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Result: {"status":"keep","total_issues":8,"eslint_errors":0,"eslint_problems":0,"eslint_warnings":0,"golint_canonicalheader":0,"golint_errname":0,"golint_errorlint":1,"golint_exhaustive":0,"golint_forcetypeassert":0,"golint_gosec":0,"golint_intrange":0,"golint_modernize":3,"golint_nilnil":3,"golint_perfsprint":0,"golint_prealloc":0,"golint_recvcheck":1,"golint_test_testifylint":0,"golint_test_thelper":0,"golint_test_total":0,"golint_test_usetesting":0,"golint_total":8,"golint_usestdlibvars":0,"golint_vetx_total":0,"golint_wastedassign":0,"measure_s":95,"tsc_errors":0,"vitest_failed":0,"vitest_total":126}
212 lines
5.7 KiB
Go
212 lines
5.7 KiB
Go
// Copyright 2026 Arctel.net
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// SPDX-License-Identifier: Apache-2.0
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// Package websocket manages persistent WebSocket connections between the OpenFlare server and its agents.
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package websocket
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import (
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"context"
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"encoding/json"
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"log/slog"
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"sync"
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"time"
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"github.com/gin-gonic/gin"
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)
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const (
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// AgentWSConnectedLastSeenValue is the sentinel last_seen_at value when agent WS is connected.
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AgentWSConnectedLastSeenValue = "__OPENFLARE_WS_CONNECTED__"
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agentMessageTypeStatus = "status"
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agentMessageTypeSettings = "settings"
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agentMessageTypeActiveConfig = "active_config"
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agentMessageTypeForceSyncConfig = "force_sync_config"
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agentMessageTypeWAFIPGroups = "waf_ip_groups"
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)
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// AgentStatusHandler processes inbound agent websocket status payloads.
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type AgentStatusHandler func(ctx context.Context, nodeID, remoteAddr string, payload json.RawMessage)
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type agentClient struct {
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wsClientCore
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remoteAddr string
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onStatus AgentStatusHandler
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}
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type agentHub struct {
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mu sync.RWMutex
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clients map[string]*agentClient
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}
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var defaultAgentHub = &agentHub{clients: make(map[string]*agentClient)}
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// ServeAgent handles an upgraded agent websocket connection.
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func ServeAgent(c *gin.Context, nodeID string, onStatus AgentStatusHandler) {
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conn, err := upgrader.Upgrade(c.Writer, c.Request, nil)
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if err != nil {
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slog.Debug("agent ws upgrade failed", "node_id", nodeID, "error", err)
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return
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}
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client := &agentClient{
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wsClientCore: wsClientCore{
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nodeID: nodeID,
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conn: conn,
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send: make(chan Message, wsChannelBuf),
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done: make(chan struct{}),
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},
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remoteAddr: c.Request.RemoteAddr,
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onStatus: onStatus,
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}
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defaultAgentHub.register(client)
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defer defaultAgentHub.unregister(client)
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slog.Debug("agent ws connected", "node_id", nodeID, "remote", client.remoteAddr)
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go client.writePump()
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client.readPump()
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}
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func (h *agentHub) register(client *agentClient) {
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h.mu.Lock()
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if existing := h.clients[client.nodeID]; existing != nil {
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existing.close()
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}
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h.clients[client.nodeID] = client
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h.mu.Unlock()
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}
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func (h *agentHub) unregister(client *agentClient) {
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h.mu.Lock()
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if current := h.clients[client.nodeID]; current == client {
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delete(h.clients, client.nodeID)
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}
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h.mu.Unlock()
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client.close()
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}
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// IsAgentConnected reports whether an agent websocket is active.
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func IsAgentConnected(nodeID string) bool {
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defaultAgentHub.mu.RLock()
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client := defaultAgentHub.clients[nodeID]
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defaultAgentHub.mu.RUnlock()
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if client == nil {
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return false
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}
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select {
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case <-client.done:
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return false
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default:
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return true
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}
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}
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// SendAgentSettings pushes agent settings to a connected agent.
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func SendAgentSettings(nodeID string, payload any) bool {
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return sendAgentMessage(nodeID, Message{Type: agentMessageTypeSettings, Payload: payload})
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}
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// SendAgentActiveConfig pushes active config metadata to a connected agent.
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func SendAgentActiveConfig(nodeID string, payload any) bool {
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return sendAgentMessage(nodeID, Message{Type: agentMessageTypeActiveConfig, Payload: payload})
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}
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// SendAgentWAFIPGroups pushes WAF IP group updates to a connected agent.
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func SendAgentWAFIPGroups(nodeID string, payload any) bool {
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return sendAgentMessage(nodeID, Message{Type: agentMessageTypeWAFIPGroups, Payload: payload})
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}
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// BroadcastWAFIPGroups pushes changed WAF IP groups to all connected agents.
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func BroadcastWAFIPGroups(payload any) int {
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return broadcastAgent(agentMessageTypeWAFIPGroups, payload)
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}
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// BroadcastActiveConfig pushes active config metadata to all connected agents.
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func BroadcastActiveConfig(payload any) int {
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return broadcastAgent(agentMessageTypeActiveConfig, payload)
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}
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func broadcastAgent(messageType string, payload any) int {
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if payload == nil {
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return 0
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}
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message := Message{Type: messageType, Payload: payload}
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defaultAgentHub.mu.RLock()
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clients := make([]*agentClient, 0, len(defaultAgentHub.clients))
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for _, client := range defaultAgentHub.clients {
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clients = append(clients, client)
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}
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defaultAgentHub.mu.RUnlock()
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success := 0
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for _, client := range clients {
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if client.enqueue(message) {
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success++
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}
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}
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return success
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}
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// SendForceSyncConfig notifies an agent to force sync configuration.
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func SendForceSyncConfig(nodeID string, payload any) bool {
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return sendAgentMessage(nodeID, Message{Type: agentMessageTypeForceSyncConfig, Payload: payload})
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}
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func sendAgentMessage(nodeID string, message Message) bool {
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defaultAgentHub.mu.RLock()
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client := defaultAgentHub.clients[nodeID]
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defaultAgentHub.mu.RUnlock()
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if client == nil {
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return false
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}
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return client.enqueue(message)
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}
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func (c *agentClient) readPump() {
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defer c.close()
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for {
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_ = c.conn.SetReadDeadline(time.Now().Add(agentWSReadTimeout()))
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_, data, err := c.conn.ReadMessage()
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if err != nil {
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slog.Debug("agent ws read closed", "node_id", c.nodeID, "error", err)
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return
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}
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var inbound struct {
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Type string `json:"type"`
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Payload json.RawMessage `json:"payload,omitempty"`
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}
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if err = json.Unmarshal(data, &inbound); err != nil {
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slog.Debug("agent ws invalid message", "node_id", c.nodeID, "error", err)
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continue
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}
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slog.Debug("agent ws message received", "node_id", c.nodeID, "type", inbound.Type)
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switch inbound.Type {
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case agentMessageTypeStatus:
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if c.onStatus != nil {
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c.onStatus(context.Background(), c.nodeID, c.remoteAddr, inbound.Payload)
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}
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case messageTypePing:
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_ = c.enqueue(Message{Type: messageTypePong})
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case messageTypePong:
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default:
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slog.Debug("agent ws unsupported message type", "node_id", c.nodeID, "type", inbound.Type)
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}
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}
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}
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func agentWSReadTimeout() time.Duration {
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timeout := wsReadDeadline
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if timeout < minAgentWSReadTimeout {
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return minAgentWSReadTimeout
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}
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return timeout
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}
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func (c *agentClient) writePump() {
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runWritePump(c.nodeID, c.conn, c.done, c.send, c.close, "agent ws")
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}
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