Files
OpenFlare/openflare_server/service/agent_ws.go
T

253 lines
6.0 KiB
Go

package service
import (
"encoding/json"
"log/slog"
"sync"
)
const (
AgentWSMessageTypeStatus = "status"
AgentWSMessageTypeSettings = "settings"
AgentWSMessageTypeActiveConfig = "active_config"
AgentWSMessageTypeForceSyncConfig = "force_sync_config"
AgentWSMessageTypePing = "ping"
AgentWSMessageTypePong = "pong"
AgentWSConnectedLastSeenValue = "__OPENFLARE_WS_CONNECTED__"
)
type AgentWSInboundMessage struct {
Type string `json:"type"`
Payload json.RawMessage `json:"payload,omitempty"`
}
type AgentWSOutboundMessage struct {
Type string `json:"type"`
Payload any `json:"payload,omitempty"`
}
type AgentWSBroadcastResult struct {
Version string `json:"version"`
Checksum string `json:"checksum"`
ClientCount int `json:"client_count"`
SuccessCount int `json:"success_count"`
FailedNodes []string `json:"failed_nodes"`
}
type AgentWSClient struct {
nodeID string
send chan AgentWSOutboundMessage
done chan struct{}
once sync.Once
}
func (client *AgentWSClient) NodeID() string {
if client == nil {
return ""
}
return client.nodeID
}
func (client *AgentWSClient) Messages() <-chan AgentWSOutboundMessage {
if client == nil {
return nil
}
return client.send
}
func (client *AgentWSClient) Done() <-chan struct{} {
if client == nil {
return nil
}
return client.done
}
func (client *AgentWSClient) Send(message AgentWSOutboundMessage) bool {
if client == nil {
return false
}
select {
case <-client.done:
return false
case client.send <- message:
return true
default:
return false
}
}
func (client *AgentWSClient) Close() {
if client == nil {
return
}
client.once.Do(func() {
close(client.done)
})
}
type agentWSHub struct {
mu sync.RWMutex
clients map[string]*AgentWSClient
}
var defaultAgentWSHub = &agentWSHub{
clients: make(map[string]*AgentWSClient),
}
func RegisterAgentWSClient(nodeID string) *AgentWSClient {
client := &AgentWSClient{
nodeID: nodeID,
send: make(chan AgentWSOutboundMessage, 16),
done: make(chan struct{}),
}
defaultAgentWSHub.mu.Lock()
if existing := defaultAgentWSHub.clients[nodeID]; existing != nil {
slog.Debug("agent ws replacing existing connection", "node_id", nodeID)
existing.Close()
}
defaultAgentWSHub.clients[nodeID] = client
count := len(defaultAgentWSHub.clients)
defaultAgentWSHub.mu.Unlock()
slog.Debug("agent ws connection registered", "node_id", nodeID, "client_count", count)
return client
}
func UnregisterAgentWSClient(client *AgentWSClient) {
if client == nil {
return
}
defaultAgentWSHub.mu.Lock()
if current := defaultAgentWSHub.clients[client.nodeID]; current == client {
delete(defaultAgentWSHub.clients, client.nodeID)
}
count := len(defaultAgentWSHub.clients)
defaultAgentWSHub.mu.Unlock()
client.Close()
slog.Debug("agent ws connection unregistered", "node_id", client.nodeID, "client_count", count)
}
func DisconnectAgentWSClient(nodeID string) {
defaultAgentWSHub.mu.Lock()
client := defaultAgentWSHub.clients[nodeID]
if client != nil {
delete(defaultAgentWSHub.clients, nodeID)
}
count := len(defaultAgentWSHub.clients)
defaultAgentWSHub.mu.Unlock()
if client != nil {
client.Close()
slog.Debug("agent ws connection forcefully disconnected", "node_id", nodeID, "client_count", count)
}
}
func IsAgentWSConnected(nodeID string) bool {
defaultAgentWSHub.mu.RLock()
client := defaultAgentWSHub.clients[nodeID]
defaultAgentWSHub.mu.RUnlock()
if client == nil {
return false
}
select {
case <-client.done:
return false
default:
return true
}
}
func AgentWSClientCount() int {
defaultAgentWSHub.mu.RLock()
defer defaultAgentWSHub.mu.RUnlock()
return len(defaultAgentWSHub.clients)
}
func SendAgentWSSettings(nodeID string, settings *AgentSettings) bool {
if settings == nil {
return false
}
return sendAgentWSMessage(nodeID, AgentWSOutboundMessage{
Type: AgentWSMessageTypeSettings,
Payload: settings,
})
}
func SendAgentWSActiveConfig(nodeID string, activeConfig *ActiveConfigMeta) bool {
if activeConfig == nil {
return false
}
return sendAgentWSMessage(nodeID, AgentWSOutboundMessage{
Type: AgentWSMessageTypeActiveConfig,
Payload: activeConfig,
})
}
func SendAgentWSForceSyncConfig(nodeID string, activeConfig *ActiveConfigMeta) bool {
if activeConfig == nil {
return false
}
return sendAgentWSMessage(nodeID, AgentWSOutboundMessage{
Type: AgentWSMessageTypeForceSyncConfig,
Payload: activeConfig,
})
}
func SendAgentWSPong(nodeID string) bool {
return sendAgentWSMessage(nodeID, AgentWSOutboundMessage{
Type: AgentWSMessageTypePong,
})
}
func sendAgentWSMessage(nodeID string, message AgentWSOutboundMessage) bool {
defaultAgentWSHub.mu.RLock()
client := defaultAgentWSHub.clients[nodeID]
defaultAgentWSHub.mu.RUnlock()
if client == nil {
return false
}
ok := client.Send(message)
if !ok {
slog.Debug("agent ws send queued message failed", "node_id", nodeID, "type", message.Type)
}
return ok
}
func BroadcastAgentWSActiveConfig(activeConfig *ActiveConfigMeta) AgentWSBroadcastResult {
result := AgentWSBroadcastResult{}
if activeConfig == nil {
slog.Debug("agent ws broadcast skipped because active config is nil")
return result
}
result.Version = activeConfig.Version
result.Checksum = activeConfig.Checksum
defaultAgentWSHub.mu.RLock()
clients := make([]*AgentWSClient, 0, len(defaultAgentWSHub.clients))
for _, client := range defaultAgentWSHub.clients {
clients = append(clients, client)
}
defaultAgentWSHub.mu.RUnlock()
result.ClientCount = len(clients)
message := AgentWSOutboundMessage{
Type: AgentWSMessageTypeActiveConfig,
Payload: activeConfig,
}
for _, client := range clients {
if client.Send(message) {
result.SuccessCount++
continue
}
result.FailedNodes = append(result.FailedNodes, client.NodeID())
}
slog.Debug("agent ws broadcast active config",
"version", result.Version,
"checksum", result.Checksum,
"client_count", result.ClientCount,
"success_count", result.SuccessCount,
"failed_nodes", result.FailedNodes,
)
return result
}