Files
flvx/go-backend/internal/http/handler/tunnel_best_exit_display.go
T
2026-05-01 13:30:46 +08:00

249 lines
6.8 KiB
Go

package handler
import (
"strings"
)
const (
bestExitDisplayStatusApplied = "applied"
bestExitDisplayStatusWaiting = "waiting"
bestExitDisplaySummaryMulti = "多个出口"
bestExitDisplaySummaryWait = "等待探测"
bestExitUnknownExitName = "未知出口"
bestExitUnknownEntryName = "未知入口"
bestExitUnknownChainName = "未知中转"
)
type bestExitDecisionSnapshot struct {
AppliedExitNodeID int64
UpdatedAt int64
Reason string
Scores []bestExitCandidateScore
}
type bestExitDisplayState struct {
Enabled bool `json:"enabled"`
Summary string `json:"summary"`
Status string `json:"status"`
UpdatedAt int64 `json:"updatedAt,omitempty"`
Reason string `json:"reason,omitempty"`
Items []bestExitDisplayItem `json:"items"`
}
type bestExitDisplayItem struct {
OwnerNodeID int64 `json:"ownerNodeId"`
OwnerNodeName string `json:"ownerNodeName"`
OwnerRole string `json:"ownerRole"`
ExitNodeID int64 `json:"exitNodeId,omitempty"`
ExitNodeName string `json:"exitNodeName"`
UpdatedAt int64 `json:"updatedAt,omitempty"`
Reason string `json:"reason,omitempty"`
}
type bestExitNodeNameLookup func(nodeID int64) (string, bool)
func (m *bestExitManager) snapshot(key bestExitOwnerKey) (bestExitDecisionSnapshot, bool) {
if m == nil {
return bestExitDecisionSnapshot{}, false
}
m.mu.Lock()
defer m.mu.Unlock()
d := m.decisions[key]
if d == nil {
return bestExitDecisionSnapshot{}, false
}
updatedAt := int64(0)
if !d.LastSwitchAt.IsZero() {
updatedAt = d.LastSwitchAt.UnixMilli()
}
return bestExitDecisionSnapshot{
AppliedExitNodeID: d.AppliedExitNodeID,
UpdatedAt: updatedAt,
Reason: d.LastReason,
Scores: cloneBestExitScores(d.Scores),
}, true
}
func (h *Handler) attachBestExitStates(items []map[string]interface{}) {
if h == nil || len(items) == 0 {
return
}
lookup := h.bestExitNodeNameLookup()
for _, item := range items {
state, ok := buildBestExitDisplayState(item, h.bestExit, lookup)
if !ok {
delete(item, "bestExitState")
continue
}
item["bestExitState"] = state
}
}
func (h *Handler) bestExitNodeNameLookup() bestExitNodeNameLookup {
cache := map[int64]string{}
return func(nodeID int64) (string, bool) {
if nodeID <= 0 || h == nil {
return "", false
}
if name, ok := cache[nodeID]; ok {
return name, name != ""
}
node, err := h.getNodeRecord(nodeID)
if err != nil || node == nil {
cache[nodeID] = ""
return "", false
}
name := strings.TrimSpace(node.Name)
cache[nodeID] = name
return name, name != ""
}
}
func buildBestExitDisplayState(tunnel map[string]interface{}, manager *bestExitManager, lookup bestExitNodeNameLookup) (*bestExitDisplayState, bool) {
if tunnel == nil {
return nil, false
}
tunnelID := asInt64(tunnel["id"], 0)
outNodes := bestExitDisplayMapSlice(tunnel["outNodeId"])
if tunnelID <= 0 || len(outNodes) <= 1 {
return nil, false
}
if !isBestTunnelStrategy(asString(outNodes[0]["strategy"])) {
return nil, false
}
owners, ownerRole := bestExitDisplayOwners(tunnel)
state := &bestExitDisplayState{
Enabled: true,
Summary: bestExitDisplaySummaryWait,
Status: bestExitDisplayStatusWaiting,
Items: make([]bestExitDisplayItem, 0, len(owners)),
}
exitsByID := map[int64]map[string]interface{}{}
for _, exit := range outNodes {
if id := asInt64(exit["nodeId"], 0); id > 0 {
exitsByID[id] = exit
}
}
appliedExitIDs := map[int64]string{}
appliedCount := 0
latestUpdatedAt := int64(0)
latestReason := ""
for _, owner := range owners {
ownerNodeID := asInt64(owner["nodeId"], 0)
if ownerNodeID <= 0 {
continue
}
item := bestExitDisplayItem{
OwnerNodeID: ownerNodeID,
OwnerNodeName: bestExitDisplayNodeName(owner, ownerNodeID, lookup, bestExitUnknownOwnerName(ownerRole)),
OwnerRole: ownerRole,
ExitNodeName: bestExitDisplaySummaryWait,
Reason: bestExitDisplayStatusWaiting,
}
if snapshot, ok := manager.snapshot(bestExitOwnerKey{TunnelID: tunnelID, OwnerNodeID: ownerNodeID}); ok && snapshot.AppliedExitNodeID > 0 {
exit, ok := exitsByID[snapshot.AppliedExitNodeID]
if !ok {
state.Items = append(state.Items, item)
continue
}
item.ExitNodeID = snapshot.AppliedExitNodeID
item.ExitNodeName = bestExitDisplayNodeName(exit, snapshot.AppliedExitNodeID, lookup, bestExitUnknownExitName)
item.UpdatedAt = snapshot.UpdatedAt
item.Reason = snapshot.Reason
appliedExitIDs[item.ExitNodeID] = item.ExitNodeName
appliedCount++
if snapshot.UpdatedAt > latestUpdatedAt {
latestUpdatedAt = snapshot.UpdatedAt
latestReason = snapshot.Reason
}
}
state.Items = append(state.Items, item)
}
if appliedCount == 0 {
return state, true
}
if appliedCount < len(state.Items) {
return state, true
}
state.Status = bestExitDisplayStatusApplied
state.UpdatedAt = latestUpdatedAt
state.Reason = latestReason
if len(appliedExitIDs) == 1 {
for _, name := range appliedExitIDs {
state.Summary = name
}
} else {
state.Summary = bestExitDisplaySummaryMulti
}
return state, true
}
func bestExitDisplayOwners(tunnel map[string]interface{}) ([]map[string]interface{}, string) {
chainGroups := bestExitDisplayChainGroups(tunnel["chainNodes"])
if len(chainGroups) > 0 {
return chainGroups[len(chainGroups)-1], "chain"
}
return bestExitDisplayMapSlice(tunnel["inNodeId"]), "entry"
}
func bestExitDisplayMapSlice(v interface{}) []map[string]interface{} {
switch arr := v.(type) {
case []map[string]interface{}:
return arr
case []interface{}:
out := make([]map[string]interface{}, 0, len(arr))
for _, item := range arr {
if m, ok := item.(map[string]interface{}); ok {
out = append(out, m)
}
}
return out
default:
return nil
}
}
func bestExitDisplayChainGroups(v interface{}) [][]map[string]interface{} {
switch groups := v.(type) {
case [][]map[string]interface{}:
return groups
case []interface{}:
out := make([][]map[string]interface{}, 0, len(groups))
for _, group := range groups {
items := bestExitDisplayMapSlice(group)
if len(items) > 0 {
out = append(out, items)
}
}
return out
default:
return nil
}
}
func bestExitDisplayNodeName(source map[string]interface{}, nodeID int64, lookup bestExitNodeNameLookup, fallback string) string {
if source != nil {
for _, key := range []string{"nodeName", "name"} {
if name := strings.TrimSpace(asString(source[key])); name != "" {
return name
}
}
}
if lookup != nil {
if name, ok := lookup(nodeID); ok && strings.TrimSpace(name) != "" {
return strings.TrimSpace(name)
}
}
return fallback
}
func bestExitUnknownOwnerName(role string) string {
if role == "chain" {
return bestExitUnknownChainName
}
return bestExitUnknownEntryName
}