Files
OpenFlare/openflare_server/controller/relay.go
T

119 lines
3.2 KiB
Go

package controller
import (
"log/slog"
"net"
"openflare/model"
"openflare/service"
"time"
"github.com/gin-gonic/gin"
"golang.org/x/net/websocket"
)
// RelayHeartbeat godoc
// @Summary Report relay heartbeat
// @Tags Relay
// @Accept json
// @Produce json
// @Security AgentTokenAuth
// @Param payload body service.RelayHeartbeatPayload true "Relay heartbeat payload"
// @Success 200 {object} map[string]interface{}
// @Failure 400 {object} map[string]interface{}
// @Router /api/relay/heartbeat [post]
func RelayHeartbeat(c *gin.Context) {
var payload service.RelayHeartbeatPayload
if !bindJSON(c, &payload) {
return
}
payload.IP = service.ResolveReportedNodeIP(payload.IP, c.Request.RemoteAddr)
authNode, ok := c.Get("relay_node")
if !ok {
respondUnauthorized(c, "无权进行此操作")
return
}
node := authNode.(*model.Node)
result, err := service.HeartbeatRelay(node, payload)
if err != nil {
respondFailure(c, err.Error())
return
}
respondSuccess(c, result)
}
// RelayWebSocket godoc
// @Summary Upgrade relay connection to websocket
// @Tags Relay
// @Security AgentTokenAuth
// @Router /api/relay/ws [get]
func RelayWebSocket(c *gin.Context) {
authNode, ok := c.Get("relay_node")
if !ok {
respondUnauthorized(c, "无权进行此操作")
return
}
node := authNode.(*model.Node)
slog.Debug("relay ws upgrade requested", "node_id", node.NodeID, "remote", c.Request.RemoteAddr)
websocket.Handler(func(conn *websocket.Conn) {
client := service.RegisterRelayWSClient(node.NodeID)
defer service.UnregisterRelayWSClient(client)
defer func() {
_ = conn.Close()
slog.Debug("relay ws connection closed", "node_id", node.NodeID)
}()
slog.Debug("relay ws upgrade succeeded", "node_id", node.NodeID, "remote", c.Request.RemoteAddr)
go func() {
<-client.Done()
_ = conn.Close()
}()
go streamRelayWSMessages(c, conn, client)
for {
var message service.WSMessage
_ = conn.SetReadDeadline(time.Now().Add(agentWSReadTimeout()))
if err := websocket.JSON.Receive(conn, &message); err != nil {
if netErr, ok := err.(net.Error); ok && netErr.Timeout() {
slog.Debug("relay ws receive timeout", "node_id", node.NodeID)
return
}
slog.Debug("relay ws receive failed", "node_id", node.NodeID, "error", err)
return
}
slog.Debug("relay ws message received", "node_id", node.NodeID, "type", message.Type)
switch message.Type {
case "ping":
if !service.SendRelayWSPong(node.NodeID) {
slog.Debug("relay ws pong enqueue failed", "node_id", node.NodeID)
}
case "pong":
slog.Debug("relay ws pong received", "node_id", node.NodeID)
default:
slog.Debug("relay ws unsupported message type", "node_id", node.NodeID, "type", message.Type)
}
}
}).ServeHTTP(c.Writer, c.Request)
}
func streamRelayWSMessages(c *gin.Context, conn *websocket.Conn, client *service.WSClient) {
for {
select {
case <-c.Request.Context().Done():
return
case <-client.Done():
return
case message, ok := <-client.Messages():
if !ok {
return
}
_ = conn.SetWriteDeadline(time.Now().Add(agentWSWriteTimeout()))
if err := websocket.JSON.Send(conn, message); err != nil {
slog.Debug("relay ws send failed", "node_id", client.ID(), "error", err)
return
}
}
}
}