Files
OpenFlare/frontend/components/ui/fireworks-effect.tsx
T
2026-06-08 20:34:27 +08:00

171 lines
3.9 KiB
TypeScript

"use client"
import { useEffect, useRef } from "react"
interface Particle {
x: number
y: number
vx: number
vy: number
alpha: number
color: string
decay: number
}
interface Firework {
x: number
y: number
targetY: number
vx: number
vy: number
color: string
particles: Particle[]
exploded: boolean
dead: boolean
}
export function FireworksEffect() {
const canvasRef = useRef<HTMLCanvasElement>(null)
useEffect(() => {
const canvas = canvasRef.current
if (!canvas) return
const ctx = canvas.getContext("2d")
if (!ctx) return
let animationFrameId: number
let fireworks: Firework[] = []
const colors = [
"#ff0000", "#ff7f00", "#ffff00", "#00ff00", "#0000ff", "#4b0082", "#8f00ff",
"#ff1493", "#00bfff", "#ffd700", "#ff4500", "#32cd32"
]
const resizeCanvas = () => {
canvas.width = window.innerWidth
canvas.height = window.innerHeight
}
const createFirework = () => {
const x = Math.random() * canvas.width
const y = canvas.height
const targetY = canvas.height * 0.2 + Math.random() * (canvas.height * 0.5)
const speed = 8 + Math.random() * 5
fireworks.push({
x,
y,
targetY,
vx: (Math.random() - 0.5) * 3,
vy: -speed,
color: colors[Math.floor(Math.random() * colors.length)],
particles: [],
exploded: false,
dead: false
})
}
const createParticles = (x: number, y: number, color: string) => {
const particleCount = 50 + Math.random() * 50
const particles: Particle[] = []
for (let i = 0; i < particleCount; i++) {
const angle = Math.random() * Math.PI * 2
const speed = Math.random() * 5 + 1
particles.push({
x,
y,
vx: Math.cos(angle) * speed,
vy: Math.sin(angle) * speed,
alpha: 1,
color: color,
decay: Math.random() * 0.01 + 0.005
})
}
return particles
}
const updateAndDraw = () => {
if (!ctx || !canvas) return
ctx.globalCompositeOperation = "destination-out"
ctx.fillStyle = "rgba(0, 0, 0, 0.1)"
ctx.fillRect(0, 0, canvas.width, canvas.height)
ctx.globalCompositeOperation = "lighter"
if (Math.random() < 0.04) {
createFirework()
}
fireworks.forEach((fw) => {
if (fw.dead) return
if (!fw.exploded) {
ctx.beginPath()
ctx.arc(fw.x, fw.y, 2, 0, Math.PI * 2)
ctx.fillStyle = fw.color
ctx.fill()
fw.x += fw.vx
fw.y += fw.vy
fw.vy += 0.15
if (fw.vy >= 0 || fw.y <= fw.targetY) {
fw.exploded = true
fw.particles = createParticles(fw.x, fw.y, fw.color)
}
} else {
for (let i = fw.particles.length - 1; i >= 0; i--) {
const p = fw.particles[i]
ctx.beginPath()
ctx.arc(p.x, p.y, 1.5, 0, Math.PI * 2)
ctx.fillStyle = p.color
ctx.globalAlpha = p.alpha
ctx.fill()
ctx.globalAlpha = 1
p.x += p.vx
p.y += p.vy
p.vy += 0.1
p.alpha -= p.decay
if (p.alpha <= 0) {
fw.particles.splice(i, 1)
}
}
if (fw.particles.length === 0) {
fw.dead = true
}
}
})
fireworks = fireworks.filter(fw => !fw.dead)
animationFrameId = requestAnimationFrame(updateAndDraw)
}
resizeCanvas()
updateAndDraw()
window.addEventListener("resize", resizeCanvas)
return () => {
cancelAnimationFrame(animationFrameId)
window.removeEventListener("resize", resizeCanvas)
}
}, [])
return (
<canvas
ref={canvasRef}
className="fixed inset-0 pointer-events-none z-50"
style={{ background: "transparent" }}
/>
)
}