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4 Commits

Author SHA1 Message Date
truewhile 6ec9adc976 优化移动端播放 2026-09-18 10:09:08 +08:00
truewhile f4abdf78e2 优化在线字幕 2026-09-17 23:53:22 +08:00
truewhile ae8db26c1e bug处理 2026-09-17 23:20:58 +08:00
truewhile 8017e994f4 优化 2026-09-17 22:57:41 +08:00
11 changed files with 741 additions and 79 deletions
+38 -9
View File
@@ -410,14 +410,10 @@ func (s *SubtitleService) Serve(ctx context.Context, mediaID, sub string, w io.W
}
return s.serveEmbedded(ctx, m, index, w)
}
abs, err := filepath.Abs(sub)
abs, err := readExternalSubtitlePath(m, sub)
if err != nil {
return err
}
mediaDir, _ := filepath.Abs(filepath.Dir(m.Path))
if !pathWithin(abs, mediaDir) {
return fmt.Errorf("path escape")
}
f, err := os.Open(abs) // #nosec G304 -- abs is constrained to the media file directory with pathWithin.
if err != nil {
@@ -428,14 +424,17 @@ func (s *SubtitleService) Serve(ctx context.Context, mediaID, sub string, w io.W
if err != nil {
return err
}
// 非 UTF-8 的外挂字幕(UTF-16、GBK/Big5 等)必须先归一化:浏览器只能按
// UTF-8 解析 <track> 内容,否则整篇都会变成替换字符。
text := decodeSubtitleText(body)
switch strings.ToLower(filepath.Ext(abs)) {
case ".vtt":
_, err = w.Write(body)
_, err = io.WriteString(w, text)
case ".srt":
_, err = w.Write([]byte(srtToVTT(string(body))))
_, err = io.WriteString(w, srtToVTT(text))
case ".ass", ".ssa":
_, err = w.Write([]byte(assToVTT(string(body))))
_, err = io.WriteString(w, assToVTT(text))
default:
return errors.New("unsupported subtitle format")
}
@@ -517,12 +516,42 @@ func (s *SubtitleService) ServeASS(ctx context.Context, mediaID, sub string, w i
}
switch strings.ToLower(filepath.Ext(sub)) {
case ".ass", ".ssa":
return s.ServeRaw(ctx, mediaID, sub, w)
// 外挂 ASS 同样要归一化成 UTF-8:libass 只认 UTF-8,UTF-16/GBK 的
// 字幕交给它会解析不到任何事件,表现为「字幕选中了却不显示」。
abs, err := readExternalSubtitlePath(m, sub)
if err != nil {
return err
}
f, err := os.Open(abs) // #nosec G304 -- abs is constrained to the media file directory with pathWithin.
if err != nil {
return err
}
defer f.Close()
body, err := io.ReadAll(f)
if err != nil {
return err
}
_, err = io.WriteString(w, decodeSubtitleText(body))
return err
default:
return errors.New("subtitle is not ASS/SSA")
}
}
// readExternalSubtitlePath 校验外挂字幕路径(必须落在媒体文件所在目录内)并返回
// 绝对路径。Serve 与 ServeASS 共用,避免两处各自实现出现安全口径不一致。
func readExternalSubtitlePath(m *model.Media, sub string) (string, error) {
abs, err := filepath.Abs(sub)
if err != nil {
return "", err
}
mediaDir, _ := filepath.Abs(filepath.Dir(m.Path))
if !pathWithin(abs, mediaDir) {
return "", fmt.Errorf("path escape")
}
return abs, nil
}
func (s *SubtitleService) serveEmbeddedASS(ctx context.Context, media *model.Media, streamIndex int, w io.Writer) error {
input, err := s.resolveInput(ctx, media)
if err != nil {
+167
View File
@@ -0,0 +1,167 @@
package service
import (
"bytes"
"encoding/binary"
"math"
"regexp"
"strings"
"unicode"
"unicode/utf16"
"unicode/utf8"
"golang.org/x/text/encoding"
"golang.org/x/text/encoding/japanese"
"golang.org/x/text/encoding/korean"
"golang.org/x/text/encoding/simplifiedchinese"
"golang.org/x/text/encoding/traditionalchinese"
)
// 外挂字幕文件的编码归一化。
//
// 字幕文件由字幕组/工具生成,编码并不统一:除 UTF-8 外,中文圈常见 GBK/GB18030,
// 港台常见 Big5,部分 Windows 工具(Aegisub 早期版本、Subtitle Edit 的某些导出)
// 会写成带 BOM 的 UTF-16LE。浏览器 <track> 与 libass(JASSUB)都只按 UTF-8 解析,
// 后端如果原样下发字节,非 UTF-8 的字幕会整篇变成替换字符——表现就是「字幕轨已经
// 选中,但画面上一个字都不显示」。所以外挂字幕在服务端就要统一解码成 UTF-8。
//
// 注意:只用于下发给浏览器/播放器的文本路径。Emby 兼容层的 /subtitles 原始字节
// 接口(ServeRaw)必须保持字节一致,不能经过这里。
// 各编码的 BOM 前缀。
var (
utf8BOM = []byte{0xEF, 0xBB, 0xBF}
utf16BEBOM = []byte{0xFE, 0xFF}
utf16LEBOM = []byte{0xFF, 0xFE}
)
// subtitleLegacyEncodings 是无 BOM 时的候选编码,按优先级排列。
// GB18030 是 GBK/GB2312 的超集,中文外挂字幕绝大多数是它,因此排在最前——
// 多个候选都能解出合法字幕时,靠前的优先。
var subtitleLegacyEncodings = []struct {
name string
enc encoding.Encoding
}{
{"gb18030", simplifiedchinese.GB18030},
{"big5", traditionalchinese.Big5},
{"shift_jis", japanese.ShiftJIS},
{"euc-kr", korean.EUCKR},
}
// subtitleTimecodePattern 匹配 SRT(00:00:01,000 --> ...)与 WebVTT
// (00:00:01.000 --> ...)的时间行。
var subtitleTimecodePattern = regexp.MustCompile(`\d{1,2}:\d{2}:\d{2}[,.]\d{1,3}\s*-->`)
// decodeSubtitleText 把字幕文件字节归一化成 UTF-8 文本。识别不出编码时原样返回,
// 保证不会比「直接透传」更糟。
func decodeSubtitleText(raw []byte) string {
switch {
case bytes.HasPrefix(raw, utf8BOM):
return string(raw[len(utf8BOM):])
case bytes.HasPrefix(raw, utf16LEBOM):
return decodeUTF16(raw[len(utf16LEBOM):], false)
case bytes.HasPrefix(raw, utf16BEBOM):
return decodeUTF16(raw[len(utf16BEBOM):], true)
}
// 无 BOM 且是合法 UTF-8:这是绝大多数情况,直接返回。
if utf8.Valid(raw) {
return string(raw)
}
best := ""
bestScore := math.MinInt
consider := func(text string) {
if !utf8.ValidString(text) || !looksLikeSubtitle(text) {
return
}
score := subtitlePlausibility(text)
if score > bestScore {
best, bestScore = text, score
}
}
// 无 BOM 的 UTF-16 少见(多来自手工编辑),但一旦是它,所有单字节编码都会
// 解出带大量 NUL 的垃圾,因此先用「格式特征」筛掉这些候选。
consider(decodeUTF16(raw, false))
consider(decodeUTF16(raw, true))
for _, candidate := range subtitleLegacyEncodings {
text, err := candidate.enc.NewDecoder().Bytes(raw)
if err != nil {
continue
}
consider(string(text))
}
if best != "" {
return best
}
return string(raw)
}
// decodeUTF16 按给定字节序把 UTF-16 字节解码为字符串(含代理对)。
func decodeUTF16(raw []byte, bigEndian bool) string {
units := make([]uint16, 0, len(raw)/2)
for i := 0; i+1 < len(raw); i += 2 {
if bigEndian {
units = append(units, binary.BigEndian.Uint16(raw[i:i+2]))
} else {
units = append(units, binary.LittleEndian.Uint16(raw[i:i+2]))
}
}
return string(utf16.Decode(units))
}
// looksLikeSubtitle 判断解码结果是否真的像一份字幕。解码器「没报错」并不代表
// 解对了——很多编码能把任意字节解成合法文本,只有格式特征才能确认。
func looksLikeSubtitle(text string) bool {
head := text
if len(head) > 4096 {
head = head[:4096]
}
if strings.Contains(head, "[Script Info]") || strings.Contains(head, "Dialogue:") {
return true // ASS/SSA
}
if strings.HasPrefix(strings.TrimSpace(head), "WEBVTT") {
return true
}
return subtitleTimecodePattern.MatchString(head) // SRT / WebVTT 时间行
}
// subtitlePlausibility 给解码结果打分,返回 -100..100 的可信度:正常文本字符加分,
// 替换字符(解码失败)、控制字符、未分配码位扣分。
//
// 刻意用比例而不是字符数量:单字节回退会把一个双字节字符拆成两个字符,字符多的
// 候选看起来「更正常」,实际是解错了——GBK 中文字幕被当成 Shift_JIS 解,就会得到
// 一串半角片假名,数量比正确结果还多。半角片假名单独扣分正是为了压住这种情况。
func subtitlePlausibility(text string) int {
total := 0
weight := 0
for _, r := range text {
total++
switch {
case r == utf8.RuneError:
weight -= 8
case r == '\n' || r == '\r' || r == '\t':
// 正常换行不计分也不扣分。
case r < 0x20 || r == 0x7F:
weight -= 8
case unicode.Is(unicode.Co, r) || unicode.Is(unicode.Cn, r):
weight -= 4
case r >= 0xFF61 && r <= 0xFF9F:
// 半角片假名:GBK 汉字被按 Shift_JIS 解出来的典型产物。
weight -= 2
case unicode.In(r, unicode.Han, unicode.Hiragana, unicode.Katakana, unicode.Hangul),
unicode.Is(unicode.Latin, r), unicode.IsDigit(r), unicode.IsPunct(r):
weight++
case unicode.IsSpace(r):
// 空格(含全角空格)不参与打分。
default:
weight--
}
}
if total == 0 {
return 0
}
return weight * 100 / total
}
+169
View File
@@ -0,0 +1,169 @@
package service
import (
"bytes"
"encoding/binary"
"os"
"path/filepath"
"strings"
"testing"
"unicode/utf16"
"github.com/glebarez/sqlite"
"go.uber.org/zap"
"golang.org/x/text/encoding/simplifiedchinese"
"gorm.io/gorm"
"github.com/truewhile/MeBox/internal/config"
"github.com/truewhile/MeBox/internal/model"
"github.com/truewhile/MeBox/internal/repository"
)
const assFixture = "[Script Info]\n" +
"Title:Railgun 01 BD\n" +
"ScriptType:v4.00+\n" +
"\n" +
"[Events]\n" +
"Format: Layer, Start, End, Style, Name, MarginL, MarginR, MarginV, Effect, Text\n" +
"Dialogue: 0,0:00:01.00,0:00:02.00,Default,,0,0,0,,放て!心に刻んだ夢を\n"
const srtFixture = "1\n" +
"00:00:01,000 --> 00:00:02,000\n" +
"只有我的超电磁炮\n" +
"\n"
func encodeUTF16(s string, bigEndian bool, withBOM bool) []byte {
units := utf16.Encode([]rune(s))
out := make([]byte, 0, len(units)*2+2)
if withBOM {
if bigEndian {
out = append(out, 0xFE, 0xFF)
} else {
out = append(out, 0xFF, 0xFE)
}
}
buf := make([]byte, 2)
for _, unit := range units {
if bigEndian {
binary.BigEndian.PutUint16(buf, unit)
} else {
binary.LittleEndian.PutUint16(buf, unit)
}
out = append(out, buf...)
}
return out
}
func encodeGBK(t *testing.T, s string) []byte {
t.Helper()
encoded, err := simplifiedchinese.GBK.NewEncoder().Bytes([]byte(s))
if err != nil {
t.Fatalf("encode GBK: %v", err)
}
return encoded
}
// 这是本次线上问题的核心场景:字幕组给的 ASS 是带 BOM 的 UTF-16LE,
// 之前原样下发,浏览器按 UTF-8 解开后整篇是替换字符,一个字都渲染不出来。
func TestDecodeSubtitleTextNormalisesLegacyEncodings(t *testing.T) {
cases := []struct {
name string
raw []byte
}{
{"utf8", []byte(assFixture)},
{"utf8-bom", append([]byte{0xEF, 0xBB, 0xBF}, []byte(assFixture)...)},
{"utf16le-bom", encodeUTF16(assFixture, false, true)},
{"utf16be-bom", encodeUTF16(assFixture, true, true)},
{"utf16le-no-bom", encodeUTF16(assFixture, false, false)},
{"gb18030", encodeGBK(t, assFixture)},
}
for _, tc := range cases {
t.Run(tc.name, func(t *testing.T) {
got := decodeSubtitleText(tc.raw)
if !strings.Contains(got, "[Script Info]") {
t.Fatalf("decoded text lost ASS header: %q", got)
}
if !strings.Contains(got, "Dialogue:") {
t.Fatalf("decoded text lost Dialogue line: %q", got)
}
if !strings.Contains(got, "放て!心に刻んだ夢を") {
t.Fatalf("decoded text lost non-ASCII content: %q", got)
}
if strings.ContainsRune(got, 0) || strings.ContainsRune(got, '\uFFFD') {
t.Fatalf("decoded text still contains NUL or replacement runes: %q", got)
}
})
}
}
func TestDecodeSubtitleTextKeepsUnknownBytes(t *testing.T) {
raw := []byte("not a subtitle at all: \x81\x82\x83\x84")
if got := decodeSubtitleText(raw); got != string(raw) {
t.Fatalf("decodeSubtitleText mangled non-subtitle bytes: %q", got)
}
}
// 接口层回归:外挂 UTF-16 字幕经 /subtitles/:id/ass(libass 路径)与
// /subtitles/:id(WebVTT 降级路径)下发时都必须是可解析的 UTF-8。
func TestSubtitleHandlersNormaliseUTF16Sidecar(t *testing.T) {
db, err := gorm.Open(sqlite.Open("file:subtitle-encoding?mode=memory&cache=shared"), &gorm.Config{})
if err != nil {
t.Fatal(err)
}
if err := db.AutoMigrate(&model.Library{}, &model.Media{}); err != nil {
t.Fatal(err)
}
dir := t.TempDir()
videoPath := filepath.Join(dir, "Railgun S01E01.mkv")
assPath := filepath.Join(dir, "Railgun S01E01.ass")
srtPath := filepath.Join(dir, "Railgun S01E01.zh.srt")
if err := os.WriteFile(videoPath, []byte("video"), 0o644); err != nil {
t.Fatal(err)
}
if err := os.WriteFile(assPath, encodeUTF16(assFixture, false, true), 0o644); err != nil {
t.Fatal(err)
}
if err := os.WriteFile(srtPath, encodeGBK(t, srtFixture), 0o644); err != nil {
t.Fatal(err)
}
media := model.Media{Title: "Railgun", Path: videoPath}
if err := db.Create(&media).Error; err != nil {
t.Fatal(err)
}
svc := NewSubtitleService(&config.Config{}, zap.NewNop(), repository.New(db))
var buf bytes.Buffer
if err := svc.ServeASS(t.Context(), media.ID, assPath, &buf); err != nil {
t.Fatalf("ServeASS: %v", err)
}
ass := buf.String()
if !bytes.HasPrefix(buf.Bytes(), []byte("[Script Info]")) {
t.Fatalf("ServeASS output is not UTF-8 ASS: %q", ass)
}
if !strings.Contains(ass, "放て!心に刻んだ夢を") {
t.Fatalf("ServeASS output lost dialogue text: %q", ass)
}
buf.Reset()
if err := svc.Serve(t.Context(), media.ID, assPath, &buf); err != nil {
t.Fatalf("Serve(ass): %v", err)
}
vtt := buf.String()
if !strings.HasPrefix(vtt, "WEBVTT") || !strings.Contains(vtt, "-->") {
t.Fatalf("ASS->WebVTT fallback produced no cues: %q", vtt)
}
if !strings.Contains(vtt, "放て!心に刻んだ夢を") {
t.Fatalf("ASS->WebVTT fallback lost dialogue text: %q", vtt)
}
buf.Reset()
if err := svc.Serve(t.Context(), media.ID, srtPath, &buf); err != nil {
t.Fatalf("Serve(srt): %v", err)
}
vtt = buf.String()
if !strings.Contains(vtt, "只有我的超电磁炮") {
t.Fatalf("GBK SRT was not transcoded: %q", vtt)
}
}
+69 -51
View File
@@ -10,7 +10,6 @@ import {
Loader2,
Lock,
Maximize,
MessageSquareText,
Minimize,
Pause,
PictureInPicture,
@@ -47,6 +46,9 @@ import {
PLAYER_MENU_LABEL,
PLAYER_POPOVER,
PLAYER_RANGE_OVERLAY,
PLAYER_SHEET,
PLAYER_SHEET_BODY,
PLAYER_SHEET_HEADER,
PLAYER_TEXT_BUTTON,
PLAYER_TRACK,
PLAYER_TRACK_FILL,
@@ -155,10 +157,12 @@ type PlayerControlsProps = {
onSubtitleStyleChange: (style: SubtitleStylePreset) => void
/** 弹幕设置面板是否打开。 */
danmakuOpen: boolean
/** 弹幕当前是否渲染在画面上(操作栏上的「弹」开关)。 */
/** 弹幕当前是否渲染在画面上:操作栏的「弹」按钮用它显示开关状态。 */
danmakuEnabled: boolean
onToggleDanmakuEnabled?: (next: boolean) => void
/** 打开弹幕设置面板(弹幕服务的搜索与参数都在那里)。 */
/**
* 打开弹幕设置面板。弹幕的加载开关、来源搜索、渲染参数都收在这个面板里,
* 所以「弹」按钮直接指向它——不再经过「设置」面板中转。
*/
onOpenDanmaku?: () => void
hasPrevEpisode?: boolean
hasNextEpisode?: boolean
@@ -192,10 +196,17 @@ type PlayerControlsProps = {
streamOffset?: number
/** Absolute seek on the full timeline; return true when handled (e.g. HLS restart). */
onSeekAbsolute?: (seconds: number) => boolean
/**
* 竖屏剧场模式:控制栏按钮放大到触控尺寸(44px 起),清晰度/倍速/
* 选集/字幕弹层改为视频区底部的动作面板,避免右侧抽屉与悬浮小弹层
* 在窄屏下被裁剪。桌面端保持原样。
*/
theater?: boolean
}
export function PlayerControls({
videoRef,
theater = false,
volume: volumeProp = 1,
onVolumeChange,
onVolumeCommit,
@@ -217,7 +228,6 @@ export function PlayerControls({
onSubtitleStyleChange,
danmakuOpen,
danmakuEnabled,
onToggleDanmakuEnabled,
onOpenDanmaku,
hasPrevEpisode = false,
hasNextEpisode = false,
@@ -910,7 +920,7 @@ export function PlayerControls({
const compactOnlySections = (
<>
{showQuality && hasQualityGroups && (
<div className="sm:hidden">
<div className={theater ? undefined : 'sm:hidden'}>
<p className={PLAYER_MENU_LABEL}>清晰度</p>
<QualityItems
groups={qualityGroups}
@@ -919,7 +929,7 @@ export function PlayerControls({
/>
</div>
)}
<div className="sm:hidden">
<div className={theater ? undefined : 'sm:hidden'}>
<p className={PLAYER_MENU_LABEL}>播放速度</p>
<SpeedItems
playbackRate={playbackRateProp}
@@ -927,7 +937,7 @@ export function PlayerControls({
/>
</div>
{onTogglePlaylist && (
<div className="sm:hidden">
<div className={theater ? undefined : 'sm:hidden'}>
<p className={PLAYER_MENU_LABEL}>选集</p>
<button
type="button"
@@ -947,7 +957,7 @@ export function PlayerControls({
</div>
)}
{subs.length > 0 && (
<div className="sm:hidden">
<div className={theater ? undefined : 'sm:hidden'}>
<p className={PLAYER_MENU_LABEL}>字幕</p>
<SubtitleItems
subs={subs}
@@ -965,7 +975,7 @@ export function PlayerControls({
/>
</div>
)}
<div className="sm:hidden">{PLAYER_MENU_DIVIDER}</div>
<div className={theater ? PLAYER_MENU_DIVIDER : `sm:hidden ${PLAYER_MENU_DIVIDER}`} />
</>
)
@@ -1021,27 +1031,6 @@ export function PlayerControls({
</button>
</div>
)}
{onOpenDanmaku && (
<div>
<p className={PLAYER_MENU_LABEL}>弹幕</p>
<button
type="button"
onClick={() => {
setSettingsMenuOpen(false)
onOpenDanmaku()
}}
className={PLAYER_MENU_ITEM}
title="打开弹幕设置(搜索弹幕库、调整渲染参数)"
>
<MessageSquareText size={14} className="shrink-0 text-white/50" />
<span className="min-w-0 flex-1 truncate">弹幕设置</span>
{danmakuOpen ? (
<span className="shrink-0 text-[10px] text-rose-300">已打开</span>
) : null}
</button>
</div>
)}
</div>
)
@@ -1049,6 +1038,33 @@ export function PlayerControls({
<>
{seekOverlay}
{playbackRateOverlay}
{theater && settingsMenuOpen ? (
<div
className="absolute inset-x-0 bottom-0 z-40 flex items-end justify-center"
onClick={(e) => e.stopPropagation()}
onPointerUp={(e) => e.stopPropagation()}
>
<div
className="absolute inset-0"
onClick={() => setSettingsMenuOpen(false)}
aria-hidden
/>
<div className={`relative ${PLAYER_SHEET}`}>
<div className={PLAYER_SHEET_HEADER}>
<span className="text-[13px] font-semibold text-white/90">播放器设置</span>
<button
type="button"
onClick={() => setSettingsMenuOpen(false)}
className={PLAYER_ICON_BUTTON}
title="关闭设置"
>
<Minimize size={16} />
</button>
</div>
<div className={PLAYER_SHEET_BODY}>{settingsPanel}</div>
</div>
</div>
) : null}
<div
className={`pointer-events-auto absolute inset-x-0 bottom-0 z-20 bg-gradient-to-t from-black/85 via-black/45 to-transparent px-2.5 pb-1.5 pt-12 transition-opacity duration-300 sm:px-3.5 sm:pb-2.5 ${
uiVisible ? 'opacity-100' : 'pointer-events-none opacity-0'
@@ -1063,11 +1079,11 @@ export function PlayerControls({
>
{/* 进度条:单独占一行贴着画面底部,轨道只有 3px,悬停才变粗并露出圆点手柄 */}
<div
className="group/seek relative flex h-5 w-full items-center"
className={`group/seek relative flex w-full items-center ${theater ? 'h-9' : 'h-5'}`}
onMouseMove={handleSeekHover}
onMouseLeave={() => setSeekHover(null)}
>
<div className={`${PLAYER_TRACK} group-hover/seek:h-[5px]`}>
<div className={`${PLAYER_TRACK} ${theater ? 'h-[5px]' : ''} group-hover/seek:h-[5px]`}>
<div
className={`${PLAYER_TRACK_FILL} bg-white/30`}
style={{ width: `${bufferedRatio * 100}%` }}
@@ -1078,7 +1094,7 @@ export function PlayerControls({
/>
</div>
<div
className="pointer-events-none absolute h-3 w-3 -translate-x-1/2 rounded-full bg-white opacity-0 shadow-md transition-opacity duration-150 group-hover/seek:opacity-100"
className={`pointer-events-none absolute h-3 w-3 -translate-x-1/2 rounded-full bg-white shadow-md transition-opacity duration-150 group-hover/seek:opacity-100 ${theater ? 'opacity-100' : 'opacity-0'}`}
style={{ left: `${playedRatio * 100}%` }}
/>
{tooltipVisible && durationSafe > 0 ? (
@@ -1106,14 +1122,14 @@ export function PlayerControls({
/>
</div>
<div className="mt-0.5 flex items-center gap-0.5 sm:mt-1 sm:gap-1">
<div className={`flex items-center ${theater ? 'mt-1 gap-1' : 'mt-0.5 gap-0.5 sm:mt-1 sm:gap-1'}`}>
{/* 播放 / 暂停 */}
<button
onClick={togglePlay}
className={`${PLAYER_ICON_BUTTON} h-8 w-8 sm:h-9 sm:w-9`}
className={`${PLAYER_ICON_BUTTON} ${theater ? 'h-11 w-11' : 'h-8 w-8 sm:h-9 sm:w-9'}`}
title={playing ? '暂停 (Space)' : '播放 (Space)'}
>
{playing ? <Pause size={19} /> : <Play size={19} />}
{playing ? <Pause size={theater ? 24 : 19} /> : <Play size={theater ? 24 : 19} />}
</button>
{/* 上一集 / 下一集:单条媒体(电影)没有上下集时整组隐藏,少两个死按钮 */}
@@ -1122,7 +1138,7 @@ export function PlayerControls({
<button
onClick={onPrevEpisode}
disabled={!hasPrevEpisode}
className={PLAYER_ICON_BUTTON}
className={`${PLAYER_ICON_BUTTON} ${theater ? 'h-11 w-11' : ''}`}
title={
hasPrevEpisode
? prevEpisodeTitle
@@ -1136,7 +1152,7 @@ export function PlayerControls({
<button
onClick={onNextEpisode}
disabled={!hasNextEpisode}
className={PLAYER_ICON_BUTTON}
className={`${PLAYER_ICON_BUTTON} ${theater ? 'h-11 w-11' : ''}`}
title={
hasNextEpisode
? nextEpisodeTitle
@@ -1237,13 +1253,15 @@ export function PlayerControls({
</button>
)}
{/* 弹幕开关:只负责开/关,「弹幕设置」在设置面板里 */}
{/* 弹幕:点开就是弹幕设置面板。弹幕的加载开关、来源搜索、渲染参数都在
那个面板里,所以这里不再做「先切设置再找弹幕」的中转;按钮上的方块
颜色仍然反映当前弹幕是否显示。 */}
<button
type="button"
onClick={() => onToggleDanmakuEnabled?.(!danmakuEnabled)}
disabled={!onToggleDanmakuEnabled}
className={PLAYER_ICON_BUTTON}
title={danmakuEnabled ? '关闭弹幕显示' : '开启弹幕显示'}
onClick={onOpenDanmaku}
disabled={!onOpenDanmaku}
className={`${PLAYER_ICON_BUTTON} ${theater ? 'h-11 w-11' : ''} ${danmakuOpen ? 'bg-white/15' : ''}`}
title={danmakuOpen ? '弹幕设置(已打开)' : '弹幕设置'}
>
<span
className={`flex h-[18px] w-[18px] items-center justify-center rounded-[4px] text-[10px] font-bold leading-none transition ${
@@ -1349,16 +1367,16 @@ export function PlayerControls({
setSubtitleMenuOpen(false)
setSettingsMenuOpen((v) => !v)
}}
className={`${PLAYER_ICON_BUTTON} ${settingsMenuOpen ? 'bg-white/15 text-white' : ''}`}
className={`${PLAYER_ICON_BUTTON} ${theater ? 'h-11 w-11' : ''} ${settingsMenuOpen ? 'bg-white/15 text-white' : ''}`}
title="播放器设置"
>
<Settings2 size={17} />
<Settings2 size={theater ? 21 : 17} />
</button>
{/* 识别到 VR 素材但还没进 VR 时,用一个小圆点提示设置里有东西可开 */}
{vr360Detected && !vr360 && (
<span className="pointer-events-none absolute right-0.5 top-0.5 h-1.5 w-1.5 rounded-full bg-amber-300" />
)}
{settingsMenuOpen && (
{settingsMenuOpen && !theater && (
<div className={`${PLAYER_POPOVER} absolute bottom-11 right-0 max-h-[70vh] w-[15rem] overflow-y-auto`}>
{settingsPanel}
</div>
@@ -1377,10 +1395,10 @@ export function PlayerControls({
<button
onClick={toggleFullscreen}
className={PLAYER_ICON_BUTTON}
className={`${PLAYER_ICON_BUTTON} ${theater ? 'h-11 w-11' : ''}`}
title={fullscreen ? '退出全屏 (F)' : '全屏 (F)'}
>
{fullscreen ? <Minimize size={17} /> : <Maximize size={17} />}
{fullscreen ? <Minimize size={theater ? 21 : 17} /> : <Maximize size={theater ? 21 : 17} />}
</button>
</div>
</div>
@@ -1521,7 +1539,7 @@ function SubtitleItems({
{canAdjustSelectedSubtitle && (
<>
{PLAYER_MENU_DIVIDER}
<div className={PLAYER_MENU_DIVIDER} />
<p className={PLAYER_MENU_LABEL}>字幕位置</p>
<div className="flex flex-wrap gap-1 px-2.5 pb-1">
{SUBTITLE_POSITION_OPTIONS.map(([value, label]) => (
@@ -1567,7 +1585,7 @@ function SubtitleItems({
{canConvertSelectedSubtitle && (
<>
{PLAYER_MENU_DIVIDER}
<div className={PLAYER_MENU_DIVIDER} />
<p className={PLAYER_MENU_LABEL}>外挂字幕简繁转换</p>
{(
[
+17 -6
View File
@@ -2,7 +2,7 @@ import { useEffect, useState } from 'react'
import { Check, ChevronDown, ChevronRight, Eye, EyeOff, Film, Hash, KeyRound, Loader2, MessageSquareText, RefreshCw, Search, Server, Settings2, Sparkles, Tag, X } from 'lucide-react'
import type { DanmakuAnime, DanmakuEpisode, DanmakuLoadedInfo } from '../api/danmaku'
import { PLAYER_DRAWER, PLAYER_ICON_BUTTON, PLAYER_PANEL_HEADER } from './playerTheme'
import { PLAYER_DRAWER, PLAYER_ICON_BUTTON, PLAYER_PANEL_HEADER, PLAYER_SHEET, PLAYER_SHEET_BODY, PLAYER_SHEET_HEADER } from './playerTheme'
// PlayerDanmakuPanel — the on-player danmaku control panel. It displays
// the matched danmaku details (anime title, episode title, comment count,
@@ -56,6 +56,11 @@ type PlayerDanmakuPanelProps = {
danmakuInfo?: DanmakuLoadedInfo | null
onSelectEpisode: (episodeId: number, animeTitle: string, episodeTitle: string) => void
onResetAuto: () => void
/**
* 竖屏剧场模式:弹幕面板改为视频区底部的动作面板,而不是右侧抽屉,
* 窄屏下搜索框与滑杆不再被压扁。
*/
theater?: boolean
}
export function PlayerDanmakuPanel({
@@ -90,6 +95,7 @@ export function PlayerDanmakuPanel({
danmakuInfo,
onSelectEpisode,
onResetAuto,
theater = false,
}: PlayerDanmakuPanelProps) {
const [draft, setDraft] = useState(search)
const [advancedOpen, setAdvancedOpen] = useState(false)
@@ -201,9 +207,13 @@ export function PlayerDanmakuPanel({
onClick={(e) => e.stopPropagation()}
onPointerDown={(e) => e.stopPropagation()}
onPointerUp={(e) => e.stopPropagation()}
className={`absolute inset-y-0 right-0 z-30 ${PLAYER_DRAWER}`}
className={
theater
? `absolute inset-x-0 bottom-0 z-40 ${PLAYER_SHEET}`
: `absolute inset-y-0 right-0 z-30 ${PLAYER_DRAWER}`
}
>
<div className={PLAYER_PANEL_HEADER}>
<div className={theater ? PLAYER_SHEET_HEADER : PLAYER_PANEL_HEADER}>
<div className="flex min-w-0 items-center gap-2 text-sm font-semibold">
<MessageSquareText size={16} className="shrink-0 text-rose-400" />
<span className="truncate">弹幕设置</span>
@@ -214,10 +224,11 @@ export function PlayerDanmakuPanel({
</button>
</div>
<div className="min-h-0 flex-1 overflow-y-auto overscroll-contain px-4 py-3.5">
{/* 是否加载弹幕 */}
<div className={theater ? PLAYER_SHEET_BODY : 'min-h-0 flex-1 overflow-y-auto overscroll-contain px-4 py-3.5'}>
{/* 弹幕总开关。从操作栏的「弹」按钮直接进来就到了这里,所以这一项就是
用户找的「开关弹幕」;文案跟旧的按钮提示保持一致,避免换个说法让人找不到。 */}
<label className="mb-3 flex cursor-pointer items-center justify-between rounded-lg bg-white/5 px-2.5 py-2 text-sm transition hover:bg-white/10">
<span className="text-white/85">加载弹幕</span>
<span className="text-white/85">显示弹幕</span>
<input
type="checkbox"
checked={enabled}
@@ -0,0 +1,166 @@
import { Layers, ListVideo } from 'lucide-react'
import type { Media } from '../types'
import { mediaVersionLabel, mediaVersionMatches } from '../utils/mediaVersion'
// PlayerMobileTheaterInfo — 竖屏剧场模式下视频下方的可滚动内容区。
//
// 竖屏手机不再用全屏居中黑边布局:视频贴顶按 16:9 自适应高度,
// 下面这块区域接管标题、选集横滑、版本切换和简介,信息密度与
// 主流手机视频应用保持一致。桌面端与横屏手机不渲染它。
type PlayerMobileTheaterInfoProps = {
media: Media | null
title: string
subtitle?: string
playbackModeLabel?: string
qualityLabel?: string
episodes: Media[]
currentMediaId: string
currentEpisodeIndex: number
currentVersions?: Media[]
onSelectEpisode: (media: Media) => void
onSelectVersion?: (media: Media) => void
onOpenPlaylist?: () => void
}
function episodeShortLabel(ep: Media): string {
if (ep.episode_num > 0) return `${ep.episode_num}`
const title = ep.episode_title?.trim() || ep.title?.trim() || ''
return title ? title.slice(0, 4) : '·'
}
function episodeFullLabel(ep: Media): string {
if (ep.episode_num > 0) {
const title = ep.episode_title?.trim()
return title && title !== ep.title?.trim() ? `第 ${ep.episode_num} 集 · ${title}` : `第 ${ep.episode_num} 集`
}
return ep.episode_title?.trim() || ep.title?.trim() || '未命名'
}
export function PlayerMobileTheaterInfo({
media,
title,
subtitle,
playbackModeLabel,
qualityLabel,
episodes,
currentMediaId,
currentEpisodeIndex,
currentVersions = [],
onSelectEpisode,
onSelectVersion,
onOpenPlaylist,
}: PlayerMobileTheaterInfoProps) {
const hasEpisodeList = episodes.length > 1
const versionsToSwitch = currentVersions.length > 1 ? currentVersions : []
const overview = media?.overview?.trim() || ''
return (
<div className="min-h-0 flex-1 overflow-y-auto overscroll-contain bg-black px-4 pb-8 pt-3 text-white">
<h1 className="text-[15px] font-semibold leading-snug text-white/95">{title || '加载中…'}</h1>
{subtitle ? <p className="mt-1 text-xs text-white/55">{subtitle}</p> : null}
{(playbackModeLabel || qualityLabel) && (
<div className="mt-2 flex flex-wrap items-center gap-1.5">
{qualityLabel ? (
<span className="rounded-md bg-white/10 px-2 py-0.5 text-[11px] font-medium text-white/80">
{qualityLabel}
</span>
) : null}
{playbackModeLabel ? (
<span className="rounded-md bg-white/10 px-2 py-0.5 text-[11px] text-white/60">
{playbackModeLabel}
</span>
) : null}
</div>
)}
{hasEpisodeList ? (
<section className="mt-4">
<div className="mb-2 flex items-center justify-between">
<h2 className="flex items-center gap-1.5 text-[13px] font-semibold text-white/90">
<ListVideo size={14} className="text-rose-400" />
选集
<span className="font-mono text-[11px] font-normal text-white/45">
{currentEpisodeIndex >= 0 ? `${currentEpisodeIndex + 1}/${episodes.length}` : `${episodes.length} 集`}
</span>
</h2>
{onOpenPlaylist ? (
<button
type="button"
onClick={onOpenPlaylist}
className="rounded-md px-2 py-1 text-[11px] text-white/55 transition hover:bg-white/10 hover:text-white"
>
全部 &gt;
</button>
) : null}
</div>
<div className="scrollbar-hide -mx-4 flex gap-1.5 overflow-x-auto px-4 pb-1">
{episodes.map((ep) => {
const active = mediaVersionMatches(ep, currentMediaId)
return (
<button
key={ep.id}
type="button"
onClick={() => onSelectEpisode(ep)}
title={episodeFullLabel(ep)}
className={`flex h-10 min-w-12 shrink-0 items-center justify-center rounded-lg px-2 text-xs font-medium tabular-nums transition ${
active
? 'bg-rose-500 text-white'
: 'bg-white/[0.07] text-white/80 active:bg-white/15'
}`}
>
{episodeShortLabel(ep)}
</button>
)
})}
</div>
</section>
) : null}
{versionsToSwitch.length > 0 ? (
<section className="mt-4">
<h2 className="mb-2 flex items-center gap-1.5 text-[13px] font-semibold text-white/90">
<Layers size={13} className="text-rose-400" />
版本
<span className="font-mono text-[11px] font-normal text-white/45">
{versionsToSwitch.length} 个
</span>
</h2>
<div className="space-y-1.5">
{versionsToSwitch.map((version) => {
const active = mediaVersionMatches(version, currentMediaId)
return (
<button
key={version.id}
type="button"
disabled={active}
onClick={() => onSelectVersion?.(version)}
className={`flex w-full items-center gap-2 rounded-lg border px-2.5 py-2 text-left transition disabled:cursor-default ${
active
? 'border-rose-500/50 bg-rose-500/15 text-white'
: 'border-white/5 bg-white/5 text-white/85 active:bg-white/10'
}`}
>
<span className="min-w-0 flex-1 truncate text-xs font-medium">
{mediaVersionLabel(version)}
</span>
{active ? <span className="shrink-0 text-[10px] text-rose-300">播放中</span> : null}
</button>
)
})}
</div>
</section>
) : null}
{overview ? (
<section className="mt-4">
<h2 className="mb-1.5 text-[13px] font-semibold text-white/90">简介</h2>
<p className="text-xs leading-relaxed text-white/60">{overview}</p>
</section>
) : null}
<p className="mt-5 text-center text-[10px] text-white/30">将手机横放可获得全屏沉浸式播放体验</p>
</div>
)
}
+19 -6
View File
@@ -10,7 +10,7 @@ import {
mediaVersionMatches,
mediaVersionSourceLabel,
} from '../utils/mediaVersion'
import { PLAYER_DRAWER, PLAYER_ICON_BUTTON, PLAYER_PANEL_HEADER } from './playerTheme'
import { PLAYER_DRAWER, PLAYER_ICON_BUTTON, PLAYER_PANEL_HEADER, PLAYER_SHEET, PLAYER_SHEET_BODY, PLAYER_SHEET_HEADER } from './playerTheme'
export type SeasonGroup = {
season: number
@@ -27,6 +27,11 @@ type PlayerPlaylistPanelProps = {
onSelectEpisode: (media: Media) => void
/** 切换到同一集/同一条目的另一个版本。 */
onSelectVersion?: (media: Media) => void
/**
* 竖屏剧场模式:选集面板改为视频区底部的动作面板,而不是右侧抽屉,
* 避免窄屏下抽屉遮挡返回按钮、宫格被压扁。
*/
theater?: boolean
}
/**
@@ -50,6 +55,7 @@ export function PlayerPlaylistPanel({
episodes,
onSelectEpisode,
onSelectVersion,
theater = false,
}: PlayerPlaylistPanelProps) {
const [filterText, setFilterText] = useState('')
/** 正在挑选版本的剧集 id;null = 宫格直接播放。 */
@@ -133,9 +139,13 @@ export function PlayerPlaylistPanel({
// 舞台用 pointerdown/pointerup 判断「移动端轻触画面」,抽屉上的触摸不该参与。
onPointerDown={(e) => e.stopPropagation()}
onPointerUp={(e) => e.stopPropagation()}
className={`absolute inset-y-0 right-0 z-30 ${PLAYER_DRAWER}`}
className={
theater
? `absolute inset-x-0 bottom-0 z-40 ${PLAYER_SHEET}`
: `absolute inset-y-0 right-0 z-30 ${PLAYER_DRAWER}`
}
>
<div className={PLAYER_PANEL_HEADER}>
<div className={theater ? PLAYER_SHEET_HEADER : PLAYER_PANEL_HEADER}>
<div className="flex min-w-0 items-center gap-2 text-sm font-semibold">
<span className="truncate">{hasEpisodeList ? '选集' : '版本'}</span>
<span className="shrink-0 font-mono text-[11px] font-normal text-white/45">
@@ -147,6 +157,8 @@ export function PlayerPlaylistPanel({
</button>
</div>
<div className={theater ? PLAYER_SHEET_BODY : 'flex min-h-0 flex-1 flex-col overflow-hidden'}>
{/* 当前条目的版本切换:多版本时置顶,随时可换 */}
{versionsToSwitch.length > 0 && (
<div className="shrink-0 border-b border-white/10 px-3 py-2.5">
@@ -255,9 +267,9 @@ export function PlayerPlaylistPanel({
</div>
)}
{/* 集数宫格 */}
{/* 集数宫格:剧场模式下底部面板只做单层滚动,宫格区不再自己滚动 */}
{hasEpisodeList ? (
<div className="min-h-0 flex-1 overflow-y-auto p-3 select-none">
<div className={theater ? 'p-3 select-none' : 'min-h-0 flex-1 overflow-y-auto p-3 select-none'}>
{filteredEpisodes.length === 0 ? (
<div className="py-10 text-center text-xs text-white/40">
{filterText ? '未找到匹配的剧集' : '暂无剧集列表'}
@@ -326,11 +338,12 @@ export function PlayerPlaylistPanel({
</div>
) : (
versionsToSwitch.length === 0 && (
<div className="flex flex-1 items-center justify-center px-4 text-center text-xs text-white/40">
<div className="flex items-center justify-center px-4 py-8 text-center text-xs text-white/40">
暂无可切换的内容
</div>
)
)}
</div>
</div>
)
}
+16
View File
@@ -28,6 +28,22 @@ export const PLAYER_POPOVER =
export const PLAYER_DRAWER =
`flex h-full w-[88%] flex-col border-white/10 ${PANEL_BG} text-white ${PANEL_SHADOW} backdrop-blur-xl sm:w-[380px] sm:border-l`
/**
* 底部动作面板(竖屏剧场模式):贴着视频区底部向上弹出,内容最多占
* 视频区高度的 72%,留出一些画面可见;底部垫上安全区高度,避免
* iPhone 小横条遮挡最后一行选项。
*/
export const PLAYER_SHEET =
`z-40 flex max-h-[72%] min-h-[8rem] w-full flex-col overflow-hidden rounded-t-2xl border border-white/10 border-b-0 ${PANEL_BG} text-white ${PANEL_SHADOW} backdrop-blur-xl`
/** 底部动作面板的标题栏(带关闭按钮)。 */
export const PLAYER_SHEET_HEADER =
'flex shrink-0 items-center justify-between gap-2 border-b border-white/10 px-4 py-2.5'
/** 底部动作面板的可滚动内容区,底部垫上安全区高度。 */
export const PLAYER_SHEET_BODY =
'min-h-0 flex-1 overflow-y-auto overscroll-contain px-2 pb-[calc(0.75rem+env(safe-area-inset-bottom,0px))] pt-1'
/** 操作栏里的图标按钮。所有图标按钮共用同一尺寸与悬停反馈,排在一起才整齐。 */
export const PLAYER_ICON_BUTTON =
'flex h-7 w-7 shrink-0 items-center justify-center rounded-md text-white/85 transition hover:bg-white/15 hover:text-white disabled:cursor-not-allowed disabled:text-white/30 disabled:hover:bg-transparent sm:h-8 sm:w-8'
+32
View File
@@ -0,0 +1,32 @@
import { useEffect, useState } from 'react'
const THEATER_MAX_WIDTH = 768
function queryTheater(): boolean {
if (typeof window === 'undefined') return false
// 窄屏 + 竖屏才进剧场模式:横屏手机自动回到全屏沉浸式布局。
return window.innerWidth < THEATER_MAX_WIDTH && window.innerHeight >= window.innerWidth
}
/**
* 是否使用移动端竖屏剧场布局。
*
* 桌面端与横屏手机保持原来的全屏居中播放器;只有竖屏手机进
* 「视频贴顶 + 下方内容区」的剧场模式,避免 16:9 视频在竖屏里
* 上下大黑边、控制栏远离画面的问题。
*/
export function useIsMobileTheater(): boolean {
const [theater, setTheater] = useState(queryTheater)
useEffect(() => {
const onChange = () => setTheater(queryTheater())
window.addEventListener('resize', onChange)
window.addEventListener('orientationchange', onChange)
return () => {
window.removeEventListener('resize', onChange)
window.removeEventListener('orientationchange', onChange)
}
}, [])
return theater
}
+25 -1
View File
@@ -39,6 +39,8 @@ import { classifyDirectPlayError } from './directPlayError'
import { apiErrorMessage } from './StrmManagePage'
import { PlayerTopBar } from './PlayerTopBar'
import { PlayerVideoStage } from './PlayerVideoStage'
import { PlayerMobileTheaterInfo } from '../components/PlayerMobileTheaterInfo'
import { useIsMobileTheater } from '../hooks/useIsMobileTheater'
import { PlayerDanmakuPanel } from '../components/PlayerDanmakuPanel'
import { PlayerPlaylistPanel } from '../components/PlayerPlaylistPanel'
import {
@@ -1655,6 +1657,10 @@ export function PlayerPage() {
media?.title?.trim() ||
''
// 竖屏手机走剧场布局:视频贴顶按 16:9 自适应,下方是标题/选集/简介。
// 桌面端与横屏手机保持原来的全屏居中沉浸式布局。
const isMobileTheater = useIsMobileTheater()
return (
<div className="relative flex h-full w-full flex-1 flex-col overflow-hidden bg-black">
<PlayerTopBar
@@ -1667,6 +1673,7 @@ export function PlayerPage() {
onBack={goBack}
/>
<PlayerVideoStage
theater={isMobileTheater}
media={media}
loadError={loadError}
playerError={playerError}
@@ -1696,7 +1703,6 @@ export function PlayerPage() {
danmakuSearchTrigger={danmakuSearchTrigger}
danmakuOpen={danmakuOpen}
onOpenDanmaku={toggleDanmakuOpen}
onToggleDanmakuEnabled={danmakuChangeEnabled}
onDanmakuLoaded={danmakuLoaded}
onDanmakuCandidates={danmakuGotCandidates}
onDanmakuAlternatives={danmakuGotAlternatives}
@@ -1731,6 +1737,7 @@ export function PlayerPage() {
onDismissVr360Guide={dismissVr360Guide}
playlistPanel={
<PlayerPlaylistPanel
theater={isMobileTheater}
open={playlistOpen}
onClose={() => setPlaylistOpen(false)}
currentMediaId={media?.id ?? ''}
@@ -1742,6 +1749,7 @@ export function PlayerPage() {
}
danmakuPanel={
<PlayerDanmakuPanel
theater={isMobileTheater}
open={danmakuOpen}
onClose={() => setDanmakuOpen(false)}
enabled={danmakuEnabled}
@@ -1776,6 +1784,22 @@ export function PlayerPage() {
/>
}
/>
{isMobileTheater ? (
<PlayerMobileTheaterInfo
media={media?.id === id ? media : null}
title={topBarTitle}
subtitle={topBarSubtitle}
playbackModeLabel={playbackModeLabel}
qualityLabel={showQuality ? qualityLabel : undefined}
episodes={playlistEpisodes}
currentMediaId={media?.id ?? ''}
currentEpisodeIndex={currentEpisodeIndex}
currentVersions={currentVersions}
onSelectEpisode={playEpisode}
onSelectVersion={switchVersion}
onOpenPlaylist={togglePlaylistOpen}
/>
) : null}
</div>
)
}
+23 -6
View File
@@ -156,6 +156,11 @@ function buildSubtitleRenderGroups(
type PlayerVideoStageProps = {
media: Media | null
/**
* 竖屏剧场模式:舞台不再全屏居中,而是贴顶按 16:9 自适应高度;
* 弹层改为底部动作面板,避免右侧抽屉与悬浮小弹层在窄屏下被裁剪。
*/
theater?: boolean
/** 媒体元数据加载失败提示(非空时替代「加载中」展示)。 */
loadError?: string
playerError: string
@@ -187,8 +192,6 @@ type PlayerVideoStageProps = {
danmakuOpen: boolean
/** 打开弹幕设置面板(搜索弹幕库、调整渲染参数)。 */
onOpenDanmaku: () => void
/** 操作栏上的「弹」开关:只控制画面上的弹幕是否渲染。 */
onToggleDanmakuEnabled: (next: boolean) => void
onDanmakuLoaded: (info: DanmakuLoadedInfo | null) => void
onDanmakuCandidates: (candidates: DanmakuAnime[]) => void
onDanmakuAlternatives: (alternatives: DanmakuAnime[]) => void
@@ -236,6 +239,7 @@ type PlayerVideoStageProps = {
export function PlayerVideoStage({
media,
theater = false,
loadError,
playerError,
subs,
@@ -264,7 +268,6 @@ export function PlayerVideoStage({
danmakuSearchTrigger = 0,
danmakuOpen,
onOpenDanmaku,
onToggleDanmakuEnabled,
onDanmakuLoaded,
onDanmakuCandidates,
onDanmakuAlternatives,
@@ -728,12 +731,22 @@ export function PlayerVideoStage({
const assTrack = subtitleIndex >= 0 ? subs[subtitleIndex] : undefined
// VR 模式下画面由 WebGL 画布输出,舞台窗口本身就是「镜头」,
// 不再按视频宽高比留黑边。
//
// 竖屏剧场模式(theater):舞台不再全屏居中,视频贴顶按容器宽度
// 16:9 自适应高度,下方留给标题/选集/简介内容区。stage 本体的
// 高度只包住视频区,控制栏与弹层都相对这块区域定位。
const wrapperStyle = vr360
? {
width: '100%',
height: '100%',
}
: videoRatio
: theater
? {
aspectRatio: '16 / 9',
width: '100%',
maxHeight: '100%',
}
: videoRatio
? {
aspectRatio: `${videoRatio}`,
width: isWiderThanStage ? '100%' : 'auto',
@@ -750,7 +763,11 @@ export function PlayerVideoStage({
<div
ref={stageRef}
data-player-stage
className="relative flex h-full w-full flex-1 items-center justify-center overflow-hidden bg-black"
className={
theater
? 'relative flex w-full shrink-0 items-start justify-center overflow-hidden bg-black'
: 'relative flex h-full w-full flex-1 items-center justify-center overflow-hidden bg-black'
}
onPointerDown={handleStagePointerDown}
onPointerMove={handleStagePointerMove}
onMouseLeave={() => setLockHovered(false)}
@@ -854,6 +871,7 @@ export function PlayerVideoStage({
) : null}
</div>
<PlayerControls
theater={theater}
videoRef={videoRef}
volume={playerVolume}
onVolumeChange={onPlayerVolumeChange}
@@ -876,7 +894,6 @@ export function PlayerVideoStage({
onSubtitleStyleChange={onSubtitleStyleChange}
danmakuOpen={danmakuOpen}
danmakuEnabled={danmakuEnabled}
onToggleDanmakuEnabled={onToggleDanmakuEnabled}
onOpenDanmaku={onOpenDanmaku}
hasPrevEpisode={hasPrevEpisode}
hasNextEpisode={hasNextEpisode}