feat(ui): redesign with transparent liquid glass (#414)

* docs: add design spec for iOS 26 Liquid Glass UI redesign

* docs: add implementation plan for iOS 26 Liquid Glass UI redesign

* feat(ui): add liquid glass CSS variables and update root layouts

* feat(ui): update Card and Modal components to iOS 26 Liquid Glass style

* feat(ui): redesign dashboard page to Liquid Glass style

* feat(ui): redesign node management page cards and charts

* feat(ui): redesign monitor page to Liquid Glass style

* feat(ui): redesign group and panel-sharing cards to Liquid Glass

* feat(ui): redesign settings and user components to Liquid Glass

* feat(ui): redesign profile and auth pages to Liquid Glass

* fix(ui): revert to LineChart to fix compilation issues

* refactor(ui): extract dashboard user header and cleanup admin layout

* feat(ui): refine monitor page hero metrics and fix build

* fix(ui): real data for monitor hero metrics and card padding adjustments

* fix(ui): apply global card padding and fix index layouts

* feat(ui): implement liquid-glass-react for all Card components

* fix(ui): resolve liquid-glass-react rendering issues causing invisible text and broken layout

* fix(ui): native CSS liquid-glass effect replacing NPM package

* fix(ui): cleanup duplicate closing tags and complete liquid glass tables

* fix(ui): apply perfect rounded corners to list views and table headers in non-compact mode

* fix(ui): apply liquid glass styling to grouped rules view in forward page

* fix(ui): re-implement liquid-glass natively to prevent text distortion and remove package dependency

* fix(ui): remove mouse distortion and preserve proper liquid glass texture

* fix(ui): remove svg filter causing text distortion and replace with pure css liquid glass

* fix(ui): apply properly scoped border radius to table headers

* fix(ui): remove hardcoded bg-default-50/60 from TableHeader

* fix(ui): apply global liquid glass styling and transparent overlays to all modals and dialogs

* fix(ui): remove absolute/relative class conflicts hiding Dialog modales and implement pure transparent layout

* feat(ui): apply global liquid glass styling to cards, buttons, and diagnosis modals
This commit is contained in:
sagit
2026-04-05 13:22:12 +08:00
committed by GitHub
parent ebf412b9df
commit 938e9ff4fd
32 changed files with 1349 additions and 317 deletions
@@ -84,14 +84,22 @@ function mapSize(
const solidColorClassMap: Partial<Record<HeroButtonColor, string>> = {
default:
"bg-default-200 text-default-800 hover:bg-default-300 dark:bg-default-100 dark:text-default-800 dark:hover:bg-default-200",
success: "bg-success text-white hover:bg-success-600",
warning: "bg-warning text-warning-900 hover:bg-warning-400",
"bg-default/10 dark:bg-default/20 backdrop-blur-md text-default-800 dark:text-default-300 hover:bg-default/20 dark:hover:bg-default/30",
success:
"bg-success/10 dark:bg-success/20 backdrop-blur-md text-success-700 dark:text-success-400 hover:bg-success/20 dark:hover:bg-success/30",
warning:
"bg-warning/10 dark:bg-warning/20 backdrop-blur-md text-warning-700 dark:text-warning-400 hover:bg-warning/20 dark:hover:bg-warning/30",
primary:
"bg-primary/10 dark:bg-primary/20 backdrop-blur-md text-primary-700 dark:text-primary-400 hover:bg-primary/20 dark:hover:bg-primary/30",
secondary:
"bg-secondary/10 dark:bg-secondary/20 backdrop-blur-md text-secondary-700 dark:text-secondary-400 hover:bg-secondary/20 dark:hover:bg-secondary/30",
danger:
"bg-danger/10 dark:bg-danger/20 backdrop-blur-md text-danger-700 dark:text-danger-400 hover:bg-danger/20 dark:hover:bg-danger/30",
};
const borderedColorClassMap: Record<HeroButtonColor, string> = {
default:
"border-default-300 text-default-700 hover:bg-default-100 dark:border-default-300 dark:text-default-600 dark:hover:bg-default-200/40",
"bg-default/10 dark:bg-default/20 backdrop-blur-md text-default-700 dark:text-default-300 hover:bg-default/20 dark:hover:bg-default/30",
primary:
"border-primary text-primary hover:bg-primary-50 dark:border-primary-500/60 dark:text-primary-300 dark:hover:bg-primary-900/20",
secondary:
@@ -121,17 +129,17 @@ const lightColorClassMap: Record<HeroButtonColor, string> = {
const flatColorClassMap: Record<HeroButtonColor, string> = {
default:
"bg-default-100 text-default-700 hover:bg-default-200 dark:bg-default-100/45 dark:text-default-700 dark:hover:bg-default-200/60",
"bg-default/10 dark:bg-default/20 backdrop-blur-md text-default-700 dark:text-default-300 hover:bg-default/20 dark:hover:bg-default/30",
primary:
"bg-primary-100 text-primary-700 hover:bg-primary-200 dark:bg-primary-900/30 dark:text-primary-300 dark:hover:bg-primary-900/45",
"bg-primary/10 dark:bg-primary/20 backdrop-blur-md text-primary-700 dark:text-primary-400 hover:bg-primary/20 dark:hover:bg-primary/30",
secondary:
"bg-secondary-100 text-secondary-700 hover:bg-secondary-200 dark:bg-secondary-900/30 dark:text-secondary-300 dark:hover:bg-secondary-900/45",
"bg-secondary/10 dark:bg-secondary/20 backdrop-blur-md text-secondary-700 dark:text-secondary-400 hover:bg-secondary/20 dark:hover:bg-secondary/30",
success:
"bg-success-100 text-success-700 hover:bg-success-200 dark:bg-success-900/30 dark:text-success-300 dark:hover:bg-success-900/45",
"bg-success/10 dark:bg-success/20 backdrop-blur-md text-success-700 dark:text-success-400 hover:bg-success/20 dark:hover:bg-success/30",
warning:
"bg-warning-100 text-warning-700 hover:bg-warning-200 dark:bg-warning-900/30 dark:text-warning-300 dark:hover:bg-warning-900/45",
"bg-warning/10 dark:bg-warning/20 backdrop-blur-md text-warning-700 dark:text-warning-400 hover:bg-warning/20 dark:hover:bg-warning/30",
danger:
"bg-danger-100 text-danger-700 hover:bg-danger-200 dark:bg-danger-900/30 dark:text-danger-300 dark:hover:bg-danger-900/45",
"bg-danger/10 dark:bg-danger/20 backdrop-blur-md text-danger-700 dark:text-danger-400 hover:bg-danger/20 dark:hover:bg-danger/30",
};
const shadowColorClassMap: Record<HeroButtonColor, string> = {