Files
flvx/go-backend/internal/http/handler/tunnel_best_exit.go
T
2026-05-01 23:20:50 +08:00

437 lines
12 KiB
Go

package handler
import (
"errors"
"sort"
"strings"
"sync"
"time"
)
const (
tunnelStrategyBest = "best"
bestExitRuntimeStrategy = "fifo"
bestExitPublicTargetHost = "www.bing.com"
bestExitPublicTargetPort = 443
bestExitLossPenaltyMsPerPercent = 100.0
bestExitConfirmationRounds = 3
bestExitSwitchCooldown = 30 * time.Second
bestExitApplyRetryCooldown = bestExitSwitchCooldown
bestExitMinLatencyAdvantageMs = 20.0
bestExitMinScoreAdvantageRatio = 0.15
)
type bestExitOwnerKey struct {
TunnelID int64
OwnerNodeID int64
}
type bestExitCandidateScore struct {
OwnerNodeID int64
ExitNodeID int64
ExitName string
OwnerToExitLatency float64
ExitToBingLatency float64
OwnerToExitLoss float64
ExitToBingLoss float64
TotalLatency float64
TotalLoss float64
Score float64
Success bool
ErrorMessage string
}
type bestExitSwitchDecision struct {
Switch bool
ExitNodeID int64
Reason string
Scores []bestExitCandidateScore
}
type bestExitProbeFunc func(nodeID int64, ip string, port int, options diagnosisExecOptions) (latency float64, loss float64, err error)
type bestExitProbeResult struct {
latency float64
loss float64
err error
}
type bestExitProbeCacheKey struct {
NodeID int64
Host string
Port int
}
type bestExitDecision struct {
AppliedExitNodeID int64
PendingExitNodeID int64
PendingCount int
LastSwitchAt time.Time
LastApplyFailureAt time.Time
LastApplyFailureExitNodeID int64
LastReason string
Scores []bestExitCandidateScore
}
type bestExitManager struct {
mu sync.Mutex
decisions map[bestExitOwnerKey]*bestExitDecision
}
func newBestExitManager() *bestExitManager {
return &bestExitManager{decisions: make(map[bestExitOwnerKey]*bestExitDecision)}
}
func isBestTunnelStrategy(strategy string) bool {
return strings.EqualFold(strings.TrimSpace(strategy), tunnelStrategyBest)
}
func runtimeTunnelStrategy(strategy string) string {
if isBestTunnelStrategy(strategy) {
return bestExitRuntimeStrategy
}
return strategy
}
func scoreBestExitCandidate(ownerNodeID int64, exit chainNodeRecord, ownerLatency, ownerLoss, publicLatency, publicLoss float64) bestExitCandidateScore {
totalLatency := ownerLatency + publicLatency
totalLoss := combineLossPercent(ownerLoss, publicLoss)
return bestExitCandidateScore{
OwnerNodeID: ownerNodeID,
ExitNodeID: exit.NodeID,
ExitName: exit.NodeName,
OwnerToExitLatency: ownerLatency,
ExitToBingLatency: publicLatency,
OwnerToExitLoss: ownerLoss,
ExitToBingLoss: publicLoss,
TotalLatency: totalLatency,
TotalLoss: totalLoss,
Score: totalLatency + totalLoss*bestExitLossPenaltyMsPerPercent,
Success: true,
}
}
func failedBestExitCandidate(ownerNodeID int64, exit chainNodeRecord, message string) bestExitCandidateScore {
return bestExitCandidateScore{
OwnerNodeID: ownerNodeID,
ExitNodeID: exit.NodeID,
ExitName: exit.NodeName,
Success: false,
ErrorMessage: message,
}
}
func combineLossPercent(a, b float64) float64 {
a = clampPercent(a)
b = clampPercent(b)
return (1 - (1-a/100.0)*(1-b/100.0)) * 100.0
}
func clampPercent(v float64) float64 {
if v < 0 {
return 0
}
if v > 100 {
return 100
}
return v
}
func sortBestExitScores(scores []bestExitCandidateScore) {
sort.SliceStable(scores, func(i, j int) bool {
return bestExitScoreLess(scores[i], scores[j])
})
}
func evaluateBestExitOwner(owner chainNodeRecord, exits []chainNodeRecord, nodes map[int64]*nodeRecord, ipPreference string, options diagnosisExecOptions, target tunnelProbeTarget, ping bestExitProbeFunc) []bestExitCandidateScore {
scores := make([]bestExitCandidateScore, 0, len(exits))
if owner.NodeID <= 0 || len(exits) == 0 || ping == nil {
return scores
}
ownerNode := nodes[owner.NodeID]
for _, exit := range exits {
exitNode := nodes[exit.NodeID]
if exitNode == nil {
scores = append(scores, failedBestExitCandidate(owner.NodeID, exit, "exit node unavailable"))
continue
}
targetIP, targetPort, resolveErr := resolveBestExitProbeTarget(ownerNode, exitNode, exit.Port, ipPreference, exit.ConnectIP)
if resolveErr != nil {
scores = append(scores, failedBestExitCandidate(owner.NodeID, exit, resolveErr.Error()))
continue
}
ownerLatency, ownerLoss, ownerErr := ping(owner.NodeID, targetIP, targetPort, options)
if ownerErr != nil {
scores = append(scores, failedBestExitCandidate(owner.NodeID, exit, ownerErr.Error()))
continue
}
publicLatency, publicLoss, publicErr := ping(exit.NodeID, target.Host, target.Port, options)
if publicErr != nil {
scores = append(scores, failedBestExitCandidate(owner.NodeID, exit, publicErr.Error()))
continue
}
scores = append(scores, scoreBestExitCandidate(owner.NodeID, exit, ownerLatency, ownerLoss, publicLatency, publicLoss))
}
sortBestExitScores(scores)
return scores
}
func resolveBestExitProbeTarget(fromNode, targetNode *nodeRecord, preferredPort int, ipPreference string, connectIP string) (string, int, error) {
if targetNode == nil {
return "", 0, errors.New("目标节点不存在")
}
host, err := selectTunnelDialHost(fromNode, targetNode, ipPreference, connectIP)
if err != nil {
return "", 0, err
}
if strings.TrimSpace(host) == "" {
return "", 0, errors.New("目标节点地址为空")
}
port := preferredPort
if port <= 0 {
port = firstPortFromRange(targetNode.PortRange)
}
if port <= 0 {
port = 443
}
return host, port, nil
}
func newBestExitRoundPinger(base bestExitProbeFunc) bestExitProbeFunc {
cache := make(map[bestExitProbeCacheKey]bestExitProbeResult)
return func(nodeID int64, ip string, port int, options diagnosisExecOptions) (float64, float64, error) {
key := bestExitProbeCacheKey{NodeID: nodeID, Host: ip, Port: port}
if cached, ok := cache[key]; ok {
return cached.latency, cached.loss, cached.err
}
lat, loss, err := base(nodeID, ip, port, options)
cache[key] = bestExitProbeResult{latency: lat, loss: loss, err: err}
return lat, loss, err
}
}
func bestExitChainOwners(inNodes []chainNodeRecord, chainHops [][]chainNodeRecord) []chainNodeRecord {
if len(chainHops) == 0 {
return inNodes
}
return chainHops[len(chainHops)-1]
}
func chainRecordsToRuntimeTargets(rows []chainNodeRecord) []tunnelRuntimeNode {
out := make([]tunnelRuntimeNode, 0, len(rows))
for _, row := range rows {
out = append(out, tunnelRuntimeNode{
NodeID: row.NodeID,
Protocol: row.Protocol,
Strategy: row.Strategy,
Inx: int(row.Inx),
ChainType: row.ChainType,
Port: row.Port,
ConnectIP: row.ConnectIP,
})
}
return out
}
func orderRuntimeTargetsByNodeID(targets []tunnelRuntimeNode, orderedIDs []int64) []tunnelRuntimeNode {
out := append([]tunnelRuntimeNode(nil), targets...)
if len(out) <= 1 || len(orderedIDs) == 0 {
return out
}
positions := make(map[int64]int, len(orderedIDs))
for i, id := range orderedIDs {
if _, ok := positions[id]; !ok {
positions[id] = i
}
}
sort.SliceStable(out, func(i, j int) bool {
pi, iok := positions[out[i].NodeID]
pj, jok := positions[out[j].NodeID]
if iok != jok {
return iok
}
if iok && jok && pi != pj {
return pi < pj
}
return false
})
return out
}
func cloneBestExitScores(scores []bestExitCandidateScore) []bestExitCandidateScore {
return append([]bestExitCandidateScore(nil), scores...)
}
func bestExitDecisionResult(switchNow bool, exitNodeID int64, reason string, scores []bestExitCandidateScore) bestExitSwitchDecision {
return bestExitSwitchDecision{Switch: switchNow, ExitNodeID: exitNodeID, Reason: reason, Scores: cloneBestExitScores(scores)}
}
func bestExitScoreLess(a, b bestExitCandidateScore) bool {
if a.Success != b.Success {
return a.Success
}
if !a.Success && !b.Success {
return a.ExitNodeID < b.ExitNodeID
}
if a.Score != b.Score {
return a.Score < b.Score
}
return a.ExitNodeID < b.ExitNodeID
}
func bestExitHasMinimumAdvantage(candidate, current bestExitCandidateScore) bool {
if !candidate.Success {
return false
}
if !current.Success {
return true
}
improvement := current.Score - candidate.Score
threshold := current.Score * bestExitMinScoreAdvantageRatio
if threshold < bestExitMinLatencyAdvantageMs {
threshold = bestExitMinLatencyAdvantageMs
}
return improvement >= threshold
}
func (m *bestExitManager) setApplied(key bestExitOwnerKey, exitNodeID int64, at time.Time) {
m.mu.Lock()
defer m.mu.Unlock()
d := m.decisionLocked(key)
d.AppliedExitNodeID = exitNodeID
d.PendingExitNodeID = 0
d.PendingCount = 0
d.LastApplyFailureAt = time.Time{}
d.LastApplyFailureExitNodeID = 0
d.LastSwitchAt = at
}
func (m *bestExitManager) recordApplyFailure(key bestExitOwnerKey, exitNodeID int64, at time.Time) {
m.mu.Lock()
defer m.mu.Unlock()
d := m.decisionLocked(key)
d.LastApplyFailureAt = at
d.LastApplyFailureExitNodeID = exitNodeID
d.LastReason = "apply retry cooldown"
}
func (m *bestExitManager) ensureApplied(key bestExitOwnerKey, exitNodeID int64, at time.Time) {
if m == nil || exitNodeID <= 0 {
return
}
m.mu.Lock()
defer m.mu.Unlock()
d := m.decisionLocked(key)
if d.AppliedExitNodeID == 0 {
d.AppliedExitNodeID = exitNodeID
d.LastSwitchAt = at
}
}
func (m *bestExitManager) observeScores(key bestExitOwnerKey, scores []bestExitCandidateScore, now time.Time) bestExitSwitchDecision {
m.mu.Lock()
defer m.mu.Unlock()
ordered := append([]bestExitCandidateScore(nil), scores...)
sortBestExitScores(ordered)
d := m.decisionLocked(key)
d.Scores = cloneBestExitScores(ordered)
if len(ordered) == 0 || !ordered[0].Success {
d.LastReason = "all exits failed"
return bestExitDecisionResult(false, 0, d.LastReason, ordered)
}
candidate := ordered[0]
if d.AppliedExitNodeID == 0 {
d.AppliedExitNodeID = candidate.ExitNodeID
d.LastSwitchAt = now
d.LastReason = "initial best exit"
return bestExitDecisionResult(false, 0, d.LastReason, ordered)
}
if candidate.ExitNodeID == d.AppliedExitNodeID {
d.PendingExitNodeID = 0
d.PendingCount = 0
d.LastApplyFailureAt = time.Time{}
d.LastApplyFailureExitNodeID = 0
d.LastReason = "current exit remains best"
return bestExitDecisionResult(false, 0, d.LastReason, ordered)
}
if candidate.ExitNodeID == d.LastApplyFailureExitNodeID && !d.LastApplyFailureAt.IsZero() && now.Sub(d.LastApplyFailureAt) < bestExitApplyRetryCooldown {
d.LastReason = "apply retry cooldown"
return bestExitDecisionResult(false, 0, d.LastReason, ordered)
}
if now.Sub(d.LastSwitchAt) < bestExitSwitchCooldown {
d.LastReason = "cooldown"
return bestExitDecisionResult(false, 0, d.LastReason, ordered)
}
current := findBestExitScore(ordered, d.AppliedExitNodeID)
if !bestExitHasMinimumAdvantage(candidate, current) {
d.PendingExitNodeID = 0
d.PendingCount = 0
d.LastReason = "insufficient advantage"
return bestExitDecisionResult(false, 0, d.LastReason, ordered)
}
if d.PendingExitNodeID != candidate.ExitNodeID {
d.PendingExitNodeID = candidate.ExitNodeID
d.PendingCount = 1
d.LastReason = "candidate pending confirmation"
return bestExitDecisionResult(false, 0, d.LastReason, ordered)
}
d.PendingCount++
if d.PendingCount < bestExitConfirmationRounds {
d.LastReason = "candidate pending confirmation"
return bestExitDecisionResult(false, 0, d.LastReason, ordered)
}
d.LastReason = "switch confirmed"
return bestExitDecisionResult(true, candidate.ExitNodeID, d.LastReason, ordered)
}
func findBestExitScore(scores []bestExitCandidateScore, exitNodeID int64) bestExitCandidateScore {
for _, score := range scores {
if score.ExitNodeID == exitNodeID {
return score
}
}
return failedBestExitCandidate(0, chainNodeRecord{NodeID: exitNodeID}, "current exit has no successful score")
}
func (m *bestExitManager) decisionLocked(key bestExitOwnerKey) *bestExitDecision {
if d := m.decisions[key]; d != nil {
return d
}
d := &bestExitDecision{}
m.decisions[key] = d
return d
}
func (m *bestExitManager) orderTargets(key bestExitOwnerKey, targets []tunnelRuntimeNode) []tunnelRuntimeNode {
out := append([]tunnelRuntimeNode(nil), targets...)
if m == nil || len(out) <= 1 {
return out
}
m.mu.Lock()
applied := int64(0)
if d := m.decisions[key]; d != nil {
applied = d.AppliedExitNodeID
}
m.mu.Unlock()
if applied <= 0 {
return out
}
sort.SliceStable(out, func(i, j int) bool {
if out[i].NodeID == applied {
return true
}
if out[j].NodeID == applied {
return false
}
return false
})
return out
}