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* docs: add design spec for iOS 26 Liquid Glass UI redesign * docs: add implementation plan for iOS 26 Liquid Glass UI redesign * feat(ui): add liquid glass CSS variables and update root layouts * feat(ui): update Card and Modal components to iOS 26 Liquid Glass style * feat(ui): redesign dashboard page to Liquid Glass style * feat(ui): redesign node management page cards and charts * feat(ui): redesign monitor page to Liquid Glass style * feat(ui): redesign group and panel-sharing cards to Liquid Glass * feat(ui): redesign settings and user components to Liquid Glass * feat(ui): redesign profile and auth pages to Liquid Glass * fix(ui): revert to LineChart to fix compilation issues * refactor(ui): extract dashboard user header and cleanup admin layout * feat(ui): refine monitor page hero metrics and fix build * fix(ui): real data for monitor hero metrics and card padding adjustments * fix(ui): apply global card padding and fix index layouts * feat(ui): implement liquid-glass-react for all Card components * fix(ui): resolve liquid-glass-react rendering issues causing invisible text and broken layout * fix(ui): native CSS liquid-glass effect replacing NPM package * fix(ui): cleanup duplicate closing tags and complete liquid glass tables * fix(ui): apply perfect rounded corners to list views and table headers in non-compact mode * fix(ui): apply liquid glass styling to grouped rules view in forward page * fix(ui): re-implement liquid-glass natively to prevent text distortion and remove package dependency * fix(ui): remove mouse distortion and preserve proper liquid glass texture * fix(ui): remove svg filter causing text distortion and replace with pure css liquid glass * fix(ui): apply properly scoped border radius to table headers * fix(ui): remove hardcoded bg-default-50/60 from TableHeader * fix(ui): apply global liquid glass styling and transparent overlays to all modals and dialogs * fix(ui): remove absolute/relative class conflicts hiding Dialog modales and implement pure transparent layout * feat(ui): apply global liquid glass styling to cards, buttons, and diagnosis modals
251 lines
7.6 KiB
TypeScript
251 lines
7.6 KiB
TypeScript
import * as React from "react";
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import { Loader2Icon } from "lucide-react";
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import { Button as BaseButton } from "@/components/ui/button";
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import { cn } from "@/lib/utils";
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type HeroButtonColor =
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| "default"
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| "primary"
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| "secondary"
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| "success"
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| "warning"
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| "danger";
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type HeroButtonVariant =
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| "solid"
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| "light"
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| "flat"
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| "ghost"
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| "bordered"
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| "shadow";
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type HeroButtonSize = "sm" | "md" | "lg";
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export interface ButtonProps
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extends Omit<React.ButtonHTMLAttributes<HTMLButtonElement>, "color"> {
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color?: HeroButtonColor;
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endContent?: React.ReactNode;
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isIconOnly?: boolean;
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isLoading?: boolean;
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onPress?: (event: React.MouseEvent<HTMLButtonElement>) => void;
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size?: HeroButtonSize;
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startContent?: React.ReactNode;
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variant?: HeroButtonVariant;
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}
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function mapVariant(
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color: HeroButtonColor,
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variant: HeroButtonVariant,
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):
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| "default"
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| "destructive"
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| "secondary"
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| "outline"
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| "ghost"
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| "light"
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| "flat" {
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if (variant === "bordered") {
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return "outline";
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}
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if (variant === "ghost") {
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return "ghost";
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}
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if (variant === "light") {
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return "light";
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}
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if (variant === "flat") {
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return "flat";
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}
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if (color === "danger") {
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return "destructive";
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}
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if (color === "secondary") {
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return "secondary";
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}
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return "default";
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}
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function mapSize(
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size: HeroButtonSize,
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isIconOnly: boolean,
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): "default" | "sm" | "lg" | "icon" {
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if (isIconOnly) {
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return "icon";
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}
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if (size === "sm") {
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return "sm";
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}
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if (size === "lg") {
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return "lg";
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}
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return "default";
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}
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const solidColorClassMap: Partial<Record<HeroButtonColor, string>> = {
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default:
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"bg-default/10 dark:bg-default/20 backdrop-blur-md text-default-800 dark:text-default-300 hover:bg-default/20 dark:hover:bg-default/30",
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success:
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"bg-success/10 dark:bg-success/20 backdrop-blur-md text-success-700 dark:text-success-400 hover:bg-success/20 dark:hover:bg-success/30",
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warning:
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"bg-warning/10 dark:bg-warning/20 backdrop-blur-md text-warning-700 dark:text-warning-400 hover:bg-warning/20 dark:hover:bg-warning/30",
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primary:
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"bg-primary/10 dark:bg-primary/20 backdrop-blur-md text-primary-700 dark:text-primary-400 hover:bg-primary/20 dark:hover:bg-primary/30",
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secondary:
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"bg-secondary/10 dark:bg-secondary/20 backdrop-blur-md text-secondary-700 dark:text-secondary-400 hover:bg-secondary/20 dark:hover:bg-secondary/30",
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danger:
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"bg-danger/10 dark:bg-danger/20 backdrop-blur-md text-danger-700 dark:text-danger-400 hover:bg-danger/20 dark:hover:bg-danger/30",
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};
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const borderedColorClassMap: Record<HeroButtonColor, string> = {
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default:
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"bg-default/10 dark:bg-default/20 backdrop-blur-md text-default-700 dark:text-default-300 hover:bg-default/20 dark:hover:bg-default/30",
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primary:
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"border-primary text-primary hover:bg-primary-50 dark:border-primary-500/60 dark:text-primary-300 dark:hover:bg-primary-900/20",
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secondary:
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"border-secondary text-secondary hover:bg-secondary-50 dark:border-secondary-500/60 dark:text-secondary-300 dark:hover:bg-secondary-900/20",
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success:
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"border-success text-success hover:bg-success-50 dark:border-success-500/60 dark:text-success-300 dark:hover:bg-success-900/20",
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warning:
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"border-warning text-warning-700 hover:bg-warning-50 dark:border-warning-500/60 dark:text-warning-300 dark:hover:bg-warning-900/20",
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danger:
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"border-danger text-danger hover:bg-danger-50 dark:border-danger-500/60 dark:text-danger-300 dark:hover:bg-danger-900/20",
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};
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const lightColorClassMap: Record<HeroButtonColor, string> = {
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default:
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"text-default-700 hover:bg-default-100 dark:text-default-600 dark:hover:bg-default-200/40",
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primary:
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"text-primary hover:bg-primary-100/70 dark:text-primary-300 dark:hover:bg-primary-900/30",
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secondary:
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"text-secondary hover:bg-secondary-100/70 dark:text-secondary-300 dark:hover:bg-secondary-900/30",
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success:
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"text-success hover:bg-success-100/70 dark:text-success-300 dark:hover:bg-success-900/30",
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warning:
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"text-warning-700 hover:bg-warning-100/70 dark:text-warning-300 dark:hover:bg-warning-900/30",
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danger:
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"text-danger hover:bg-danger-100/70 dark:text-danger-300 dark:hover:bg-danger-900/30",
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};
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const flatColorClassMap: Record<HeroButtonColor, string> = {
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default:
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"bg-default/10 dark:bg-default/20 backdrop-blur-md text-default-700 dark:text-default-300 hover:bg-default/20 dark:hover:bg-default/30",
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primary:
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"bg-primary/10 dark:bg-primary/20 backdrop-blur-md text-primary-700 dark:text-primary-400 hover:bg-primary/20 dark:hover:bg-primary/30",
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secondary:
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"bg-secondary/10 dark:bg-secondary/20 backdrop-blur-md text-secondary-700 dark:text-secondary-400 hover:bg-secondary/20 dark:hover:bg-secondary/30",
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success:
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"bg-success/10 dark:bg-success/20 backdrop-blur-md text-success-700 dark:text-success-400 hover:bg-success/20 dark:hover:bg-success/30",
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warning:
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"bg-warning/10 dark:bg-warning/20 backdrop-blur-md text-warning-700 dark:text-warning-400 hover:bg-warning/20 dark:hover:bg-warning/30",
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danger:
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"bg-danger/10 dark:bg-danger/20 backdrop-blur-md text-danger-700 dark:text-danger-400 hover:bg-danger/20 dark:hover:bg-danger/30",
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};
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const shadowColorClassMap: Record<HeroButtonColor, string> = {
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default: "shadow-md shadow-default-400/40",
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primary: "shadow-md shadow-primary-500/35",
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secondary: "shadow-md shadow-secondary-500/35",
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success: "shadow-md shadow-success-500/35",
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warning: "shadow-md shadow-warning-500/40",
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danger: "shadow-md shadow-danger-500/35",
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};
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function mapColorClass(
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color: HeroButtonColor,
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variant: HeroButtonVariant,
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): string {
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if (variant === "bordered") {
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return borderedColorClassMap[color];
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}
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if (variant === "light") {
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return lightColorClassMap[color];
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}
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if (variant === "flat") {
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return flatColorClassMap[color];
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}
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if (variant === "solid" || variant === "shadow") {
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return solidColorClassMap[color] ?? "";
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}
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return "";
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}
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function mapShadowClass(
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color: HeroButtonColor,
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variant: HeroButtonVariant,
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): string {
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if (variant !== "shadow") {
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return "";
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}
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return shadowColorClassMap[color];
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}
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export const Button = React.forwardRef<
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HTMLButtonElement,
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ButtonProps & {
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isDisabled?: boolean;
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}
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>(
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(
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{
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children,
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className,
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color = "default",
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disabled,
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endContent,
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isIconOnly = false,
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isLoading = false,
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isDisabled,
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onClick,
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onPress,
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size = "md",
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startContent,
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type = "button",
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variant = "solid",
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...props
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},
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ref,
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) => {
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const resolvedVariant = mapVariant(color, variant);
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const resolvedSize = mapSize(size, isIconOnly);
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const resolvedDisabled = Boolean(disabled || isDisabled || isLoading);
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const resolvedColorClass = mapColorClass(color, variant);
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const resolvedShadowClass = mapShadowClass(color, variant);
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const handleClick = (event: React.MouseEvent<HTMLButtonElement>) => {
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onClick?.(event);
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onPress?.(event);
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};
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return (
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<BaseButton
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ref={ref}
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className={cn(
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isIconOnly ? "p-0" : "",
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resolvedColorClass,
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resolvedShadowClass,
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className,
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)}
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disabled={resolvedDisabled}
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size={resolvedSize}
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type={type}
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variant={resolvedVariant}
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onClick={handleClick}
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{...props}
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>
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{isLoading ? (
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<Loader2Icon className="mr-2 h-4 w-4 animate-spin" />
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) : null}
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{startContent}
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{isIconOnly ? null : children}
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{isIconOnly ? children : null}
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{endContent}
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</BaseButton>
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);
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},
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);
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Button.displayName = "HeroBridgeButton";
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