Files
ryan aa4faddade 补齐 131 个 .go 文件的 SPDX license 头(repo 自带 make license 约定,早于约定新增的文件含 2 个生产文件;纯注释插入零行为影响),make license-check 转绿。go mod tidy -diff 确认干净。
Result: {"status":"keep","total_issues":8,"golint_canonicalheader":0,"golint_errname":0,"golint_errorlint":1,"golint_exhaustive":0,"golint_forcetypeassert":0,"golint_gosec":0,"golint_intrange":0,"golint_modernize":3,"golint_nilnil":3,"golint_perfsprint":0,"golint_prealloc":0,"golint_recvcheck":1,"golint_usestdlibvars":0,"golint_wastedassign":0,"golint_total":8,"golint_test_testifylint":0,"golint_test_thelper":0,"golint_test_usetesting":0,"golint_test_total":0,"golint_vetx_total":0,"eslint_problems":0,"eslint_errors":0,"eslint_warnings":0,"tsc_errors":0,"vitest_failed":0,"vitest_total":116,"measure_s":81}
2026-08-16 20:09:24 +08:00

50 lines
1.4 KiB
Go

// Copyright 2026 Arctel.net
// SPDX-License-Identifier: Apache-2.0
// Package wsclient provides the agent-side WebSocket client for connecting to the OpenFlare server.
package wsclient
import (
"context"
"time"
"github.com/Rain-kl/Wavelet/internal/apps/agent/protocol"
edgews "github.com/Rain-kl/Wavelet/internal/apps/edge/wsclient"
)
// WSMessage is an alias for the WebSocket message type.
type WSMessage = edgews.WSMessage
// MessageHandler is an alias for the WebSocket message handler function type.
type MessageHandler = edgews.MessageHandler
// Connection is an alias for the AgentConnection interface.
type Connection = edgews.AgentConnection
// Client wraps the connection client for agent WebSockets.
type Client struct {
inner *edgews.Client
}
// New creates a new Client instance.
func New(baseURL, token string, timeout time.Duration) *Client {
return &Client{
inner: edgews.New(edgews.PresetAgent, baseURL, token, timeout),
}
}
// SetToken updates the client's token.
func (c *Client) SetToken(token string) {
c.inner.SetToken(token)
}
// URL returns the WebSocket client's target URL.
func (c *Client) URL() string {
return c.inner.URL()
}
// Connect establishes a WebSocket connection to the server and returns the connection handle.
func (c *Client) Connect(ctx context.Context) (protocol.WebSocketConnection, error) {
return c.inner.ConnectAgent(ctx)
}