mirror of
https://github.com/Rain-kl/OpenFlare.git
synced 2026-09-29 22:06:38 +08:00
171 lines
3.9 KiB
TypeScript
171 lines
3.9 KiB
TypeScript
"use client"
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import { useEffect, useRef } from "react"
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interface Particle {
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x: number
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y: number
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vx: number
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vy: number
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alpha: number
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color: string
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decay: number
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}
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interface Firework {
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x: number
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y: number
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targetY: number
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vx: number
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vy: number
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color: string
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particles: Particle[]
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exploded: boolean
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dead: boolean
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}
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export function FireworksEffect() {
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const canvasRef = useRef<HTMLCanvasElement>(null)
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useEffect(() => {
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const canvas = canvasRef.current
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if (!canvas) return
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const ctx = canvas.getContext("2d")
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if (!ctx) return
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let animationFrameId: number
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let fireworks: Firework[] = []
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const colors = [
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"#ff0000", "#ff7f00", "#ffff00", "#00ff00", "#0000ff", "#4b0082", "#8f00ff",
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"#ff1493", "#00bfff", "#ffd700", "#ff4500", "#32cd32"
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]
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const resizeCanvas = () => {
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canvas.width = window.innerWidth
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canvas.height = window.innerHeight
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}
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const createFirework = () => {
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const x = Math.random() * canvas.width
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const y = canvas.height
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const targetY = canvas.height * 0.2 + Math.random() * (canvas.height * 0.5)
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const speed = 8 + Math.random() * 5
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fireworks.push({
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x,
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y,
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targetY,
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vx: (Math.random() - 0.5) * 3,
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vy: -speed,
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color: colors[Math.floor(Math.random() * colors.length)],
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particles: [],
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exploded: false,
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dead: false
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})
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}
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const createParticles = (x: number, y: number, color: string) => {
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const particleCount = 50 + Math.random() * 50
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const particles: Particle[] = []
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for (let i = 0; i < particleCount; i++) {
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const angle = Math.random() * Math.PI * 2
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const speed = Math.random() * 5 + 1
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particles.push({
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x,
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y,
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vx: Math.cos(angle) * speed,
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vy: Math.sin(angle) * speed,
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alpha: 1,
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color: color,
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decay: Math.random() * 0.01 + 0.005
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})
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}
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return particles
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}
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const updateAndDraw = () => {
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if (!ctx || !canvas) return
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ctx.globalCompositeOperation = "destination-out"
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ctx.fillStyle = "rgba(0, 0, 0, 0.1)"
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ctx.fillRect(0, 0, canvas.width, canvas.height)
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ctx.globalCompositeOperation = "lighter"
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if (Math.random() < 0.04) {
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createFirework()
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}
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fireworks.forEach((fw) => {
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if (fw.dead) return
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if (!fw.exploded) {
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ctx.beginPath()
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ctx.arc(fw.x, fw.y, 2, 0, Math.PI * 2)
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ctx.fillStyle = fw.color
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ctx.fill()
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fw.x += fw.vx
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fw.y += fw.vy
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fw.vy += 0.15
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if (fw.vy >= 0 || fw.y <= fw.targetY) {
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fw.exploded = true
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fw.particles = createParticles(fw.x, fw.y, fw.color)
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}
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} else {
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for (let i = fw.particles.length - 1; i >= 0; i--) {
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const p = fw.particles[i]
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ctx.beginPath()
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ctx.arc(p.x, p.y, 1.5, 0, Math.PI * 2)
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ctx.fillStyle = p.color
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ctx.globalAlpha = p.alpha
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ctx.fill()
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ctx.globalAlpha = 1
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p.x += p.vx
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p.y += p.vy
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p.vy += 0.1
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p.alpha -= p.decay
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if (p.alpha <= 0) {
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fw.particles.splice(i, 1)
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}
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}
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if (fw.particles.length === 0) {
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fw.dead = true
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}
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}
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})
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fireworks = fireworks.filter(fw => !fw.dead)
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animationFrameId = requestAnimationFrame(updateAndDraw)
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}
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resizeCanvas()
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updateAndDraw()
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window.addEventListener("resize", resizeCanvas)
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return () => {
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cancelAnimationFrame(animationFrameId)
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window.removeEventListener("resize", resizeCanvas)
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}
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}, [])
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return (
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<canvas
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ref={canvasRef}
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className="fixed inset-0 pointer-events-none z-50"
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style={{ background: "transparent" }}
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/>
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)
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}
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