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https://github.com/Rain-kl/OpenFlare.git
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[优化] go 引用调整
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@@ -0,0 +1,223 @@
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package service
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import (
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"log/slog"
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"sync"
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"time"
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)
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type WSMessage struct {
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Type string `json:"type"`
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Payload any `json:"payload,omitempty"`
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}
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type WSClient struct {
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id string
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send chan WSMessage
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done chan struct{}
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once sync.Once
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}
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func (client *WSClient) ID() string {
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if client == nil {
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return ""
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}
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return client.id
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}
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func (client *WSClient) Messages() <-chan WSMessage {
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if client == nil {
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return nil
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}
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return client.send
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}
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func (client *WSClient) Done() <-chan struct{} {
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if client == nil {
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return nil
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}
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return client.done
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}
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func (client *WSClient) Send(message WSMessage) bool {
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if client == nil {
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return false
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}
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select {
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case <-client.done:
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return false
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case client.send <- message:
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return true
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default:
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return false
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}
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}
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func (client *WSClient) Close() {
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if client == nil {
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return
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}
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client.once.Do(func() {
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close(client.done)
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})
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}
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type WSHub struct {
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name string
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mu sync.RWMutex
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clients map[string]*WSClient
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done chan struct{}
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}
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func NewWSHub(name string) *WSHub {
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h := &WSHub{
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name: name,
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clients: make(map[string]*WSClient),
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done: make(chan struct{}),
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}
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go h.startPingLoop()
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return h
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}
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func (h *WSHub) Close() {
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close(h.done)
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}
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func (h *WSHub) startPingLoop() {
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ticker := time.NewTicker(10 * time.Second)
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defer ticker.Stop()
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for {
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select {
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case <-h.done:
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return
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case <-ticker.C:
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h.mu.RLock()
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if len(h.clients) == 0 {
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h.mu.RUnlock()
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continue
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}
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clients := make([]*WSClient, 0, len(h.clients))
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for _, client := range h.clients {
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clients = append(clients, client)
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}
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h.mu.RUnlock()
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for _, client := range clients {
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if !client.Send(WSMessage{
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Type: "ping",
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}) {
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slog.Warn("ws client send ping failed, queue full, disconnecting", "hub", h.name, "id", client.id)
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h.Disconnect(client.id)
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}
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}
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}
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}
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}
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func ShutdownWSHubs() {
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DefaultAgentWSHub.Close()
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DefaultFlaredWSHub.Close()
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DefaultRelayWSHub.Close()
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}
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func (h *WSHub) Register(id string) *WSClient {
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client := &WSClient{
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id: id,
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send: make(chan WSMessage, 16),
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done: make(chan struct{}),
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}
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h.mu.Lock()
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if existing := h.clients[id]; existing != nil {
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slog.Debug("ws replacing existing connection", "hub", h.name, "id", id)
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existing.Close()
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}
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h.clients[id] = client
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count := len(h.clients)
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h.mu.Unlock()
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slog.Debug("ws connection registered", "hub", h.name, "id", id, "client_count", count)
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return client
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}
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func (h *WSHub) Unregister(client *WSClient) {
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if client == nil {
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return
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}
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h.mu.Lock()
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if current := h.clients[client.id]; current == client {
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delete(h.clients, client.id)
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}
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count := len(h.clients)
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h.mu.Unlock()
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client.Close()
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slog.Debug("ws connection unregistered", "hub", h.name, "id", client.id, "client_count", count)
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}
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func (h *WSHub) Disconnect(id string) {
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h.mu.Lock()
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client := h.clients[id]
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if client != nil {
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delete(h.clients, id)
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}
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count := len(h.clients)
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h.mu.Unlock()
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if client != nil {
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client.Close()
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slog.Debug("ws connection forcefully disconnected", "hub", h.name, "id", id, "client_count", count)
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}
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}
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func (h *WSHub) IsConnected(id string) bool {
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h.mu.RLock()
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client := h.clients[id]
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h.mu.RUnlock()
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if client == nil {
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return false
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}
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select {
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case <-client.done:
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return false
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default:
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return true
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}
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}
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func (h *WSHub) SendMessage(id string, message WSMessage) bool {
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h.mu.RLock()
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client := h.clients[id]
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h.mu.RUnlock()
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if client == nil {
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return false
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}
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ok := client.Send(message)
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if !ok {
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slog.Debug("ws send queued message failed", "hub", h.name, "id", id, "type", message.Type)
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}
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return ok
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}
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type WSBroadcastResult struct {
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ClientCount int `json:"client_count"`
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SuccessCount int `json:"success_count"`
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FailedIDs []string `json:"failed_ids"`
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}
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func (h *WSHub) Broadcast(message WSMessage) WSBroadcastResult {
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h.mu.RLock()
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clients := make([]*WSClient, 0, len(h.clients))
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for _, client := range h.clients {
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clients = append(clients, client)
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}
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h.mu.RUnlock()
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var result WSBroadcastResult
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result.ClientCount = len(clients)
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for _, client := range clients {
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if client.Send(message) {
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result.SuccessCount++
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continue
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}
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result.FailedIDs = append(result.FailedIDs, client.ID())
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}
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return result
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}
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