28 KiB
Best Exit Current Display Implementation Plan
For agentic workers: REQUIRED SUB-SKILL: Use superpowers:subagent-driven-development (recommended) or superpowers:executing-plans to implement this plan task-by-task. Steps use checkbox (
- [ ]) syntax for tracking.
Goal: Show the currently applied best exit selection in the tunnel list information, including per-entry/per-final-hop details for multi-owner tunnels.
Architecture: Add a backend-only display layer that snapshots bestExitManager state and attaches bestExitState to existing tunnelList/tunnelGet responses. Render that state in the existing tunnel table/grid topology area using compact text and a native title detail tooltip. No routing, scoring, persistence, polling, or runtime update behavior changes.
Tech Stack: Go net/http handlers + existing repository methods, React/TypeScript in vite-frontend/src/pages/tunnel.tsx, Tailwind/shadcn bridge components already in the file.
File Structure
- Create
go-backend/internal/http/handler/tunnel_best_exit_display.go: response DTOs, manager snapshot method, tunnel-response parsing helpers, andHandler.attachBestExitStates. - Create
go-backend/internal/http/handler/tunnel_best_exit_display_test.go: backend display-state unit tests. - Modify
go-backend/internal/http/handler/handler.go: callh.attachBestExitStatesOrLog(items)intunnelList. - Modify
go-backend/internal/http/handler/mutations.go: callh.attachBestExitStatesOrLog(items)before returning a single tunnel intunnelGet. - Modify
vite-frontend/src/pages/tunnel.tsx: addbestExitStatetypes, map API state, helper render functions, and table/grid display.
Task 1: Backend Snapshot And Display-State Tests
Files:
-
Create:
go-backend/internal/http/handler/tunnel_best_exit_display_test.go -
Step 1: Write failing backend display tests
Create go-backend/internal/http/handler/tunnel_best_exit_display_test.go:
package handler
import (
"testing"
"time"
)
func TestBestExitDecisionSnapshotIsDefensiveCopy(t *testing.T) {
m := newBestExitManager()
key := bestExitOwnerKey{TunnelID: 77, OwnerNodeID: 10}
now := time.Unix(100, 0)
score := scoreBestExitCandidate(10, chainNodeRecord{NodeID: 30, NodeName: "exit-a"}, 10, 0, 20, 0)
m.observeScores(key, []bestExitCandidateScore{score}, now)
snapshot, ok := m.snapshot(key)
if !ok {
t.Fatalf("expected snapshot")
}
if snapshot.AppliedExitNodeID != 30 || snapshot.UpdatedAt != now.UnixMilli() {
t.Fatalf("unexpected snapshot: %+v", snapshot)
}
if len(snapshot.Scores) != 1 {
t.Fatalf("expected one score in snapshot, got %+v", snapshot.Scores)
}
snapshot.Scores[0].ExitNodeID = 99
again, ok := m.snapshot(key)
if !ok {
t.Fatalf("expected second snapshot")
}
if again.Scores[0].ExitNodeID != 30 {
t.Fatalf("snapshot score mutation leaked into manager state: %+v", again.Scores)
}
}
func TestBuildBestExitDisplayStateForDirectMultiEntryOwners(t *testing.T) {
m := newBestExitManager()
now := time.Unix(100, 0)
m.setApplied(bestExitOwnerKey{TunnelID: 77, OwnerNodeID: 10}, 30, now)
m.setApplied(bestExitOwnerKey{TunnelID: 77, OwnerNodeID: 11}, 31, now.Add(time.Second))
tunnel := map[string]interface{}{
"id": int64(77),
"inNodeId": []map[string]interface{}{
{"nodeId": int64(10)},
{"nodeId": int64(11)},
},
"outNodeId": []map[string]interface{}{
{"nodeId": int64(30), "strategy": tunnelStrategyBest},
{"nodeId": int64(31), "strategy": tunnelStrategyBest},
},
"chainNodes": [][]map[string]interface{}{},
}
names := map[int64]string{10: "入口 A", 11: "入口 B", 30: "香港节点", 31: "日本节点"}
state, ok := buildBestExitDisplayState(tunnel, m, testBestExitNameLookup(names))
if !ok {
t.Fatalf("expected best exit state")
}
if !state.Enabled || state.Summary != "多个出口" || state.Status != "applied" {
t.Fatalf("unexpected state summary: %+v", state)
}
if state.UpdatedAt != now.Add(time.Second).UnixMilli() {
t.Fatalf("expected latest updatedAt, got %d", state.UpdatedAt)
}
if len(state.Items) != 2 {
t.Fatalf("expected two owner items, got %+v", state.Items)
}
if state.Items[0].OwnerRole != "entry" || state.Items[0].OwnerNodeName != "入口 A" || state.Items[0].ExitNodeName != "香港节点" {
t.Fatalf("unexpected first item: %+v", state.Items[0])
}
if state.Items[1].OwnerRole != "entry" || state.Items[1].OwnerNodeName != "入口 B" || state.Items[1].ExitNodeName != "日本节点" {
t.Fatalf("unexpected second item: %+v", state.Items[1])
}
}
func TestBuildBestExitDisplayStateForFinalChainHopOwners(t *testing.T) {
m := newBestExitManager()
now := time.Unix(200, 0)
m.setApplied(bestExitOwnerKey{TunnelID: 88, OwnerNodeID: 20}, 30, now)
m.setApplied(bestExitOwnerKey{TunnelID: 88, OwnerNodeID: 21}, 30, now.Add(time.Second))
tunnel := map[string]interface{}{
"id": int64(88),
"inNodeId": []map[string]interface{}{
{"nodeId": int64(10)},
},
"outNodeId": []map[string]interface{}{
{"nodeId": int64(30), "strategy": tunnelStrategyBest},
{"nodeId": int64(31), "strategy": tunnelStrategyBest},
},
"chainNodes": [][]map[string]interface{}{
{{"nodeId": int64(15), "inx": int64(0)}},
{{"nodeId": int64(20), "inx": int64(1)}, {"nodeId": int64(21), "inx": int64(1)}},
},
}
names := map[int64]string{20: "中转 M1", 21: "中转 M2", 30: "香港节点", 31: "日本节点"}
state, ok := buildBestExitDisplayState(tunnel, m, testBestExitNameLookup(names))
if !ok {
t.Fatalf("expected best exit state")
}
if state.Summary != "香港节点" || state.Status != "applied" {
t.Fatalf("expected single-exit summary, got %+v", state)
}
if len(state.Items) != 2 {
t.Fatalf("expected two final-hop owner items, got %+v", state.Items)
}
if state.Items[0].OwnerRole != "chain" || state.Items[0].OwnerNodeName != "中转 M1" || state.Items[0].ExitNodeName != "香港节点" {
t.Fatalf("unexpected first chain owner item: %+v", state.Items[0])
}
if state.Items[1].OwnerRole != "chain" || state.Items[1].OwnerNodeName != "中转 M2" || state.Items[1].ExitNodeName != "香港节点" {
t.Fatalf("unexpected second chain owner item: %+v", state.Items[1])
}
}
func TestBuildBestExitDisplayStateWaitingWhenNoAppliedDecisionExists(t *testing.T) {
tunnel := map[string]interface{}{
"id": int64(77),
"inNodeId": []map[string]interface{}{
{"nodeId": int64(10)},
},
"outNodeId": []map[string]interface{}{
{"nodeId": int64(30), "strategy": tunnelStrategyBest},
{"nodeId": int64(31), "strategy": tunnelStrategyBest},
},
"chainNodes": [][]map[string]interface{}{},
}
names := map[int64]string{10: "入口 A", 30: "香港节点", 31: "日本节点"}
state, ok := buildBestExitDisplayState(tunnel, newBestExitManager(), testBestExitNameLookup(names))
if !ok {
t.Fatalf("expected waiting best exit state")
}
if state.Summary != "等待探测" || state.Status != "waiting" {
t.Fatalf("expected waiting state, got %+v", state)
}
if len(state.Items) != 1 || state.Items[0].ExitNodeID != 0 || state.Items[0].ExitNodeName != "等待探测" {
t.Fatalf("unexpected waiting item: %+v", state.Items)
}
}
func TestBuildBestExitDisplayStateSkipsNonBestAndSingleExitTunnels(t *testing.T) {
nonBest := map[string]interface{}{
"id": int64(77),
"inNodeId": []map[string]interface{}{{"nodeId": int64(10)}},
"outNodeId": []map[string]interface{}{
{"nodeId": int64(30), "strategy": "round"},
{"nodeId": int64(31), "strategy": "round"},
},
}
if state, ok := buildBestExitDisplayState(nonBest, newBestExitManager(), testBestExitNameLookup(nil)); ok || state != nil {
t.Fatalf("expected non-best tunnel to skip state, got %+v", state)
}
singleExit := map[string]interface{}{
"id": int64(78),
"inNodeId": []map[string]interface{}{{"nodeId": int64(10)}},
"outNodeId": []map[string]interface{}{
{"nodeId": int64(30), "strategy": tunnelStrategyBest},
},
}
if state, ok := buildBestExitDisplayState(singleExit, newBestExitManager(), testBestExitNameLookup(nil)); ok || state != nil {
t.Fatalf("expected single-exit tunnel to skip state, got %+v", state)
}
}
func testBestExitNameLookup(names map[int64]string) bestExitNodeNameLookup {
return func(nodeID int64) (string, bool) {
name := names[nodeID]
return name, name != ""
}
}
- Step 2: Run backend display tests to verify failure
Run from go-backend:
go test ./internal/http/handler -run 'TestBestExitDecisionSnapshot|TestBuildBestExitDisplayState' -count=1
Expected: FAIL with undefined snapshot, buildBestExitDisplayState, and bestExitNodeNameLookup.
Task 2: Backend Display State Implementation
Files:
-
Create:
go-backend/internal/http/handler/tunnel_best_exit_display.go -
Modify:
go-backend/internal/http/handler/tunnel_best_exit.go -
Test:
go-backend/internal/http/handler/tunnel_best_exit_display_test.go -
Step 1: Implement display state and snapshot helpers
Create go-backend/internal/http/handler/tunnel_best_exit_display.go:
package handler
import (
"log"
"strings"
)
const (
bestExitDisplayStatusApplied = "applied"
bestExitDisplayStatusWaiting = "waiting"
bestExitDisplaySummaryMulti = "多个出口"
bestExitDisplaySummaryWait = "等待探测"
bestExitUnknownExitName = "未知出口"
bestExitUnknownEntryName = "未知入口"
bestExitUnknownChainName = "未知中转"
)
type bestExitDecisionSnapshot struct {
AppliedExitNodeID int64
UpdatedAt int64
Reason string
Scores []bestExitCandidateScore
}
type bestExitDisplayState struct {
Enabled bool `json:"enabled"`
Summary string `json:"summary"`
Status string `json:"status"`
UpdatedAt int64 `json:"updatedAt,omitempty"`
Reason string `json:"reason,omitempty"`
Items []bestExitDisplayItem `json:"items"`
}
type bestExitDisplayItem struct {
OwnerNodeID int64 `json:"ownerNodeId"`
OwnerNodeName string `json:"ownerNodeName"`
OwnerRole string `json:"ownerRole"`
ExitNodeID int64 `json:"exitNodeId,omitempty"`
ExitNodeName string `json:"exitNodeName"`
UpdatedAt int64 `json:"updatedAt,omitempty"`
Reason string `json:"reason,omitempty"`
}
type bestExitNodeNameLookup func(nodeID int64) (string, bool)
func (m *bestExitManager) snapshot(key bestExitOwnerKey) (bestExitDecisionSnapshot, bool) {
if m == nil {
return bestExitDecisionSnapshot{}, false
}
m.mu.Lock()
defer m.mu.Unlock()
d := m.decisions[key]
if d == nil {
return bestExitDecisionSnapshot{}, false
}
updatedAt := int64(0)
if !d.LastSwitchAt.IsZero() {
updatedAt = d.LastSwitchAt.UnixMilli()
}
return bestExitDecisionSnapshot{
AppliedExitNodeID: d.AppliedExitNodeID,
UpdatedAt: updatedAt,
Reason: d.LastReason,
Scores: cloneBestExitScores(d.Scores),
}, true
}
func (h *Handler) attachBestExitStates(items []map[string]interface{}) {
if h == nil || len(items) == 0 {
return
}
lookup := h.bestExitNodeNameLookup()
for _, item := range items {
state, ok := buildBestExitDisplayState(item, h.bestExit, lookup)
if !ok {
delete(item, "bestExitState")
continue
}
item["bestExitState"] = state
}
}
func (h *Handler) bestExitNodeNameLookup() bestExitNodeNameLookup {
cache := map[int64]string{}
return func(nodeID int64) (string, bool) {
if nodeID <= 0 || h == nil {
return "", false
}
if name, ok := cache[nodeID]; ok {
return name, name != ""
}
node, err := h.getNodeRecord(nodeID)
if err != nil || node == nil {
cache[nodeID] = ""
return "", false
}
name := strings.TrimSpace(node.Name)
cache[nodeID] = name
return name, name != ""
}
}
func buildBestExitDisplayState(tunnel map[string]interface{}, manager *bestExitManager, lookup bestExitNodeNameLookup) (*bestExitDisplayState, bool) {
if tunnel == nil {
return nil, false
}
tunnelID := asInt64(tunnel["id"], 0)
outNodes := bestExitDisplayMapSlice(tunnel["outNodeId"])
if tunnelID <= 0 || len(outNodes) <= 1 {
return nil, false
}
if !isBestTunnelStrategy(asString(outNodes[0]["strategy"])) {
return nil, false
}
owners, ownerRole := bestExitDisplayOwners(tunnel)
state := &bestExitDisplayState{
Enabled: true,
Summary: bestExitDisplaySummaryWait,
Status: bestExitDisplayStatusWaiting,
Items: make([]bestExitDisplayItem, 0, len(owners)),
}
exitsByID := map[int64]map[string]interface{}{}
for _, exit := range outNodes {
if id := asInt64(exit["nodeId"], 0); id > 0 {
exitsByID[id] = exit
}
}
appliedExitIDs := map[int64]string{}
appliedCount := 0
latestUpdatedAt := int64(0)
latestReason := ""
for _, owner := range owners {
ownerNodeID := asInt64(owner["nodeId"], 0)
if ownerNodeID <= 0 {
continue
}
item := bestExitDisplayItem{
OwnerNodeID: ownerNodeID,
OwnerNodeName: bestExitDisplayNodeName(owner, ownerNodeID, lookup, bestExitUnknownOwnerName(ownerRole)),
OwnerRole: ownerRole,
ExitNodeName: bestExitDisplaySummaryWait,
Reason: bestExitDisplayStatusWaiting,
}
if snapshot, ok := manager.snapshot(bestExitOwnerKey{TunnelID: tunnelID, OwnerNodeID: ownerNodeID}); ok && snapshot.AppliedExitNodeID > 0 {
item.ExitNodeID = snapshot.AppliedExitNodeID
item.ExitNodeName = bestExitDisplayNodeName(exitsByID[snapshot.AppliedExitNodeID], snapshot.AppliedExitNodeID, lookup, bestExitUnknownExitName)
item.UpdatedAt = snapshot.UpdatedAt
item.Reason = snapshot.Reason
appliedExitIDs[item.ExitNodeID] = item.ExitNodeName
appliedCount++
if snapshot.UpdatedAt > latestUpdatedAt {
latestUpdatedAt = snapshot.UpdatedAt
latestReason = snapshot.Reason
}
}
state.Items = append(state.Items, item)
}
if appliedCount == 0 {
return state, true
}
state.Status = bestExitDisplayStatusApplied
state.UpdatedAt = latestUpdatedAt
state.Reason = latestReason
if len(appliedExitIDs) == 1 {
for _, name := range appliedExitIDs {
state.Summary = name
}
} else {
state.Summary = bestExitDisplaySummaryMulti
}
return state, true
}
func bestExitDisplayOwners(tunnel map[string]interface{}) ([]map[string]interface{}, string) {
chainGroups := bestExitDisplayChainGroups(tunnel["chainNodes"])
if len(chainGroups) > 0 {
return chainGroups[len(chainGroups)-1], "chain"
}
return bestExitDisplayMapSlice(tunnel["inNodeId"]), "entry"
}
func bestExitDisplayMapSlice(v interface{}) []map[string]interface{} {
switch arr := v.(type) {
case []map[string]interface{}:
return arr
case []interface{}:
out := make([]map[string]interface{}, 0, len(arr))
for _, item := range arr {
if m, ok := item.(map[string]interface{}); ok {
out = append(out, m)
}
}
return out
default:
return nil
}
}
func bestExitDisplayChainGroups(v interface{}) [][]map[string]interface{} {
switch groups := v.(type) {
case [][]map[string]interface{}:
return groups
case []interface{}:
out := make([][]map[string]interface{}, 0, len(groups))
for _, group := range groups {
items := bestExitDisplayMapSlice(group)
if len(items) > 0 {
out = append(out, items)
}
}
return out
default:
return nil
}
}
func bestExitDisplayNodeName(source map[string]interface{}, nodeID int64, lookup bestExitNodeNameLookup, fallback string) string {
if source != nil {
for _, key := range []string{"nodeName", "name"} {
if name := strings.TrimSpace(asString(source[key])); name != "" {
return name
}
}
}
if lookup != nil {
if name, ok := lookup(nodeID); ok && strings.TrimSpace(name) != "" {
return strings.TrimSpace(name)
}
}
return fallback
}
func bestExitUnknownOwnerName(role string) string {
if role == "chain" {
return bestExitUnknownChainName
}
return bestExitUnknownEntryName
}
func (h *Handler) attachBestExitStatesOrLog(items []map[string]interface{}) {
defer func() {
if recovered := recover(); recovered != nil {
log.Printf("best_exit: attach display state failed: %v", recovered)
}
}()
h.attachBestExitStates(items)
}
- Step 2: Replace direct attach calls with panic-safe wrapper
Keep attachBestExitStates for tests, and use attachBestExitStatesOrLog from handlers in Task 3. This step only creates the function above; no handler wiring yet.
- Step 3: Run backend display tests
Run from go-backend:
go test ./internal/http/handler -run 'TestBestExitDecisionSnapshot|TestBuildBestExitDisplayState' -count=1
Expected: PASS.
- Step 4: Run gofmt
gofmt -w internal/http/handler/tunnel_best_exit_display.go internal/http/handler/tunnel_best_exit_display_test.go
- Step 5: Commit backend display implementation
git add go-backend/internal/http/handler/tunnel_best_exit_display.go go-backend/internal/http/handler/tunnel_best_exit_display_test.go
git commit -m "feat: build best exit display state"
Task 3: Attach Best-Exit State To Tunnel List And Get Responses
Files:
-
Modify:
go-backend/internal/http/handler/handler.go -
Modify:
go-backend/internal/http/handler/mutations.go -
Test:
go-backend/internal/http/handler/tunnel_best_exit_display_test.go -
Step 1: Write failing handler attach tests
Append to go-backend/internal/http/handler/tunnel_best_exit_display_test.go:
func TestAttachBestExitStatesAddsStateToBestTunnelOnly(t *testing.T) {
h := &Handler{bestExit: newBestExitManager()}
now := time.Unix(300, 0)
h.bestExit.setApplied(bestExitOwnerKey{TunnelID: 77, OwnerNodeID: 10}, 30, now)
items := []map[string]interface{}{
{
"id": int64(77),
"inNodeId": []map[string]interface{}{{"nodeId": int64(10)}},
"outNodeId": []map[string]interface{}{
{"nodeId": int64(30), "strategy": tunnelStrategyBest},
{"nodeId": int64(31), "strategy": tunnelStrategyBest},
},
},
{
"id": int64(78),
"inNodeId": []map[string]interface{}{{"nodeId": int64(12)}},
"outNodeId": []map[string]interface{}{
{"nodeId": int64(40), "strategy": "round"},
{"nodeId": int64(41), "strategy": "round"},
},
},
}
h.attachBestExitStates(items)
state, ok := items[0]["bestExitState"].(*bestExitDisplayState)
if !ok {
t.Fatalf("expected bestExitState on best tunnel, got %#v", items[0]["bestExitState"])
}
if state.Summary != bestExitUnknownExitName || state.Items[0].ExitNodeID != 30 {
t.Fatalf("unexpected state with fallback names: %+v", state)
}
if _, exists := items[1]["bestExitState"]; exists {
t.Fatalf("non-best tunnel should not have bestExitState: %+v", items[1])
}
}
- Step 2: Run attach test to verify failure
Run from go-backend:
go test ./internal/http/handler -run TestAttachBestExitStatesAddsStateToBestTunnelOnly -count=1
Expected: PASS.
- Step 3: Wire tunnel list response
In go-backend/internal/http/handler/handler.go, change tunnelList from:
items, err := h.repo.ListTunnels()
if err != nil {
response.WriteJSON(w, response.Err(-2, err.Error()))
return
}
response.WriteJSON(w, response.OK(items))
to:
items, err := h.repo.ListTunnels()
if err != nil {
response.WriteJSON(w, response.Err(-2, err.Error()))
return
}
h.attachBestExitStatesOrLog(items)
response.WriteJSON(w, response.OK(items))
- Step 4: Wire single tunnel response
In go-backend/internal/http/handler/mutations.go, change tunnelGet from:
items, err := h.repo.ListTunnels()
if err != nil {
response.WriteJSON(w, response.Err(-2, err.Error()))
return
}
for _, it := range items {
if asInt64(it["id"], 0) == id {
response.WriteJSON(w, response.OK(it))
return
}
}
to:
items, err := h.repo.ListTunnels()
if err != nil {
response.WriteJSON(w, response.Err(-2, err.Error()))
return
}
h.attachBestExitStatesOrLog(items)
for _, it := range items {
if asInt64(it["id"], 0) == id {
response.WriteJSON(w, response.OK(it))
return
}
}
- Step 5: Run focused backend tests
Run from go-backend:
go test ./internal/http/handler -run 'TestBestExitDecisionSnapshot|TestBuildBestExitDisplayState|TestAttachBestExitStatesAddsStateToBestTunnelOnly' -count=1
Expected: PASS.
- Step 6: Run gofmt
gofmt -w internal/http/handler/handler.go internal/http/handler/mutations.go internal/http/handler/tunnel_best_exit_display.go internal/http/handler/tunnel_best_exit_display_test.go
- Step 7: Commit response wiring
git add go-backend/internal/http/handler/handler.go go-backend/internal/http/handler/mutations.go go-backend/internal/http/handler/tunnel_best_exit_display.go go-backend/internal/http/handler/tunnel_best_exit_display_test.go
git commit -m "feat: expose best exit display state"
Task 4: Frontend Tunnel List Display
Files:
-
Modify:
vite-frontend/src/pages/tunnel.tsx -
Step 1: Add TypeScript types
In vite-frontend/src/pages/tunnel.tsx, add these interfaces after interface ChainTunnel:
interface BestExitStateItem {
ownerNodeId: number;
ownerNodeName: string;
ownerRole: "entry" | "chain";
exitNodeId?: number;
exitNodeName: string;
updatedAt?: number;
reason?: string;
}
interface BestExitState {
enabled: boolean;
summary: string;
status: "applied" | "waiting";
updatedAt?: number;
reason?: string;
items: BestExitStateItem[];
}
Then add the optional field to interface Tunnel:
bestExitState?: BestExitState | null;
- Step 2: Preserve API state during mapping
In mapTunnelApiItems, add bestExitState to the returned object:
bestExitState:
tunnel.bestExitState && typeof tunnel.bestExitState === "object"
? {
...tunnel.bestExitState,
items: Array.isArray(tunnel.bestExitState.items)
? tunnel.bestExitState.items
: [],
}
: null,
The mapped object should include this field before createdTime or immediately after it.
- Step 3: Add render helpers
Add these helper functions after mapTunnelApiItems and before export default function TunnelPage():
const bestExitOwnerRoleText = (role: BestExitStateItem["ownerRole"]) => {
return role === "chain" ? "中转" : "入口";
};
const bestExitDetailTitle = (state?: BestExitState | null) => {
if (!state?.enabled || !state.items?.length) {
return "";
}
return state.items
.map((item) => {
const ownerName = item.ownerNodeName || `${bestExitOwnerRoleText(item.ownerRole)} ${item.ownerNodeId}`;
const exitName = item.exitNodeName || "等待探测";
return `${ownerName} -> ${exitName}`;
})
.join("\n");
};
const renderBestExitState = (state?: BestExitState | null) => {
if (!state?.enabled) {
return null;
}
const title = bestExitDetailTitle(state);
const isWaiting = state.status === "waiting";
return (
<div
className={`mt-1 text-[11px] leading-4 ${
isWaiting
? "text-default-500"
: "text-emerald-700 dark:text-emerald-300"
}`}
title={title || undefined}
>
最优出口:{state.summary || "等待探测"}
</div>
);
};
- Step 4: Render in table topology cell
In the table topology <TableCell> around line 1674, change the cell content from:
<div className="flex items-center gap-1.5 text-xs">
<span className="font-semibold text-primary-700 dark:text-primary-400">
{tunnel.inNodeId?.length || 0}入口
</span>
<span className="text-default-400">→</span>
<span className="font-semibold text-secondary-700 dark:text-secondary-400">
{tunnel.type === 2
? tunnel.chainNodes?.length || 0
: 0}
跳
</span>
<span className="text-default-400">→</span>
<span className="font-semibold text-success-700 dark:text-success-400">
{tunnel.type === 2
? tunnel.outNodeId?.length || 0
: tunnel.inNodeId?.length || 0}
出口
</span>
</div>
to:
<div>
<div className="flex items-center gap-1.5 text-xs">
<span className="font-semibold text-primary-700 dark:text-primary-400">
{tunnel.inNodeId?.length || 0}入口
</span>
<span className="text-default-400">→</span>
<span className="font-semibold text-secondary-700 dark:text-secondary-400">
{tunnel.type === 2
? tunnel.chainNodes?.length || 0
: 0}
跳
</span>
<span className="text-default-400">→</span>
<span className="font-semibold text-success-700 dark:text-success-400">
{tunnel.type === 2
? tunnel.outNodeId?.length || 0
: tunnel.inNodeId?.length || 0}
出口
</span>
</div>
{renderBestExitState(tunnel.bestExitState)}
</div>
- Step 5: Render in grid card topology section
In the grid card topology section, after the closing </div> for the topology row at the end of the block containing 出口 and before the enclosing border section closes, add:
<div className="text-center">
{renderBestExitState(tunnel.bestExitState)}
</div>
The result should put the best-exit summary under the entry -> hop -> exit row inside the topology section.
- Step 6: Run frontend build
Run from vite-frontend:
pnpm run build
Expected: PASS with tsc && vite build completing successfully.
- Step 7: Commit frontend display
git add vite-frontend/src/pages/tunnel.tsx
git commit -m "feat: show current best exit in tunnel list"
Task 5: Full Verification And Review
Files:
-
Verify only.
-
Step 1: Run backend tests
Run from go-backend:
go test ./...
Expected: PASS.
- Step 2: Run frontend build
Run from vite-frontend:
pnpm run build
Expected: PASS.
- Step 3: Inspect final diff
Run from repository root:
git diff --stat origin/main...HEAD
git diff -- go-backend/internal/http/handler/tunnel_best_exit_display.go go-backend/internal/http/handler/tunnel_best_exit_display_test.go go-backend/internal/http/handler/handler.go go-backend/internal/http/handler/mutations.go vite-frontend/src/pages/tunnel.tsx
Expected: Diff only adds best-exit display state, response attachment, frontend list display, and tests. It must not change best-exit scoring, switching, runtime chain update, or agent code.
- Step 4: Request final code review
Ask a reviewer to check:
Review the best-exit current display implementation. Confirm it only exposes current in-memory best-exit state in tunnel list/get responses and renders it in the tunnel list. Verify it does not change routing, scoring, switching, persistence, or polling behavior.
Expected: No blocking findings.
Self-Review
- Spec coverage: Backend response state is Task 2 and Task 3; direct vs final-hop owner semantics are covered by Task 1 tests; frontend list/grid display is Task 4; no polling and no routing changes are preserved by Task 5 review instructions.
- Placeholder scan: The plan contains concrete files, function names, code blocks, commands, and expected outcomes.
- Type consistency:
BestExitState,BestExitStateItem,bestExitDisplayState,bestExitDisplayItem,bestExitDecisionSnapshot, andbestExitNodeNameLookupare defined before use and names match across tasks.