)) check('zero stage height misses', !isPointerInLockZone(10, 0, 0)) check('negative stage height misses', !isPointerInLockZone(10, 0, -100)) check('NaN stage height misses', !isPointerInLockZone(10, 0, Number.NaN)) console.log('playerLockZone.test.ts ok')