mirror of
https://github.com/Sagit-chu/flvx.git
synced 2026-10-09 03:06:37 +08:00
优化拖拽排序顺滑度
This commit is contained in:
@@ -1,4 +1,4 @@
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import { useState, useEffect } from "react";
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import { useState, useEffect, useMemo } from "react";
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import { Card, CardBody, CardHeader } from "@heroui/card";
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import { Card, CardBody, CardHeader } from "@heroui/card";
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import { Button } from "@heroui/button";
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import { Button } from "@heroui/button";
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import { Input } from "@heroui/input";
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import { Input } from "@heroui/input";
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@@ -15,7 +15,8 @@ import {
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DndContext,
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DndContext,
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closestCenter,
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closestCenter,
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KeyboardSensor,
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KeyboardSensor,
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PointerSensor,
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MouseSensor,
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TouchSensor,
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useSensor,
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useSensor,
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useSensors,
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useSensors,
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DragEndEvent,
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DragEndEvent,
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@@ -353,8 +354,6 @@ export default function ForwardPage() {
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const userMap = new Map<string, UserGroup>();
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const userMap = new Map<string, UserGroup>();
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// 获取排序后的转发列表
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// 获取排序后的转发列表
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const sortedForwards = getSortedForwards();
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sortedForwards.forEach(forward => {
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sortedForwards.forEach(forward => {
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const userKey = forward.userId ? forward.userId.toString() : 'unknown';
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const userKey = forward.userId ? forward.userId.toString() : 'unknown';
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const userName = forward.userName || '未知用户';
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const userName = forward.userName || '未知用户';
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@@ -855,7 +854,7 @@ export default function ForwardPage() {
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);
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);
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} else {
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} else {
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// 直接显示模式下,过滤指定隧道的转发
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// 直接显示模式下,过滤指定隧道的转发
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forwardsToExport = getSortedForwards().filter(forward => forward.tunnelId === selectedTunnelForExport);
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forwardsToExport = sortedForwards.filter(forward => forward.tunnelId === selectedTunnelForExport);
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}
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}
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if (forwardsToExport.length === 0) {
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if (forwardsToExport.length === 0) {
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@@ -1102,14 +1101,24 @@ export default function ForwardPage() {
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// 传感器配置 - 使用默认配置避免错误
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// 传感器配置 - 使用默认配置避免错误
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const sensors = useSensors(
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const sensors = useSensors(
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useSensor(PointerSensor),
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useSensor(MouseSensor, {
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activationConstraint: {
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distance: 8,
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},
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}),
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useSensor(TouchSensor, {
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activationConstraint: {
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delay: 250,
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tolerance: 8,
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},
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}),
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useSensor(KeyboardSensor, {
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useSensor(KeyboardSensor, {
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coordinateGetter: sortableKeyboardCoordinates,
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coordinateGetter: sortableKeyboardCoordinates,
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})
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})
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);
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);
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// 根据排序顺序获取转发列表
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// 根据排序顺序获取转发列表
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const getSortedForwards = (): Forward[] => {
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const sortedForwards = useMemo((): Forward[] => {
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// 确保 forwards 数组存在且有效
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// 确保 forwards 数组存在且有效
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if (!forwards || forwards.length === 0) {
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if (!forwards || forwards.length === 0) {
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return [];
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return [];
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@@ -1130,14 +1139,14 @@ export default function ForwardPage() {
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}
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}
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// 优先使用数据库中的 inx 字段进行排序
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// 优先使用数据库中的 inx 字段进行排序
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const sortedForwards = [...filteredForwards].sort((a, b) => {
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const sortedByDb = [...filteredForwards].sort((a, b) => {
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const aInx = a.inx ?? 0;
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const aInx = a.inx ?? 0;
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const bInx = b.inx ?? 0;
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const bInx = b.inx ?? 0;
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return aInx - bInx;
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return aInx - bInx;
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});
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});
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// 如果数据库中没有排序信息,则使用本地存储的顺序
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// 如果数据库中没有排序信息,则使用本地存储的顺序
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if (forwardOrder && forwardOrder.length > 0 && sortedForwards.every(f => f.inx === undefined || f.inx === 0)) {
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if (forwardOrder && forwardOrder.length > 0 && sortedByDb.every(f => f.inx === undefined || f.inx === 0)) {
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const forwardMap = new Map(filteredForwards.map(f => [f.id, f]));
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const forwardMap = new Map(filteredForwards.map(f => [f.id, f]));
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const localSortedForwards: Forward[] = [];
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const localSortedForwards: Forward[] = [];
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@@ -1158,8 +1167,13 @@ export default function ForwardPage() {
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return localSortedForwards;
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return localSortedForwards;
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}
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}
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return sortedForwards;
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return sortedByDb;
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};
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}, [forwards, forwardOrder, viewMode]);
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const sortableForwardIds = useMemo(
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() => sortedForwards.map(f => f.id).filter(id => id > 0),
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[sortedForwards]
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);
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// 可拖拽的转发卡片组件
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// 可拖拽的转发卡片组件
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const SortableForwardCard = ({ forward }: { forward: Forward }) => {
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const SortableForwardCard = ({ forward }: { forward: Forward }) => {
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@@ -1179,8 +1193,9 @@ export default function ForwardPage() {
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const style = {
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const style = {
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transform: transform ? CSS.Transform.toString(transform) : undefined,
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transform: transform ? CSS.Transform.toString(transform) : undefined,
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transition: transition || undefined,
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transition: isDragging ? undefined : transition || undefined,
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opacity: isDragging ? 0.5 : 1,
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opacity: isDragging ? 0.5 : 1,
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willChange: 'transform',
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};
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};
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return (
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return (
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@@ -1529,11 +1544,11 @@ export default function ForwardPage() {
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onDragStart={() => {}} // 添加空的 onDragStart 处理器
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onDragStart={() => {}} // 添加空的 onDragStart 处理器
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>
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>
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<SortableContext
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<SortableContext
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items={getSortedForwards().map(f => f.id || 0).filter(id => id > 0)}
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items={sortableForwardIds}
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strategy={rectSortingStrategy}
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strategy={rectSortingStrategy}
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>
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>
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<div className="grid grid-cols-1 sm:grid-cols-2 lg:grid-cols-3 xl:grid-cols-4 2xl:grid-cols-5 gap-4">
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<div className="grid grid-cols-1 sm:grid-cols-2 lg:grid-cols-3 xl:grid-cols-4 2xl:grid-cols-5 gap-4">
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{getSortedForwards().map((forward) => (
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{sortedForwards.map((forward) => (
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forward && forward.id ? (
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forward && forward.id ? (
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<SortableForwardCard key={forward.id} forward={forward} />
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<SortableForwardCard key={forward.id} forward={forward} />
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) : null
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) : null
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@@ -1,4 +1,4 @@
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import { useState, useEffect, useRef } from "react";
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import { useState, useEffect, useMemo, useRef } from "react";
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import { Card, CardBody, CardHeader } from "@heroui/card";
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import { Card, CardBody, CardHeader } from "@heroui/card";
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import { Button } from "@heroui/button";
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import { Button } from "@heroui/button";
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import { Input } from "@heroui/input";
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import { Input } from "@heroui/input";
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@@ -16,7 +16,8 @@ import axios from 'axios';
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import {
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import {
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DndContext,
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DndContext,
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KeyboardSensor,
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KeyboardSensor,
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PointerSensor,
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MouseSensor,
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TouchSensor,
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type DragEndEvent,
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type DragEndEvent,
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useSensor,
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useSensor,
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useSensors,
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useSensors,
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@@ -102,8 +103,9 @@ const SortableItem = ({
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const style = {
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const style = {
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transform: transform ? CSS.Transform.toString(transform) : undefined,
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transform: transform ? CSS.Transform.toString(transform) : undefined,
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transition: transition || undefined,
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transition: isDragging ? undefined : transition || undefined,
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opacity: isDragging ? 0.5 : 1,
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opacity: isDragging ? 0.5 : 1,
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willChange: 'transform',
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};
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};
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return (
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return (
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@@ -806,24 +808,34 @@ export default function NodePage() {
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// 传感器配置
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// 传感器配置
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const sensors = useSensors(
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const sensors = useSensors(
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useSensor(PointerSensor),
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useSensor(MouseSensor, {
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activationConstraint: {
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distance: 8,
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},
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}),
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useSensor(TouchSensor, {
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activationConstraint: {
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delay: 250,
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tolerance: 8,
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},
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}),
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useSensor(KeyboardSensor, {
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useSensor(KeyboardSensor, {
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coordinateGetter: sortableKeyboardCoordinates,
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coordinateGetter: sortableKeyboardCoordinates,
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})
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})
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);
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);
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// 根据排序顺序获取节点列表
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// 根据排序顺序获取节点列表
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const getSortedNodes = (): Node[] => {
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const sortedNodes = useMemo((): Node[] => {
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if (!nodeList || nodeList.length === 0) return [];
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if (!nodeList || nodeList.length === 0) return [];
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const sortedNodes = [...nodeList].sort((a, b) => {
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const sortedByDb = [...nodeList].sort((a, b) => {
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const aInx = a.inx ?? 0;
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const aInx = a.inx ?? 0;
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const bInx = b.inx ?? 0;
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const bInx = b.inx ?? 0;
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return aInx - bInx;
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return aInx - bInx;
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});
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});
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// 如果数据库中没有排序信息,则使用本地存储的顺序
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// 如果数据库中没有排序信息,则使用本地存储的顺序
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if (nodeOrder && nodeOrder.length > 0 && sortedNodes.every((n) => n.inx === undefined || n.inx === 0)) {
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if (nodeOrder && nodeOrder.length > 0 && sortedByDb.every((n) => n.inx === undefined || n.inx === 0)) {
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const nodeMap = new Map(nodeList.map((n) => [n.id, n] as const));
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const nodeMap = new Map(nodeList.map((n) => [n.id, n] as const));
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const localSorted: Node[] = [];
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const localSorted: Node[] = [];
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@@ -841,8 +853,10 @@ export default function NodePage() {
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return localSorted;
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return localSorted;
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}
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}
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return sortedNodes;
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return sortedByDb;
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};
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}, [nodeList, nodeOrder]);
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const sortableNodeIds = useMemo(() => sortedNodes.map((n) => n.id), [sortedNodes]);
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return (
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return (
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@@ -900,11 +914,11 @@ export default function NodePage() {
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) : (
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) : (
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<DndContext sensors={sensors} onDragEnd={handleDragEnd}>
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<DndContext sensors={sensors} onDragEnd={handleDragEnd}>
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<SortableContext
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<SortableContext
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items={getSortedNodes().map((n) => n.id)}
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items={sortableNodeIds}
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strategy={rectSortingStrategy}
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strategy={rectSortingStrategy}
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>
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>
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<div className="grid grid-cols-1 sm:grid-cols-2 lg:grid-cols-3 xl:grid-cols-4 2xl:grid-cols-5 gap-4">
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<div className="grid grid-cols-1 sm:grid-cols-2 lg:grid-cols-3 xl:grid-cols-4 2xl:grid-cols-5 gap-4">
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{getSortedNodes().map((node) => (
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{sortedNodes.map((node) => (
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<SortableItem key={node.id} id={node.id}>
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<SortableItem key={node.id} id={node.id}>
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{(listeners) => (
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{(listeners) => (
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<Card
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<Card
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@@ -1,4 +1,4 @@
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import { useState, useEffect } from "react";
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import { useState, useEffect, useMemo } from "react";
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import { Card, CardBody, CardHeader } from "@heroui/card";
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import { Card, CardBody, CardHeader } from "@heroui/card";
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import { Button } from "@heroui/button";
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import { Button } from "@heroui/button";
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import { Input, Textarea } from "@heroui/input";
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import { Input, Textarea } from "@heroui/input";
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@@ -13,7 +13,8 @@ import toast from 'react-hot-toast';
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import {
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import {
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DndContext,
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DndContext,
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KeyboardSensor,
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KeyboardSensor,
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PointerSensor,
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MouseSensor,
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TouchSensor,
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type DragEndEvent,
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type DragEndEvent,
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useSensor,
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useSensor,
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useSensors,
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useSensors,
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@@ -586,24 +587,34 @@ export default function TunnelPage() {
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// 传感器配置
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// 传感器配置
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const sensors = useSensors(
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const sensors = useSensors(
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useSensor(PointerSensor),
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useSensor(MouseSensor, {
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activationConstraint: {
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distance: 8,
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},
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}),
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useSensor(TouchSensor, {
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activationConstraint: {
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delay: 250,
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tolerance: 8,
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},
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}),
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useSensor(KeyboardSensor, {
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useSensor(KeyboardSensor, {
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coordinateGetter: sortableKeyboardCoordinates,
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coordinateGetter: sortableKeyboardCoordinates,
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})
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})
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);
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);
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// 根据排序顺序获取隧道列表
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// 根据排序顺序获取隧道列表
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const getSortedTunnels = (): Tunnel[] => {
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const sortedTunnels = useMemo((): Tunnel[] => {
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if (!tunnels || tunnels.length === 0) return [];
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if (!tunnels || tunnels.length === 0) return [];
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const sortedTunnels = [...tunnels].sort((a, b) => {
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const sortedByDb = [...tunnels].sort((a, b) => {
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const aInx = a.inx ?? 0;
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const aInx = a.inx ?? 0;
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const bInx = b.inx ?? 0;
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const bInx = b.inx ?? 0;
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return aInx - bInx;
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return aInx - bInx;
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});
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});
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|
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// 如果数据库中没有排序信息,则使用本地存储的顺序
|
// 如果数据库中没有排序信息,则使用本地存储的顺序
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if (tunnelOrder && tunnelOrder.length > 0 && sortedTunnels.every((t) => t.inx === undefined || t.inx === 0)) {
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if (tunnelOrder && tunnelOrder.length > 0 && sortedByDb.every((t) => t.inx === undefined || t.inx === 0)) {
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const tunnelMap = new Map(tunnels.map((t) => [t.id, t] as const));
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const tunnelMap = new Map(tunnels.map((t) => [t.id, t] as const));
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const localSorted: Tunnel[] = [];
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const localSorted: Tunnel[] = [];
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@@ -621,8 +632,10 @@ export default function TunnelPage() {
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return localSorted;
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return localSorted;
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}
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}
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|
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return sortedTunnels;
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return sortedByDb;
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};
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}, [tunnels, tunnelOrder]);
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|
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const sortableTunnelIds = useMemo(() => sortedTunnels.map((t) => t.id), [sortedTunnels]);
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|
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const SortableItem = ({
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const SortableItem = ({
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id,
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id,
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@@ -642,8 +655,9 @@ export default function TunnelPage() {
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|
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const style = {
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const style = {
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transform: transform ? CSS.Transform.toString(transform) : undefined,
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transform: transform ? CSS.Transform.toString(transform) : undefined,
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transition: transition || undefined,
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transition: isDragging ? undefined : transition || undefined,
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opacity: isDragging ? 0.5 : 1,
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opacity: isDragging ? 0.5 : 1,
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|
willChange: 'transform',
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};
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};
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|
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return (
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return (
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@@ -690,11 +704,11 @@ export default function TunnelPage() {
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{tunnels.length > 0 ? (
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{tunnels.length > 0 ? (
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<DndContext sensors={sensors} onDragEnd={handleDragEnd}>
|
<DndContext sensors={sensors} onDragEnd={handleDragEnd}>
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<SortableContext
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<SortableContext
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items={getSortedTunnels().map((t) => t.id)}
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items={sortableTunnelIds}
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strategy={rectSortingStrategy}
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strategy={rectSortingStrategy}
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>
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>
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<div className="grid grid-cols-1 sm:grid-cols-2 lg:grid-cols-3 xl:grid-cols-4 2xl:grid-cols-5 gap-4">
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<div className="grid grid-cols-1 sm:grid-cols-2 lg:grid-cols-3 xl:grid-cols-4 2xl:grid-cols-5 gap-4">
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{getSortedTunnels().map((tunnel) => {
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{sortedTunnels.map((tunnel) => {
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const typeDisplay = getTypeDisplay(tunnel.type);
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const typeDisplay = getTypeDisplay(tunnel.type);
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|
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return (
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return (
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Reference in New Issue
Block a user