Files
OpenFlare/internal/apps/agent/state/state.go
T
ryan aa4faddade 补齐 131 个 .go 文件的 SPDX license 头(repo 自带 make license 约定,早于约定新增的文件含 2 个生产文件;纯注释插入零行为影响),make license-check 转绿。go mod tidy -diff 确认干净。
Result: {"status":"keep","total_issues":8,"golint_canonicalheader":0,"golint_errname":0,"golint_errorlint":1,"golint_exhaustive":0,"golint_forcetypeassert":0,"golint_gosec":0,"golint_intrange":0,"golint_modernize":3,"golint_nilnil":3,"golint_perfsprint":0,"golint_prealloc":0,"golint_recvcheck":1,"golint_usestdlibvars":0,"golint_wastedassign":0,"golint_total":8,"golint_test_testifylint":0,"golint_test_thelper":0,"golint_test_usetesting":0,"golint_test_total":0,"golint_vetx_total":0,"eslint_problems":0,"eslint_errors":0,"eslint_warnings":0,"tsc_errors":0,"vitest_failed":0,"vitest_total":116,"measure_s":81}
2026-08-16 20:09:24 +08:00

133 lines
3.6 KiB
Go

// Copyright 2026 Arctel.net
// SPDX-License-Identifier: Apache-2.0
package state
import (
"crypto/rand"
"encoding/hex"
"encoding/json"
"os"
"path/filepath"
"sync"
)
const (
stateDirPerm = 0o750
stateFilePerm = 0o600
nodeIDRandomBytes = 8
)
// PagesDeployment records a Pages project tracked by the agent and the last
// applied package hash for that project's active deployment.
// ProjectID is the stable identity; DeploymentID/Hash follow control-plane "latest".
type PagesDeployment struct {
ProjectID uint `json:"project_id"`
DeploymentID uint `json:"deployment_id,omitempty"`
Hash string `json:"hash"`
Checksum string `json:"checksum,omitempty"`
}
// Snapshot represents the state of the agent at a given point in time.
type Snapshot struct {
NodeID string `json:"node_id"`
CurrentVersion string `json:"current_version"`
CurrentChecksum string `json:"current_checksum"`
PagesDeployments []PagesDeployment `json:"pages_deployments"`
BlockedVersion string `json:"blocked_version"`
BlockedChecksum string `json:"blocked_checksum"`
BlockedReason string `json:"blocked_reason"`
LastError string `json:"last_error"`
OpenrestyStatus string `json:"openresty_status"`
OpenrestyMessage string `json:"openresty_message"`
LastProfileFingerprint string `json:"last_profile_fingerprint"`
LastCPUStatTotal uint64 `json:"last_cpu_stat_total"`
LastCPUStatIdle uint64 `json:"last_cpu_stat_idle"`
LastMetricAtUnix int64 `json:"last_metric_at_unix"`
AccessLogOffset int64 `json:"access_log_offset"`
}
// Store manages the storage and retrieval of the agent state snapshot.
type Store struct {
path string
mu sync.Mutex
}
// NewStore creates a new Store instance at the given path.
func NewStore(path string) *Store {
return &Store{path: filepath.Clean(path)}
}
// Load loads the snapshot from the store.
func (s *Store) Load() (*Snapshot, error) {
s.mu.Lock()
defer s.mu.Unlock()
return s.loadUnlocked()
}
// EnsureNodeID returns the existing node ID, or generates and saves a new one if it does not exist.
func (s *Store) EnsureNodeID() (string, error) {
s.mu.Lock()
defer s.mu.Unlock()
snapshot, err := s.loadUnlocked()
if err != nil {
return "", err
}
if snapshot.NodeID != "" {
return snapshot.NodeID, nil
}
snapshot.NodeID, err = newNodeID()
if err != nil {
return "", err
}
if err = s.saveUnlocked(snapshot); err != nil {
return "", err
}
return snapshot.NodeID, nil
}
// Save saves the given snapshot to the store.
func (s *Store) Save(snapshot *Snapshot) error {
s.mu.Lock()
defer s.mu.Unlock()
return s.saveUnlocked(snapshot)
}
func (s *Store) loadUnlocked() (*Snapshot, error) {
data, err := os.ReadFile(s.path)
if err != nil {
if os.IsNotExist(err) {
return &Snapshot{}, nil
}
return nil, err
}
snapshot := &Snapshot{}
if len(data) == 0 {
return snapshot, nil
}
if err = json.Unmarshal(data, snapshot); err != nil {
return nil, err
}
return snapshot, nil
}
func (s *Store) saveUnlocked(snapshot *Snapshot) error {
if err := os.MkdirAll(filepath.Dir(s.path), stateDirPerm); err != nil {
return err
}
data, err := json.MarshalIndent(snapshot, "", " ")
if err != nil {
return err
}
return os.WriteFile(s.path, data, stateFilePerm)
}
func newNodeID() (string, error) {
buf := make([]byte, nodeIDRandomBytes)
if _, err := rand.Read(buf); err != nil {
return "", err
}
return "node-" + hex.EncodeToString(buf), nil
}